With not much to differentiate between the classic Candy Blossom and the re-released seed for the 2026 Easter Event, you may be wondering how to stand out from the crowd as an OG.
Well, look no further than my guide telling you how to get the Elder Candy Blossom in Grow a Garden. Which, if it weren’t obvious from the intro, is only available to lucky players who have owned a Candy Blossom since its initial release in 2025.
Let’s get into it.
How To Get Elder Candy Blossom in Grow a Garden
If you owned a Candy Blossom back during its initial release for the 2025 Easter Event, you’ll automatically receive a Candy Blossom Upgrader Gear in your inventory. For it to appear, you need to either have a seed in your inventory or an original Candy Blossom in your Easter Garden.
Once attained, it’s as simple as using the Gear on your original Candy Blossom plants and seeds to turn them into the Elder Candy Blossom. This testament is entirely optional, but it shows players who are just now obtaining the Candy Blossom that you had it first.
Fortunately, thats not all, as the Elder Candy Blossom also gets a small boost.
Elder Candy Blossom
Similar to the Candy Blossom, this Prismatic Tier crop is multi-harvest, and retains most of the classic look, with the main visual difference being size and appearance. The Elder Candy Blossom is larger, with more details on each fruit.
HOWEVER, its most impressive change is the addition of an ability. The first of its kind for plants!
The Elder Candy Blossom occasionally mutates nearby Fruit with the Blossoming Mutation, as well as grants a chance for nearby pet eggs to hatch with the Blossoming Pet Mutation.
Should You Convert?
If you have the option to, I highly recommend converting your Candy Blossoms into Elder Candy Blossoms for a few reasons.
First, it helps you stand out in any server you visit as an OG player, plus with the comeback of the classic Candy Blossom, the game is a little oversaturated with this seed, making it feel slightly less unique and valued. But, I’m not here to kill a hype train.
Not only that, the Elder Candy Blossom applies buffs to nearby fruit and pet eggs, and grows larger in size, meaning per weight, it’s more profitable. Overall, it’s a win-win.
If you prefer the classic look, you could still have Elder Candy Blossoms and earn new Candy Blossom seeds during the 2026 Easter Update. I have a guide on how to get a Candy Blossom in Grow a Garden if you’re not caught up.
Start Planting and Playing
Ready to flex your Elder Candy Blossoms? That’s what I like to hear! Start playing Grow a Garden via Roblox. For more on the 2026 Easter Event, check out our Grow a Garden Evil Easter Bunny guide, and discover the deal with this rogue rabbit.
Keep Driving captures the dream of a road trip, a coming of age experience where you’re finally able to start motoring around the world in your own set of wheels. Your sense of wonder’s still intact and each place you visit on brings fresh surprises.
But the game isn’t a schmaltzy dip into wanderlust, or a blinkered memory of youth and a lack of responsibilities. Lurking in the background is the nervousness of inexperience, which transforms mundane tasks into nightmares you must overcome.
As the gaming industry progresses, each year generally brings its share of underwhelming titles, and it seems that **Code Violet**, a fresh survival horror game from **TeamKill Media**, may already be positioning itself as a contender for 2026’s standout bad game. Following the legacy of their earlier release, **Quantum Error**, which was also met with criticism, **Code Violet** currently holds a lackluster score of 40 on Metacritic, indicating it may not have escaped the same pitfalls as its predecessor.
#### Setting and Gameplay Mechanics
**Code Violet** strives to fuse elements from renowned games such as **Resident Evil 4**, **Dead Space**, and **Dino Crisis**. The concept revolves around a confined environment, over-the-shoulder shooting mechanics, and formidable dinosaur enemies. However, initial reviews suggest that the game fails to capture the tension and effectiveness of its inspirations. Critics have observed that the shooting mechanics lack the essential depth needed to provoke fear or thrills when battling the dinosaur foes.
IGN’s Jarrett Jawn emphasizes the flaws in the game’s combat system, where even a tactical withdrawal can turn into a stressful ordeal due to camera malfunctions. “A well-timed dash back can really confuse the raptors,” Jawn notes, yet points out that the cramped spaces quickly transform encounters into chaotic situations that detract from player enjoyment. The game’s controls seem to heighten rather than ease the tension, with reviewers citing problems like camera collisions with obstacles that obscure gameplay.
