Unpaid Salaries Leave Former Developers of 2024’s Top Soulslike Game in Financial Uncertainty

Unpaid Salaries Leave Former Developers of 2024's Top Soulslike Game in Financial Uncertainty


**Jyamma Games: A Struggling Indie Studio in the Spotlight**

Former employees of Jyamma Games, creators of the action-RPG *Enotria: The Last Song*, have come forward to reveal that many are owed months of unpaid salaries following significant layoffs at the Italian studio. This troubling situation sheds light on an independent game development company facing payment delays, shifting project focuses, and overall confusion that dates back to the spring of 2025.

Founded in September 2019 and based in Milan, Jyamma Games initially made a name for itself with several mobile titles before transitioning to PC and console gaming with the release of *Enotria* in September 2024. The game was praised for its artistic interpretation of Italian folklore and received positive reviews for its gameplay, described by Rock Paper Shotgun’s Caelyn Ellis as a “delightful Soulslike palette cleanser.”

The turmoil at Jyamma began in early 2025 when staff were informed of a delay in salary payments during March and April as they were actively working on a sequel to *Enotria*. CEO Giacomo Greco assured employees that the issues would be resolved quickly. However, in April, Greco unexpectedly announced that the sequel project would be put on hold to explore a new venture: a trading card game adaptation of Dante Alighieri’s *La Divina Commedia*.

By May, Greco communicated to the team that Jyamma was encountering financial difficulties, which he attributed to delays in collecting revenue from *Enotria* sales during the preceding months. This situation followed recent struggles with porting the game to Xbox Series X and S, which had also impacted cash flow. Greco indicated that a government tax credit and other initiatives were expected to help remedy the financial crisis in the coming months.

Despite promises, reports suggest that payments continued to lag. An email from administrative manager Anastasia Tsybakova, dated June 13, indicated that April salaries had been settled, yet numerous employees reported that payments remained stalled through August. Communication from management during this period became increasingly erratic, leading to further employee frustration.

In July, Greco announced yet another shift in direction, stating that the *Divine Comedy* adaptation would now be redesigned as an action-RPG rather than a trading card game. Discussions were ongoing about potential funding from Neowiz, the publishers behind *Lies Of P*. Speculation about taking Jyamma public on NASDAQ added another layer to the company’s complex plans, with promises of employee stock options should the public offering materialize.

Reports of delayed payments became public when Italian streamers highlighted their own unpaid promotional work for *Enotria*. As October approached, while some staff finally received their salaries for July, many former employees were still awaiting payments from the previous months.

The situation came to a head with mass layoffs announced by Greco, framed as a necessary measure for making the company more sustainable. Jyamma made two rounds of layoffs in October and December 2025, which generated discontent among those affected, particularly due to the juxtaposition of the company’s celebratory social media posts during this challenging time.

As of February 2026, reports confirmed that current staff were receiving pay, but numerous former employees still awaited payment for August, September, and October salaries. The revelations concerning Jyamma illustrate a troubling reality for independent studios that face financial volatility, despite initial success.

In response to the allegations, Greco emphasized Jyamma’s commitment to its team’s well-being and clarified that while some payments had been rescheduled, all obligations would ultimately be met. He also stated that the company refrains from commenting on speculative rumors regarding projects or partnerships.

As Jyamma navigates this complex landscape, the situation serves as a reminder of the broader challenges faced by indie game developers striving for stability in an unpredictable industry.