Trailer for “We Are So Cooked” Converts Corpse Hiding into a Comfy Collaborative Game

Trailer for "We Are So Cooked" Converts Corpse Hiding into a Comfy Collaborative Game


**We Are So Cooked: The Eccentric Co-Op Stealth Game Capturing the Indie Scene’s Attention**

In a surprising turn of events for the gaming world, the teaser for *We Are So Cooked*, a groundbreaking co-op physics stealth game, has just been released, drawing players in with its unusual concept. Crafted by the indie team Dwarven Brothers, the game challenges players to engage in the rather unusual task of concealing a dead body alongside friends. This eccentric idea has taken off, captivating gamers in search of a light and entertaining experience amidst a wave of more serious narratives in recent offerings.

The freshly unveiled trailer highlights the various hurdles players will encounter while trying to discreetly dispose of a corpse in a crowded hotel setting. From maneuvering around tight corners and stairs to dodging security cameras, every move is laden with difficulties. The body’s droopiness introduces an element of physics-driven disorder, making teamwork essential for success. As emphasized by *Geoff Keighley* in his tweet, “You’ve accidentally killed someone, and now you have to get rid of the evidence,” this blend of humor and strategy lies at the heart of the game.

While *We Are So Cooked* features a single-player mode, tackling it alone brings notable difficulties. As noted on its Steam page, solo players will be impeded by the deliberate dragging of the body, which leaves a blood-stained trail that could easily reveal their plans. Additionally, players must choose to either hold an object or drag the body, not both, underscoring the importance of communication as you and your companions navigate the setting. The necessity for collaboration is further highlighted by the caution that conflicting movements, such as one player pulling left while another pushes right, could result in catastrophic results, like sending the body tumbling down the stairs.

The game sets itself apart from other co-op experiences, especially when compared to titles like Hazelight Studios’ *It Takes Two*. While *It Takes Two* explores the intricacies of a deteriorating relationship, *We Are So Cooked* offers a whimsical diversion, giving players a humorous perspective on manslaughter and collaboration that encourages a shared goal without the emotional burden.

With its focus on teamwork, comedy, and physics-centric gameplay, *We Are So Cooked* is set to deliver a distinct and enjoyable experience for gamers upon its launch in 2026. As players prepare to form teams in this quirky scenario, one thing is clear: the game is bound to provide a memorable and amusing adventure, positioning it as a highly awaited title within the indie gaming realm.