“Exploring the Impact of Arkane’s Potential Development of Thief or Blade Runner Games on Creative Direction”

"Exploring the Impact of Arkane's Potential Development of Thief or Blade Runner Games on Creative Direction"

# The Journey to “Dishonored”: From Thief and Blade Runner Concepts to a New IP

In recent discussions, Raphael Colantonio and Harvey Smith, the co-directors of the acclaimed video game “Dishonored,” reflect on the fascinating journey that led to the creation of this game. Initially, they were approached by Bethesda to work on two major franchises: a new entry in the “Thief” series and a video game adaptation of the iconic “Blade Runner” film. What started as a potential exploration of established intellectual properties transformed into the development of “Dishonored,” a fresh IP that has since become a beloved title within the gaming community.

## The Initial Pitch: Thief vs. Blade Runner

Colantonio recalls the excitement surrounding the opportunity to potentially work on “Thief.” The prospect was especially significant as Arkane Studios, the team behind “Dishonored,” was in a challenging business situation at the time. Securing a project with such a popular franchise felt like a lifeline. Smith echoed this enthusiasm, mentioning that their team had developed a comprehensive pitch for “Thief 4,” complete with videos showcasing their vision for the game.

Conversely, Smith was drawn to “Blade Runner,” citing the unique storytelling opportunities that the franchise offered. The duo’s vision for “Blade Runner” included innovative gameplay mechanics, such as the use of the Esper computer—an integral part of the original film’s narrative—allowing players to engage in detective work and explore replicant abilities. They acknowledged that while both projects excited them, they had a natural bias toward their preferred franchises.

## The Tension of Competing Visions

As discussions progressed, a friendly competition emerged between the two directors. Each had a strong desire to see their favorite project come to fruition. Colantonio expressed that while he wanted what was best for Arkane, having “Blade Runner” developed without his direct input would have been disheartening, just as Smith felt about “Thief.” This competitive tension highlights the passion each director held for their respective visions, adding complexity to their collaboration.

Given the stakes involved, it was perhaps fortuitous that both projects were eventually merged into the conception of “Dishonored.” This decision not only alleviated fears of potential cancellation by Bethesda but also led to the creation of a new IP unencumbered by the legacy of existing franchises.

## Co-Directing and Creative Compromise

The development of “Dishonored” provided a platform for Colantonio and Smith to collaborate and navigate their different creative visions. Both directors made concessions, allowing each to influence different aspects of the game, which fostered a unique collaborative environment. However, they also admitted that their journey included disagreements typical of any creative partnership. Smith humorously noted that by the project’s conclusion, it felt as if they had gone through a form of couples therapy to reconcile their differences.

Despite the challenges, the pair’s commitment to building “Dishonored” as a cohesive project allowed them to craft an experience that would not necessarily face the same pressures as continuing an established series. This newfound freedom paved the way for an innovative gameplay style, rich narrative, and world-building that set “Dishonored” apart in the gaming landscape.

## A Look Back at What Could Have Been

While Colantonio and Smith frequently acknowledged their initial interest in “Thief” and “Blade Runner,” their reflections serve to underscore the creative potential that exists when transforming disparate concepts into a unified vision. Enthusiasts of both properties may still yearn for the unmade games, pondering how different the landscape might have been had they come to life. Nevertheless, the eventual development of “Dishonored” appears to be an ideal resolution, combining elements of stealth, choice, and artful storytelling that continue to resonate with players today.

As “Dishonored” stands apart as a uniquely compelling title, the stories behind its creation remind us that fascinating games often emerge from the most unexpected paths.