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Efficient Grind Method for Acquiring the Soul Flame in Sailor Piece
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**The Ascent and Decline of Highguard: A Homage to an Unexpected Gem**
Highguard, crafted by Wildlight Entertainment, debuted to mixed reviews and a swiftly dwindling player count. Initially regarded as uninspiring and generic, the game astonished many by nurturing a loyal fanbase—if only for a short while—before its abrupt closure just three months after its launch.
At first glance, Highguard seemed to lack the excitement that typically defines successful multiplayer shooters. Regardless of the game’s leisurely pace and seemingly simple mechanics, players like myself discovered delight in it, converting a lack of intensity into a perfect setting for casual gaming nights with pals. For those preferring a more relaxed gaming journey, Highguard turned into a synonym for easygoing multiplayer evenings filled with friendship.
The game showcased a distinctive looting system, engaging players in a frenzy to gather resources. Though initially met with criticism and seen as lacking, this feature evolved into a beloved point of debate and thrill during matches. Players crafted strategies around Shieldbreaker spawn locations, resulting in exhilarating confrontations that harked back to iconic battle scenarios. With a roster of unique heroes like Condor and Una and weaponry such as Vanguard and Kraken, the excitement of competition flourished even in this apparently mundane realm.
One standout aspect was the capability to summon mounts, injecting a lively element into gameplay that enhanced the overall chaotic and gratifying experience. This rendered skirmishes more hectic, as players dashed between objectives while formulating strategies with their teammates. The combination of classic combat with rapid travel via mounts evoked a nostalgic sensation, reminiscent of simpler childhood games like Army Men 3D.
Despite Highguard’s struggles to attract a significant player base against titans like Overwatch and Valorant, its low-pressure atmosphere provided a refreshing break from these more aggressive competitive landscapes. It served as a palate cleanser for gamers yearning for a calmer experience devoid of intricate mechanics or overwhelming stress.
Regrettably, even with its distinctiveness and charm, Highguard has entered gaming folklore dubbed “Concord 2.0,” a testament to both the pleasures and fleeting nature of online gaming adventures. As servers were taken offline, many players, myself included, reminisce about the cherished moments cultivated within its universe.
Highguard may have been deficient in depth and finesse compared to other titles, yet it succeeded in fostering connections and enjoyment among friends. As we say goodbye to this gaming treasure, a sense of loss envelops both players and developers who envisioned a different fate. Though Highguard was short-lived, it will be dearly missed by those who found peace in its simplicity and joy in its tranquil moments.

## Kotaku Checkpoint Roundup for June 3, 2026
PlayerUnknown discloses financial issues. An unexpected partnership emerges in Japan. And the Sony State of Play aftermath lingers. I am still recuperating from my experience diving back into *Marathon*, which felt just as bewildering as this. Perhaps tonight I’ll tend to my wounds and construct a Gundam in *Zelda: Tears of the Kingdom* instead.
### *God of War Laufey* Caught in the Reactionary Backlash
The upcoming game in the *God of War* franchise does not feature Kratos. Instead, Faye, his late wife, takes the lead in the afterlife. This change has become the newest first-party PlayStation title to encounter backlash from a vocal minority online. Anti-woke critics are channeling their frustration at yet another notable game showcasing a female character, rendering the backlash as another aspect of the ongoing culture clash.
Social media algorithms also complicate the challenge of managing this negativity. Despite high YouTube dislikes on the *Laufey* trailer, the comments section displays users engaging positively with humor and excitement regarding the Santa Monica Studios project. Previous titles like *Ghost of Yotei* and *Marathon* faced comparable criticisms but were unaffected in their launches.
Brands are leveraging the outrage as well. Domino’s UK jokingly tweeted, “*God of War* game with no Kratos = Pepperoni Passion with no pepperoni,” which Sony Santa Monica acknowledged in their response.
### *Control* Dissonance
Remedy Entertainment’s next action title surfaced during the recent State of Play, unveiling a release date of September 24, though the YouTube trailer hinted at August 27—a discrepancy implying a possible delay. The game will feature a 48-hour early access window for premium buyers on PlayStation 5, set at $60, below the typical $70 for premium titles.
Communications director Thoma Puha highlighted the significance of launching a polished game rather than rushing to release. In response to player concerns about the absence of early access for PC and Xbox users, he remarked, “We are addressing a few communication matters on a few topics…”
### *Marvel’s Wolverine* Will Not Receive a Collector’s Edition
In contrast to the much-talked-about collector’s edition of *Spider-Man 2*, which drew attention for its 19-inch Venom figure, Insomniac Games has opted against a collector’s edition for *Marvel’s Wolverine*, choosing a Deluxe Edition instead. Fans voiced their disappointment, reminiscing about the lost chance for a similarly striking Wolverine figure and questioning the lack of a special DualSense announcement.
### PlayerUnknown Productions is Experiencing Layoffs
Brendan Greene, the original designer of *PUBG* and founder of PlayerUnknown Productions, has announced the need to downsize the studio due to recent challenges in the survival games sector. Greene expressed, “Regrettably, I have reached the limits of how long I can continue to finance this endeavor in its current state. Consequently, I have made the difficult choice to restructure the studio.” The company will continue developing its Melba technology but will halt further progress on *Go Wayback*, while focusing on supporting affected employees.
### The Creator of *El Shaddai: Ascension of the Metatron* Collaborates with *Vampire Survivors* Developer Poncle
In an unexpected alliance, Sawaki Takeyasu, CEO of Crim and creator of *El Shaddai: Ascension of the Metatron*, will lead a new team in Japan under Poncle, the studio responsible for *Vampire Survivors*. This partnership signifies mutual respect between Takeyasu and Poncle’s creator, Luca Galante. Poncle aims to establish a presence in Japan while continuing to work with relatively small development teams.
For those interested, *El Shaddai: Ascension of the Metatron* was a cult hit during the latter PS3 period.
### ICYMI:
*Watch this:* [Link to desired content]
I want to see something beautiful. Enter stage left Something Beautiful, a “music-driven” point-and-click adventure game that has the vibe of a cursed CD-ROM you find in your parents storage unit where you look for answers in a strange, surreal, unsettling world filled with fleshy, anthropomorphic puzzles.