
# Car Theft: The Debut Overview of Grand Theft Auto and Rockstar Games
Introducing the inaugural edition of *Car Theft*, Kotaku’s monthly series focused on *Grand Theft Auto* and Rockstar Games. Expect news, videos, rumors, and insights in every issue. This debut edition explores intriguing predictions about *Grand Theft Auto 6* from a past Rockstar developer, as well as fresh information from a notable *GTA IV* beta build leak. We also provide updates for Game Pass users and one of the most outrageous speculations concerning *GTA 6*.
## Ex-*GTA V* Developer States *GTA 6* Delay Is Due to Engine Overhaul
Fans have been anxiously anticipating *Grand Theft Auto 6* for over ten years since the launch of *GTA V*. The persistent speculation surrounding the delays includes various theories, ranging from remote work difficulties to the expanding scope of the game. Recently, Rob Carr, a former audio engineer who worked on both *GTA* and *L.A. Noire*, suggested that the delays might be linked to a thorough overhaul of Rockstar’s Rage engine, the technology that has supported the series since *GTA IV*. In an interview with the Kiwi Talks YouTube channel, Carr stated, “I know nothing about *GTA 6*, other than the fact that they probably will have… revamped the entire Rage Engine.”
While Carr’s comments raise inquiries, other insiders at Rockstar have noted that although the Rage Engine has indeed undergone significant updates, it is improbable that it has been completely overhauled. Instead, it likely integrates advancements made during the development of *GTA V* and *Red Dead Redemption II*. Thus, the technological progression behind *GTA 6* could certainly be one of several factors contributing to its postponed release. Fans are hopeful that Rockstar will meet its anticipated November launch date later this year.
## Fresh Insights from the *GTA IV* Mega Leak
The insights regarding a leaked *GTA IV* beta build, found on an old Xbox 360 development kit, continue to captivate fans and developers alike. Recent discoveries indicate the presence of a theme park named Funland, with constructed assets implying that Rockstar initially planned for rides to be interactive. Former Rockstar staffer Obbe Vermeij noted he was not aware of such plans but acknowledged that the assets suggest a functional ride concept that, while never realized in *GTA IV*, was effectively executed in *GTA V* with rideable attractions.
## Video Intermission!
An upcoming mod for *GTA San Andreas* is stirring excitement, transforming the game into a new environment dubbed Carcer City, originally from Rockstar’s *Manhunt*. This creative endeavor showcases the lasting ingenuity of the *GTA* modding community.
## *GTA V* Departing Game Pass… Again
In a somewhat expected trend, Rockstar is pulling *GTA V* from Xbox Game Pass after a year-long presence. This cyclical removal has left many fans disgruntled, as the title often rotates in and out of availability on the subscription service. Players have until April 15 to experience *GTA V* and *GTA Online* through Game Pass before they must either buy the game or wait to see if it returns in the future.
## Outrageous (And Certainly Untrue) *GTA 6* Rumor Claims Save/Load Isn’t Operational
Amidst the excitement surrounding *GTA 6*, bizarre rumors persist. A recent assertion from the UK rumor magazine *PopBitch* suggested that the game’s delay is due to an issue with the save and load functionalities, claiming they are malfunctioning because of a developer’s exit. This claim, while amusing, can be easily disregarded. Industry logic dictates that *GTA 6* will indeed have its save and load features intact, countering the ridiculousness of the notion that essential elements of the game were overlooked from the start.
## Until Next Month!
Thank you for joining us in this first look into the realm of *Grand Theft Auto* and Rockstar Games. Stay tuned for upcoming updates, and if you have ideas for a catchier title for this ongoing column, please share them in the comments!