


### Lil Wayne Surprises in KOTOR II Legal Dispute
In a surprising turn within a legal conflict with Aspyr, the firm recognized for the Nintendo Switch adaptation of *Star Wars: Knights of the Old Republic II*, attorney Ray Kim referenced Lil Wayne’s lyrics to emphasize his argument. The case centers on players litigating Aspyr for absent downloadable content (DLC). Here, Aspyr was referred to as the “goons,” while the players were called “goblins”—an astute analogy highlighting the significant contrast in power dynamics as per Kim. Recently, both sides arrived at a settlement, though the extensive legal documents revealed intriguing insights, including implications of a possible *KOTOR II* remake.
### Director of Divinity Discusses Past Games and Future Experiences
Swen Vincke, the head of Larian Studios, indicated that players might not have to revisit previous installments in the *Divinity* series prior to engaging with the forthcoming title. While he acknowledged nods to older *Divinity* games, he pointed out that those particularly interested in gameplay elements such as combat or cooperative play should commence with *Divinity: Original Sin 2*. Vincke’s remarks reflect the growth of the franchise and its widening lore, stressing accessibility for newcomers without sacrificing regard for the series’ legacy.
### *Call of Duty* Expected to Reappear on Switch
After a prolonged absence from Nintendo consoles, speculation indicates that *Call of Duty* will return to the Nintendo Switch, with reports suggesting the initial version will be available soon. Activision has affirmed its dedication to reinstating the franchise, though it remains uncertain whether this will be a port of an existing title or an entirely new venture. The anticipated launch is set for 2026, marking a pivotal moment for series enthusiasts on the Switch.
### The Forgotten Project: *Grand Theft Auto: Tokyo*
Former tech director at Rockstar North, Obbe Vermeij, recently revealed that *Grand Theft Auto* was once set to venture into global cities, including a variant located in Tokyo. Despite the potential of the concept, it ultimately did not come to fruition due to business concerns. Vermeij remarked that while ambitious ideas frequently circulated within the studio, the apprehension of jeopardizing the franchise’s considerable financial support led to a return to more conventional locales, chiefly in the United States.
### Ubisoft North America Sees Unionization
A significant occurrence in the gaming sector transpired as Ubisoft Halifax, a studio dedicated to mobile games, successfully unionized—becoming the first Ubisoft studio in North America to achieve this. Following a vote that validated their choice, programmer Jon Huffman expressed hope that their action might motivate other peers to consider unionizing. This is a crucial juncture for labor representation within the gaming field and sparks conversations regarding worker rights.
### Bloober Team Hints at New Horror Title
Bloober Team’s CEO Piotr Babieno has teased their forthcoming project, provisionally named Project M, which aims to attract fans of legendary horror series such as *Resident Evil*, *Silent Hill*, and *Eternal Darkness*. Although Babieno refrained from sharing detailed information, he guaranteed a distinct twist that would differentiate it within the genre, suggesting that this creative vision will leverage the capabilities of Nintendo hardware.
### ICYMI (In Case You Missed It)
This summary mirrors a varied landscape in the gaming field, ranging from groundbreaking legal disputes and union efforts to the thrilling evolution of cherished franchises. Each element depicts the continuously transforming essence of gaming culture and the industry’s pledge to confront both corporate and player interests.
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