Knowing what each of the **Nullscape Curses** does before choosing them can drastically change how your run goes. There are the Curses available from specific levels and those that are exclusive to certain [Nullscape](https://www.roblox.com/games/129279692364812/Nullscape) enemies.
My [Nullscape Altars](https://www.gamezebo.com/walkthroughs/nullscape-altars/) guide shines a bit more positivity, explaining how each Altar can grant you and your team a buff. However, some Altars provide buffs in exchange for a debuff.
## Nullscape Curses
Debuffs. Not something you want in a game like Nullscape.
### Regular Curses
All of the Curses that have a chance to spawn per level, no matter your [class](https://www.gamezebo.com/walkthroughs/nullscape-classes-tier-list/).
#### Lower Gravity
– Spawns from level 1
– Increases player jump height
#### Random Spawn
– Spawns from level 1
– Teleports players and entities to a random spot on the map at the start of every level
#### Savory Ring
– Spawns from level 5
– During collapse, this Curse adds extra entities, but increases the yield of Golden Gifts by 0.15x
#### Scattered Gifts
– Spawns from level 1
– Moves all Gifts and Golden Gifts within around 2 studs of their original location
#### Weaker Jump Pads
– Spawns from level 1
– Weakens Jump Pads by 25% and Grapple Points by 40%
#### Beacon Mirage
– Spawns from level 25
– Spawns fake Beacons during collapse and randomly changes the location of the real Beacon
– If you touch a fake Beacon, your screen turns black and white, and you start to hallucinate
#### Bigger Tripmines
– Spawns from level 5
– Increases the size of Tripmines by 10%
#### High Roller
– Spawns from level 5
– Changes the possible effects of the Altar of Chance
– Increases the Golden Gifts effect by 2.5x
– Kill One Enemy becomes Kill Three Enemies
– Increases the number of Random Enemies to 4 instead of 2
– Martpocalypse changes to Oh God The Flesh, which, instead of Mart, spawns 6 Flesh
#### Jackpot
– Spawns from level 12 (may be subject to change)
– Summons an Altar of Chance at the beginning of the level
#### LAP 2
– Spawns from level 8
– Slows down Collapse, depending on which level you’re currently at
– Even if Collapse is ongoing, you can still use the Altar of Echo to spawn the Altar of Purgatory, but only if you do this before Beacon appears
– Beacon spawns after 40% of the Golden Gifts are collected, but if all tiles disappear, Beacon is automatically summoned
– Changes the yield of Golden Gifts from the Altar of Purgatory to 1.33x
#### More Tripmines
– Spawns from level 5
– Increases the number of Tripmines by 2x and can be stacked
– Decreases the number of Gifts
#### Tweaked Odds
– Spawns from level 5
– The Altar of Chance grants both a positive and a negative effect
– Increases the yield of Golden Gifts by 0.5x but reduces the 0.75x yield by 0.25x
#### Fake Count
– Spawns from level 8
– Hides the number of Gifts that have been collected and showcases a random number instead
#### Fragile Gifts
– Spawns from level 8
– Increases the speed of Collapse
– Increases the yield of Golden Gifts by 0.75x
#### Nothing?
– Spawns from level 8
– Items in the shop cost 15% less
– An extra entity is added every 5 levels, with a maximum of 8 additional yet temporary enemies
#### Barotrauma
– Spawns from level 15
– Increases Seamine size by 20% and increases their knockback effect when they detonate
#### Minefield
– Spawns from level 10
– 50% more Seamines spawn, which can stack to 100%
### Curses Exclusive to Enemies
These Curses only appear when [certain entities](https://www.gamezebo.com/walkthroughs/nullscape-entities/) are present.
#### Bell
– **More Ringing**
– Spawns from level 1
– Enemies can ring the Bell (except for Cadence)
– Decreases the cooldown of Bell’s teleport