**Warner Bros. Games Montréal Layoffs: An Overview of Recent Staff Cuts**
Warner Bros. Games Montréal, known for its development of the action RPG *Gotham Knights*, has recently seen an unspecified number of layoffs as of late last week. This development comes amid a challenging period for the studio, following the release of *Gotham Knights* in 2022.
On March 13, at least three former employees of the studio took to LinkedIn to announce their departures. Ceri Young, associate narrative director, Camille Olivier Paquette, level designer, and Nicolas Pereira-Poisson, associate producer, all confirmed they were no longer part of Warner Bros. Games Montréal. Pereira-Poisson candidly noted, “Got affected by layoffs,” reflecting on his nearly nine-year tenure at the studio with a positive outlook despite the situation. Both Young and Paquette, while not directly mentioning layoffs, indicated they are seeking new employment opportunities.
The layoffs at Warner Bros. Games Montréal are part of a broader trend within Warner Bros. Games, which has faced several financial challenges in recent years. Notably, Rocksteady’s *Suicide Squad: Kill The Justice League* failed to meet its financial expectations, prompting significant restructuring within the company. Earlier, in February 2025, Warner Bros. opted to shut down three studios, including Player First Games, Warner Bros. Games San Diego, and Monolith Productions, which was well-known for its *Middle-earth: Shadow of Mordor* series. The closure of these studios came alongside the cancellation of the highly anticipated *Wonder Woman* game.
This wave of layoffs and studio closures reflects a significant transition within Warner Bros. Games as they reassess their development strategy. A spokesperson for the company stated that they needed to make “very difficult decisions to structure [their] development studios and investments around building the best games possible” with their core franchises, which include *Harry Potter*, *Mortal Kombat*, *DC*, and *Game of Thrones*.
While the specific reasons behind the layoffs at Warner Bros. Games Montréal have not been fully articulated, they coincide with a trend of industry-wide challenges affecting game developers and publishers. The anticipated shift towards live-service gaming features in future projects may indicate a strategic pivot for the studio, as evidenced by job listings suggesting future developments could incorporate such elements.
The gaming community expresses solidarity with all staff members affected by these layoffs and the broader industry changes impacting job stability. Efforts are being made to support those transitioning to new opportunities in a rapidly evolving market.