Ranked Variants of Cursed Blade Races

Ranked Variants of Cursed Blade Races

There are currently 7 Cursed Blade Races, each of which has 3 variants. In my guide, I go over how to roll for a new race in [Cursed Blade](https://www.roblox.com/games/112107733863518/Cursed-Blade), the exclusive passive abilities, and rarities. I’ve even ranked them in a little tier list at the bottom.

If you’re looking for new games to play, check out my [Wizard Alchemy Races Tier List](https://www.gamezebo.com/walkthroughs/wizard-alchemy-races-tier-list/); it’s a game that relies purely on casting spells.

## Cursed Blade Races

Each race in Cursed Blade has 3 variants, each with different drop chances. The stronger variants are the rarest, whereas the weakest are the most common.

To roll for a new race, you need to visit the Race Menu page and spend Lanterns. These Lanterns can be obtained from Adventure Mode, Abyss [Hard], and from Hell. The purple Lanterns are for normal rerolls, whereas the orange/red Lanterns provide a little more luck.

You can also ‘refine’ your race by clicking the ‘Refined Race’ button in the Race Menu. This feature lets you level up your current race using the same Lanterns you use to reroll. As you can tell, the Lanterns are one of the most important items to stock up on.

### All Races

Each race, and all variants, feature an exclusive passive ability. These passive abilities and stat buffs can be increased when you use Lanterns to upgrade your race.

Because of that, I’ll be using the **base buffs** below, but keep in mind that they **change** with **upgrades.**

– **Dragonkin**
– **Variants:**
– **Crawler** [80% drop chance]
– **Dragon Might:**
– Armor +3.5%
– With each attack, you have a chance to inflict enemies with Dragon Might
– Dragon Might temporarily reduces Movement Speed
– **Land Wyrm** [23% drop chance]
– **Earth Power:**
– Armor +6%
– There is a 50% chance of summoning Earth Spikes each time you attack
– Earth Spikes reduce the Movement Speed of enemies and increase the amount of Physical DMG they take
– **Sky Wrym** [2% drop chance]
– **Dragon God Descent:**
– Armor +11%
– Enter the Dragon God Form every 30 seconds, increasing Attack, Attack Range, and inflicting enemies with Burn

– **Beastmen**
– **Variants:**
– **Rodent Beast** [80% drop chance]
– **Rending Fang:**
– Attack Speed +2
– Inflict enemies with Rending when you hit the same target 5 times
– **Fierce Beast** [23% drop chance]
– **Hunting Frenzy:**
– Attack Speed 3.5%
– Stack a layer of Frenzy with each hit
– Frenzy temporarily increases your Attack Speed for each stack
– **King of Beasts** [2% drop chance]
– **Beast King Roar:**
– Attack Speed +6%
– Defeating an enemy creates a stack of Roar
– Roar increases your Attack per stack

– **Elves**
– **Variants:**
– **Wood Elf** [80% drop chance]
– **Nature Arrow:**
– Magic DMG +4%
– Stack Nature’s Layer with each attack, temporarily increasing your Magic DMG
– **Elven Priest** [23% drop chance]
– **Spring of Life:**
– Magic DMG +6%
– Aura: Nearby allies receive a temporary random buff every 5 seconds
– **Primordial Elf** [2% drop chance]
– **Ancient Will:**
– Skill Cooldown -6%
– Next basic attack converts to an Enhanced Attack, which deals Magic DMG

– **Dwarves**
– **Variants:**
– **Dwarf** [80% drop chance]
– **Dwarf Physique:**
– Maximum HP +2
– Armor +4
– Heavy Armor: For each 1% of Armor, your Maximum HP increases
– **Rune Master** [23% drop chance]
– **Rune Power:**
– Maximum HP +4%
– Armor +6%
– Obtain a Rune whenever you cast, increasing your DMG
– **Dwarf King** [2% drop chance]
– **Mountain Will:**