Arc Raider Developers Aim to Shift Focus of Future Expeditions Away from Monetary Gain and Fear of Missing Out

Arc Raider Developers Aim to Shift Focus of Future Expeditions Away from Monetary Gain and Fear of Missing Out


### Arc Raiders: A Look into the First Expedition and Its Opt-In Character Reset Mechanics

Arc Raiders has recently wrapped up its inaugural Expedition, a unique take on character resets intended to enrich the gameplay experience while giving players the choice of participation. This method involves gathering resources over a designated period and donating them to support a caravan, which is thematically aligned with the game’s adventurous spirit. In exchange, participants receive tiered rewards including accelerated progression, bonus skill points, and an expanded inventory.

Expedition participation is divided into several stages, each with distinct requirements to advance. The culmination of the first Expedition saw players gathering miscellaneous items valued at hundreds of thousands of in-game coins, emphasizing the effort required to reap the rewards. As an opt-in activity, Expeditions serve as a gentler alternative to the more punishing ‘prestiging’ systems found in many other online games, which often involve a complete reset of progress.

According to the developers at Embark, around one million players engaged in the first Expedition, a significant number given that the game has sold approximately 12 million copies thus far. Design director Virgil Watkins noted that around “35% or 40%” of the participants successfully earned the complete set of Expedition skill points, indicating a solid interest in this new gameplay feature.

While the feedback on the Expedition has been generally positive, Watkins acknowledges that there are areas for improvement. One major point of criticism was centered around the final stage of the Expedition, which many players found to be tedious due to its high resource requirements. The target of five million credits was set as an aspirational goal but instead became a perceived obligation for many players, something Watkins admits they could have better communicated.

Moving forward, Embark is contemplating changes to how future Expeditions are structured. The design team recognizes that focusing solely on amassing wealth can disengage players and diminish the excitement associated with using their gear towards the end of a reset cycle. Watkins expressed a desire for future Expeditions to offer more engaging objectives beyond simply gathering resources, aiming to foster a more inclusive environment for all players, especially casual participants who may feel outpaced.

The developers are also analyzing player data to enhance the Expedition experience, looking for ways to introduce more variety to the gameplay. By addressing these concerns, the team hopes to create a more enriching and dynamic experience that caters to a broader audience.

While some players relish the grind associated with ‘prestiging,’ others, including this writer, find little allure in the concept of giving away hard-earned progress. A potential alternative could involve introducing puzzles or mysteries that require resource investment, rather than a straightforward objective of amassing currency.

Creating a balanced in-game economy is a complex endeavor, and Embark has previously articulated the challenges in establishing a “meaningful” item meta within the game. As the studio reflects on player feedback and data from the first Expedition, it remains to be seen how they will adapt future iterations to better engage and reward their community.

In conclusion, the first Expedition in Arc Raiders marks an intriguing development in the game’s evolution. As players and developers alike continue to explore the possibilities of player-driven activities, the hope is that future Expeditions will not only enhance the gameplay experience but also foster a sense of shared achievement and excitement within the community.