
### Comprehending the Distinction Between a Remake and a Remaster: Perspectives from the Team Behind *Assassin’s Creed IV: Black Flag Resynced*
Earlier this month, I had the chance to experience the upcoming remake of *Assassin’s Creed IV: Black Flag* at a Ubisoft-sponsored event in San Francisco. During the event, I participated in a dialogue with the creative director, Paul Fu; game director, Richard Knight; and Anvil engine architect, Nicolas Lopez. One of the key themes of discussion was the ongoing debate within the gaming community: what differentiates a remake from a remaster?
#### Clarifying a Remake Compared to a Remaster
Lopez and Fu highlighted that *Black Flag Resynced* is not simply an upgrade of the original game from 2013 but an entirely fresh creation devoid of any original code. The remake utilizes the newest iteration of Ubisoft’s Anvil engine, which powered 2025’s *Assassin’s Creed Shadows*, featuring modern graphics and sophisticated gameplay elements. Fu expressed that a genuine remake entails more than visual enhancements, stating, “For me, the definition [of a remake] is not just a graphical overhaul, but a systems overhaul, or rather expansion, and new content.” He maintained that a quality remake should present new systems and content that enriches the essence of the original game.
Lopez provided further clarification on the differentiation between remasters and remakes. He characterized remasters as “recombining the code for the new console, higher resolution, maybe upscalers, DLSS, these kinds of things,” suggesting that they frequently retain the same assets with minor improvements. Conversely, *Resynced* distinguishes itself as a fully realized remake, indicating a more profound level of transformation.
#### The Aspirations for *Black Flag Resynced*
Knight resonated with this notion, underscoring that a remake should strive to be more than just an enhanced edition of its predecessor. It should be competitive with recent blockbuster titles in terms of visual quality and gameplay mechanics. “A remake is when you go back into the guts, and you start to rebuild,” he remarked. The aim for *Black Flag Resynced* is to provide a novel experience that aligns with contemporary gaming standards. This encompasses reworking models, cutscenes, and incorporating modern gameplay components.
In discussing the objective behind creating *Resynced*, Knight confirmed that it has been a remake from the very beginning, with a vision that includes modern technology and features akin to those seen in recent *Assassin’s Creed* entries. The title *Resynced* encapsulates the ambition to merge classic experiences with new innovations, ensuring that players receive not only a nostalgic journey but also an engaging modern game.
#### Anticipation for What Lies Ahead
*Assassin’s Creed Black Flag Resynced* is slated for release on Xbox Series X/S, PS5, and PC on July 9. The enlightening conversations with the development team reveal their commitment to producing a game that respects its roots while confidently advancing into the next generation of gaming. As fans look forward to its launch, it is evident that *Resynced* aims to not only revisit the past but to redefine it for a new audience.