Nvidia Reveals PC Requirements for ‘007: First Light’

Nvidia Reveals PC Requirements for '007: First Light'


007: First Light may not be the choppy, stuttering overextender of gratuitous explosi-pixels that its big action reveal led us to believe. The official PC system requirements are out, and they’re very reasonable indeed, only asking for old mid-range graphics cards and merely halfway decent CPUs. Could IO Interactive have delayed their young Bond adventure to May 27th so as to polish up performance, especially around the more Brosnan-era detonationfests in that footage? Maybe, maybe not. But at least you won’t need John Cleese to build you a machine that can run it.

Unusually, the microfilm containing these specs was dropped in our inboxes along with a gushing quote from IOI’s Ulas Karademir about how jolly good Nvidia DLSS 4 is. Thus, First Light will come with a suite of RTX toggles, including DLSS upscaling and frame generation – with Multi Frame Generation (MFG) for GeForce RTX 50 series card owners. It should, therefore, also work with the newly announced DLSS 4.5 and its Dynamic MFG mode.

Full specs as follows:

First Light isn’t a lightweight game, claiming an 80GB storage minimum, though other than maybe wanting 32GB of RAM for recommended hardware – what, in this economy? – it’s relatively easygoing for a modern action-adventure. The likes of the RTX 3060 Ti and Radeon RX 6700 XT for 1080p/60fps aren’t excessive at all, and that storage requirement doesn’t even specify that it needs to be on an SSD instead of an old hard drive.

Perhaps I’m overextrapolating with the idea that lower PC specs mean an absence of performance issues, and ultimately these lists don’t cover the kind of hardware you’d need for maxed-out 1440p, 4K, or ultrawide play. But a lower entry level almost always carries into lower requirements on luxury settings too, and it’s encouraging that First Light runs on a version of same Glacier Engine that IOI use for the Hitman games. The most recent of which, World of Assassination, runs like water on hardware as simple as the Steam Deck. When it doesn’t have ray tracing enabled, anyway.