#### Combat and Audio/Visual Feedback
Numerous reviews expose a shared frustration with the overall performance of combat in **Code Violet**. John Cal McCormick from PushSquare portrays the shooting experience as “weak,” denouncing the firearms for their absence of weight and impact. He likens the sensation of firing a shotgun in the game to a feeble puff of air through a straw, illustrating the game’s ineffective feedback loop. Hitboxes are frequently described as erratic, leaving players uncertain whether they are hitting their targets until a dinosaur falls in a less-than-convincing manner.
#### Tonal Discrepancies in Character Design
Adding to the game’s numerous problems is a stark tonal inconsistency between its horror elements and the depiction of its main character, Violet. Reviewers have remarked that her fanservice-driven outfit clashes significantly with the game’s serious narrative moments. Jaz Sagoo from COGConnected notes that while Violet’s character model is meticulously crafted, it trends toward an excessively sexualized portrayal, which detracts from key story moments. In a particularly striking scene, Violet’s emotional turmoil is contrasted with her revealing outfit, undermining the intended seriousness of the moment.
#### Community Reaction and Future Prospects
The feedback regarding **Code Violet** has led to a surge of commentary from the gaming community, with many voicing little astonishment at its shortcomings given TeamKill Media’s previous endeavors. The collective longing for a genuine revival of **Dino Crisis** has been evident, as fans crave a true dinosaur horror experience rather than games that merely hint at its core elements without success.
In conclusion, **Code Violet** seems to represent another miscalculation for TeamKill Media, suggesting that it may be wise to wait for a more established developer, like Capcom, to revisit the franchise before diving into this latest dinosaur-infested horror. As reviews continue to pile up, it remains uncertain how low the score for this ambitious yet struggling title will fall.
**Yoshi and the Enigmatic Tome: A Fresh Chapter in Yoshi’s Journeys**
The gaming realm was abuzz yesterday with sneak peeks of *Yoshi and the Enigmatic Tome*, bolstered by the unveiling of an enticing new trailer. This latest version of the cherished Yoshi series marks a daring shift from the conventional action-oriented gameplay, as players will find themselves submerged in a sphere of creature documentation rather than fighting.
In *Yoshi and the Enigmatic Tome*, Yoshi’s function has evolved; instead of battling through stages, he now partakes in a leisurely exploration, meticulously documenting a wide variety of fantastical creatures. The gameplay ditches the usual threats found in platformers, with Yoshi immune to demise from environmental dangers and free from time limits on level advancement. This change permits players to savor a more laid-back experience, centering on creativity and exploration.
One of the most notable features of this game is its playful approach to naming characters. Players are invited to customize their journey by naming the creatures they encounter, which leads to amusing results. For instance, a Shy Guy was humorously named “Hank,” which then became the default for all Shy Guys during that gaming session, demonstrating a distinctive fusion of creativity and wit.
The game’s aim revolves around Yoshi navigating a magical tome that acts as his archive of creatures. Upon entering each chapter of the tome, players meet various characters, interact with the surroundings, and log their discoveries. The creatures include beloved figures familiar to longtime Yoshi fans, such as the delightful Goonies and the intimidating Blargg, alongside innovative designs like an eccentric frog and a springboard-like snail.
Despite the shift in focus, the core of Yoshi remains unchanged. Players will still jump, uncover hidden areas, and participate in classic Yoshi mechanics such as egg-throwing—all without the dread of failure. This new, gentler approach to gameplay offers a refreshing divergence from Nintendo’s usually high-stakes platforming challenges, setting Yoshi’s escapades apart from other figures in the Nintendo realm.
As excitement mounts, *Yoshi and the Enigmatic Tome* is scheduled to launch on May 21 for the Nintendo Switch 2. Players can look forward to a delightful journey alongside Yoshi, a charming talking encyclopedic character named Mr. E, a floral figure reminiscent of motifs from *Undertale*, and of course, Hank. This title is set to be a captivating addition to the Yoshi franchise, providing a unique combination of exploration, creativity, and whimsical enjoyment.