New Game Release: “A Game About Feeding A Black Hole” Offers Unique and Tranquil Gameplay Experience
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### A Game About Feeding A Black Hole: Embracing Inaction in Cosmic Chaos

In the vast realm of gaming, few concepts provoke as much curiosity and intrigue as black holes. These cosmic phenomena, often associated with destruction and the unknown, are the unlikely central theme of the new game, **A Game About Feeding A Black Hole**. Unlike the fearsome knots of gravity we might expect, this game presents a surprisingly tranquil experience, where the act of so-called “feeding” a black hole becomes a meditative, albeit chaotic, endeavor.

#### Premise and Gameplay

At its core, **A Game About Feeding A Black Hole** delivers precisely what its title suggests. Players control a tiny circle that gradually breaks down asteroids in its vicinity. Every second, the player’s circle does a bit of damage, pulling the remnants into the black hole and expanding its mass as the timer counts down. This engaging mechanic revolves around both action and inaction. Players find that simply moving their mouse around the screen suffices to send asteroids spiraling toward the black hole’s gravitational pull.

The game’s mechanics prioritize reaction over proactive gameplay. The act of destroying asteroids releases resources—money—that can be utilized to upgrade the player’s abilities. The skill tree allows players to enhance their circle’s size, increase damage output, extend the timer, and even alter the properties of asteroids. Skills that randomize asteroids to emit forks of lightning or take on radioactive properties add an additional layer of chaos and strategy, enhancing the experience and facilitating larger destruction.

#### A Meditative Escape

What sets **A Game About Feeding A Black Hole** apart is its unusual capacity for tranquility. In a world brimming with frantic gaming experiences, this title offers a sanctuary of simplicity. Players find satisfaction in the numbers that flash on the screen—a reward system for even minute successes. The satisfaction as asteroids explode and get consumed by the black hole is palpable, making this game an ideal escape for brief intervals—be it during a cigarette break or a quick breather from the daily grind.

The “inaction” aspect is particularly noteworthy; as players progress, the game begins to automate some processes, allowing the black hole to consume asteroids almost independently. This gradual shift encourages players to lean into the calming nature of the gameplay, fostering a sense of accomplishment without demanding constant, frantic engagement.

#### Conclusion and Availability

Released on December 15th, **A Game About Feeding A Black Hole** is available on Steam for a price equivalent to a fancy pastry. This game combines cosmic themes with a unique approach to gameplay that embraces both action and the beauty of inaction. Whether you’re looking for a brief escape or simply want to experience the satisfaction of cosmic destruction, this game is worth investigating.

For those intrigued by the concept of feeding a black hole and the oddly soothing gameplay it offers, you can grab your copy [here](https://store.steampowered.com/app/3694480/A_Game_About_Feeding_A_Black_Hole/).

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