
### Exploring Phonopolis: A New Adventure from Amanita Design
Czech indie developers Amanita Design, known for their distinctive visual storytelling and puzzle-based gameplay in titles such as *Samorost*, *Creaks*, and *Machinarium*, have unveiled a demo for their latest project, *Phonopolis*. This 3D adventure game introduces players to Felix, a young man on a quest to liberate a city that has fallen under the spell of an authoritarian figure known as the Leader, who wields immense power through the use of massive loudspeakers.
#### The Story and Setting
In *Phonopolis*, Felix’s goal is to thwart the Leader from issuing the Absolute Tone, a sound that promises to erase the humanity of the city’s citizens. Armed with protective headphones, which shield him from the manipulative noises dominating the city, Felix embarks on his mission. The game’s premise cleverly highlights themes of control and resistance, inviting players to reflect on the implications of sound and authority in our own lives.
#### Gameplay Mechanics
Amanita Design promises that players will engage in a variety of puzzles throughout Felix’s journey. With Felix’s newfound immunity to the loudspeakers’ commands, players can interact with the oppressive technology in unconventional ways, transforming it into a tool for liberation rather than oppression. Puzzles often integrate with the environment, allowing players to manipulate cardboard structures in surprising manners—turning walls, moving floors, and controlling machinery, all of which are reminiscent of the playful spirit found in Amanita’s previous works.
The game’s visual aesthetic, characterized by hand-painted cardboard sets and a frame rate that emulates stop-motion film at 12 frames per second, adds a unique charm to the overall experience. Each setting not only serves as a backdrop for puzzles but also resonates with the artistic inspirations drawn from interwar avant-garde movements—constructivism, futurism, and suprematism.
#### Artistic Influences and Soundtrack
The art direction of *Phonopolis* is heavily influenced by these avant-garde styles, reflecting their historical roles in societal propaganda. The developers have crafted a visually stunning world that engages players not just intellectually but artistically as well. While specific details about the soundtrack remain undisclosed, it is expected to complement the game’s narrative experience, further immersing players in Felix’s struggles against the forces that seek to control.
#### Conclusion
As players prepare to dive into the demo of *Phonopolis*, they can expect a blend of engaging puzzles, artistic flair, and a thought-provoking narrative. The full version is anticipated to release later this year, promising to deliver a compelling experience that aligns with the creative legacy of Amanita Design. Whether Felix’s headphones will ultimately offer complete protection or introduce their own vulnerabilities remains an enticing mystery, further encouraging players to explore the nuances of this cardboard adventure.