
This Absolvement Weapon Tier List ranks all Mythical rarity weapons from best to worst, as well as notes down their additional abilities and DMG stats. Not sure which Potentials to go with in Absolvement? Take a look at our Absolvement Potentials Tier List while you’re here.
Absolvement Weapon Tier List
There are tons of weapons in Absolvement, but all players should work towards obtaining those of the Mythical rarity! Find out which ones are best, and which are the worst, despite being the rarest in the game.
- Last verified on the 5th January, 2026
S Tier
- Ethereal Kris
- Deals 9.55 DMG
- Summon a void before piercing your weapon through it, dealing 11.25 Shadow DMG to every nearby enemy, whilst also inflicting them with Bleed, dealing 7.5 Physical DMG per second for 5 seconds
- Divine Plume Scythe
- Deals 14.15 DMG
- Remove all debuffs for yourself and your allies, and once you strike an enemy, you inflict them with all of the debuffs instead
- Final Rites Greataxe
- Deals 12.24 DMG
- HP starts at 80% permanently when this weapon is equipped
- Take the HP, Mana, and DMG of nearby enemies
- Steal 2% of their Maximum HP and 2 Mana, whilst increasing your DMG by 2% per second for 30 seconds
A Tier
- Floral Rapier
- Deals 8.29 DMG
- Summon Pollen to deal 15 Nature DMG and inflict the enemy with Poison, which deals 3 Poison DMG per second for 8 seconds
- Sealed Sword
- Deals 10.97 DMG
- Summon a ring of flames as you strike the ground with your sword, dealing 5.4 Holy DMG to nearby enemies
- If enemies are hit by the Holyflames, they take 2.11 Fire DMG per second for 15 seconds
- Frostwake Spear
- Deals 11.92 DMG
- Deal 4 Frost DMG to the enemy by charging forward, before striking again to deal 11 Frost DMG, inflicting them with Freeze for 2 seconds
- Worshipper’s Spear
- Deals 11.92 DMG
- Throw the spear towards the enemy, dealing 18.09 Physical DMG
- Removing the spear causes the enemy to be inflicted with Deep Bleed, which deals 3.11 Physical DMG per second for 6 seconds
- Justicar’s Greatsword
- Deals 15.64 DMG
- Sacrifice 10% of your Maximum HP to boost your own and your allies’ Regen and 10% additional Armor for 15 seconds
- Headtaker’s Greatsword
- Deals 15.64 DMG
- Knock back enemies and deal 11.73 Shadow DMG before charging forward to knock more enemies away, dealing another 11.73 Shadow DMG
- Zephyr Fang Glaive
- Deals 13.17 DMG
- Drop kick to deal 9.87 Wind DMG, summoning a Rising Sun Vortex for 5 seconds, which deals 1.98