Katsuhiro Harada of Tekken Critiques the Practice of Evaluating Games Solely Based on Sales Figures

Katsuhiro Harada of Tekken Critiques the Practice of Evaluating Games Solely Based on Sales Figures

**The Value of Journey in Game Development: Insights from Katsuhiro Harada**

In the world of video game development, particularly in the realm of action RPGs, few names resonate as profoundly as Hidetaki Miyazaki and Katsuhiro Harada. The former, the brain behind the acclaimed “Souls” series, and the latter, a veteran figure in the industry, recently shared thoughts that highlight an essential perspective: the importance of recognizing the growth and journey of developers over mere sales figures.

Harada, the current CEO of SNK VS Studio and previously associated with Bandai Namco as general manager, took to social media to commend Miyazaki, emphasizing how the latter’s unconventional career trajectory significantly contributed to his eventual success. The acknowledgment of Miyazaki’s humble beginnings is crucial. Starting his career in game development after the age of 30, Miyazaki worked on several less celebrated titles before making his mark with “Demon’s Souls” in 2009. This genesis challenges the common notion that success is often instant and born out of significant financial backing.

FromSoftware, the studio behind Miyazaki’s journey, was established in 1994 and saw a myriad of projects, some of which, like the “King’s Field” series, laid the groundwork for the intricate world design and thematic depth found in the “Souls” games. Harada argues that dismissing these earlier works can lead to a failure in understanding the evolution of the developers themselves. He contends that there is a lack of appreciation for the distinct paths taken by creators, which shape their eventual masterpieces.

Harada’s sentiments reflect a broader critique of the gaming industry where monetary metrics often overshadow creative journey. He points out the tendency among some critics and even industry insiders to simplistically evaluate games based on their production costs and sales volumes, neglecting the more profound narratives of artistic growth and risk-taking that often characterize successful projects.

Interestingly, Harada notes that while Miyazaki now garners worldwide attention and offers, many of these inquiries seem to overlook the struggles he faced during the formative years of his career. This irony is not lost on Harada, who expresses discontent with how the rise of a game developer’s profile can lead to a reversal of attitudes from those who only recognize their later successes.

His reflections come at a time when the gaming industry faces a significant shift, with veteran developers exiting major studios. Citing the recent layoffs at Bungie, Harada highlights the loss of accumulated expertise that cannot simply be replaced. The trend of evaluating studios merely through financial lenses threatens not only the retention of seasoned talent but also the creative diversity that stems from experienced developers taking risks on projects that may not appear lucrative at first glance.

In conclusion, Harada’s insights serve as a reminder of the importance of valuing a developer’s journey, not just their final products. As the gaming landscape continues to evolve, a focus on the growth and development of creators may ensure a richer, more innovative future for the industry, preserving the spirit of creativity that truly defines gaming.