When rolling for a new Power, you need **Power Shards**. The Power System in [Sailor Piece](https://www.roblox.com/games/77747658251236/Sailor-Piece) provides additional passives for your build, affecting your character as a whole.
## How to Get Sailor Piece Power Shards
Power Shards do not drop until you **unlock** the **Power System**. To do this, you need to head to **Lawless Island** to find the **Power Master NPC**. To unlock this feature, you must reach **level 11,500** and spend **5.5K Gems**. After doing this, Power Shards now have a **chance to drop from all NPCs**.
Yes, you read that right. Power Shards are another rare item that can drop from literally any NPC in the game, including bosses and mobs. I recommend farming on **Lawless Island**, as you can find the **highest level enemies** there, **increasing** the **drop chance** of a Power Shard upon defeat.
To increase your chances further, you can try to create an optimized [Luck Build](https://www.gamezebo.com/walkthroughs/sailor-piece-luck-build/) for your character. This involves equipping luck-boosting Runes and Titles, as well as joining specific Clans. The Kitsune race is the best to unlock when it comes to a Luck build due to the Luck Multiplier of +25%. In the late game, [Ascending](https://www.gamezebo.com/walkthroughs/sailor-piece-ascension/) is another great way of increasing your Luck.
### All Powers
Keep in mind that once you reroll for a new power, it overwrites your current one. Each power reroll costs **1 Power Shard**, and with the rarest being Mythical, the pity is set at 500. If you’re unfamiliar with pity systems, they’re essentially a guaranteed way to get a rare drop. In short, you’ll obtain a Mythical power within 500 rolls, equaling 500 Power Shards.
#### Mythical
0.2% chance.
– **Cursebrand**
– **DMG** increases by **18% to 30%**
– **HP** increases by **15% to 30%**
– **Critical Chance** increases by 2% to 4%
– **Critical DMG** increases by 6% to 12%
– **Enemies** take **10% to 15%** more **DMG**
– **Colossus**
– **DMG** increases by **20% to 34%**
– **HP** increases by **20% to 35%**
– **Critical Chance** increases by **1.5% to 3%**
– **Critical DMG** increases by **5% to 10%**
– **Luck** increases by **7.5% to 15%**
– Deal **15% to 25%** more **DMG** when **attacking bosses**
#### Legendary
1% chance.
– **Apex**
– **DMG** increases by **10% to 20%**
– **HP** increases by **10% to 20%**
– **Critical Chance** increases by **0.5% to 1.5%**
– **Luck** increases by **5% to 12.5%**
– **Abyssal**
– **DMG** increases by **14% to 24%**
– **HP** increases by **10% to 20%**
– **Critical Chance** increases by **1% to 3%**
– **Critical DMG** increases **4% to 8%**
– **Eternal**
– **DMG** increases by **13% to 22%**
– **HP** increases by **14% to 28%**
– **Critical Chance** increases by **1% to 3%**
– **Critical DMG** increases by **5% to 10%**
#### Epic
5% chance.
– **Reaper**
– **DMG** increases by **8% to 16%**
– **HP** increases by **10% to 18%**
– **Critical Chance** increases by **0.5% to 1.5%**
– **Critical DMG** increases by **2% to 4%**
– **Titanborn**
– **DMG** increases by **7% to 14%**
– **HP** increases by **14% to 24%**
– **Critical Chance** increases by **0.5% to