The Factors Behind Dispatch Developers’ Determination to Continue Development Despite Initial Investor Disinterest: An Analysis of Challenges and Mindsets

The Factors Behind Dispatch Developers' Determination to Continue Development Despite Initial Investor Disinterest: An Analysis of Challenges and Mindsets


### The Resilience of Narrative-Driven Games: A Spotlight on Dispatch and AdHoc Studio

Despite the current industry trends favoring live-service and multi-player titles, narrative-driven, single-player games continue to make a significant impact, exemplified by the success of *Dispatch*. Developed by AdHoc Studio, *Dispatch* has not only found acclaim but has also demonstrated that there is still a vibrant market for games that prioritize storytelling and character development.

#### The Funding Challenge

The journey for AdHoc Studio wasn’t without its obstacles. Founded in 2018 by industry veterans Nick Hermand and Dennis Lenart following their departure from Telltale Games, the duo faced a daunting funding landscape. Attending the Game Developers Conference (GDC), they shared insights into their challenges in securing financial backing for their projects. The prevailing sentiment among potential investors was that narrative-heavy games were niche or even obsolete, as the industry had increasingly shifted focus to live-service models, which promised recurring revenue and longevity over single-player experiences.

During their pitches to investors, Hermand and Lenart encountered skepticism regarding the viability of their approach. According to Lenart, “When we’d go and pitch potential investors and publishers, they’d point to the data and say there weren’t enough recent successes to feel confident investing money.” This posed a significant hurdle, as data-driven decisions often overlook the creative potential of unique narratives in gaming.

#### The Decision to Forge Ahead

Despite these challenges, Hermand and Lenart were resolute. They acknowledged in retrospect that their conviction was a blend of “arrogance and stupidity.” They believed that if they, with their experience, didn’t advocate for the genre they loved, who would? Their decision to lean into their strengths and core principles led them to focus on creating a game that honored their roots before Telltale’s closure. Lenart articulated their commitment, stating: “Just because we can make an open world action RPG doesn’t mean we should. Whatever we do, we want it to be great and across the entire project.”

#### The Success of Dispatch

The outcome of their daring approach has culminated in *Dispatch*, a game that has resonated with players and achieved commendable sales figures. Its episodic format and engaging narrative have contributed to its charm, propelling it to success despite being considered a risk by traditional funding standards. The game’s reception highlights a crucial point: there is a dedicated audience that enjoys and appreciates deep, narrative-driven experiences.

As AdHoc Studio contemplates the future, including the possibility of a second season for *Dispatch*, the industry watches with interest. While there is uncertainty about the continuity of the series, it stands as a testament that narrative-driven games continue to hold value and can achieve commercial success, even in an ecosystem dominated by live-service trends.

#### Conclusion

The journey of AdHoc Studio and the success of *Dispatch* reaffirm that creative passion can defy expectations. By prioritizing storytelling and character engagement, the studio has carved a niche in the gaming landscape that proves there is always room for innovation. As they navigate their path forward, they inspire a new generation of developers to champion the kinds of games they believe in, reminding us all that sometimes, a mix of arrogance and conviction can lead to remarkable outcomes.