Mega Man Voice Actor Leaves Sequel Following Capcom’s Request for Non-Union Work Terms

Mega Man Voice Actor Leaves Sequel Following Capcom's Request for Non-Union Work Terms


**SAG-AFTRA Issues “Do Not Work Order” for Mega Man: Dual Override**

On March 9, 2023, the Screen Actors Guild-American Federation of Television and Radio Artists (SAG-AFTRA) released a “Do Not Work Order” (DNWO) concerning the forthcoming video game *Mega Man: Dual Override*, which is the twelfth entry in the cherished *Mega Man* franchise. The issuance of this order was due to Capcom’s neglect to start the signatory process needed to engage unionized actors, thereby safeguarding their rights and compensation.

As a result of this decision, voice actor Ben Diskin, who previously lent his voice to the legendary character Mega Man in *Mega Man 11*, announced he would not be returning for this new installment. Diskin shared his disappointment, revealing that he had to turn down Capcom’s offer, which came with the expectation of working without the safeguards of a union contract. In a touching post, he conveyed, “With a broken Blue Bomber heart, I am no longer the voice of Mega Man.”

The DNWO holds considerable implications for all SAG-AFTRA members, barring them from providing any acting services for *Mega Man: Dual Override*. Members have been warned that taking part in the production could violate “Global Rule One” of the union, leading to penalties that might include fines or expulsion. SAG-AFTRA’s announcement clearly instructed its members to avoid any participation until further notice.

In his social media remarks, Diskin speculated about the reasons behind Capcom’s decision not to engage in the union signatory process. He voiced concerns that this refusal might be connected to the A.I. safeguards required by union contracts. Diskin mentioned that while he had received assurances that there are “full A.I. protections in place,” he was also told that Capcom would not move forward with the project as a union endeavor. This situation has raised alarms about the industry’s increasing focus on generative A.I. technology, particularly as large corporations aim to reduce expenses, frequently at the cost of actor protections.

Currently, Capcom has not issued an official statement regarding the DNWO or the associated circumstances. Reports by outlets like *Kotaku* have sought clarification from the company but have not yet received a reply.

The developing situation highlights the persistent tensions between creative labor unions and video game publishers, especially within a swiftly changing digital environment. As the sector navigates technological progress and the rights of actors, the resolution of this issue may serve as a benchmark for future productions in the gaming industry.