Obsidian Game Director Addresses Feedback from Commentators After Recent Job Cuts

Obsidian Game Director Addresses Feedback from Commentators After Recent Job Cuts

**Obsidian Entertainment: Facing Challenges and Opportunities During Change**

Obsidian Entertainment recently garnered attention with the launch of three significant titles: *Avowed*, *Grounded 2* (Early Access), and *The Outer Worlds 2*, all within the same calendar year. Nonetheless, the studio has encountered considerable challenges following a round of mass layoffs throughout Microsoft’s gaming division. Reports suggest that around 1,600 positions were eliminated, with further layoffs anticipated. One of the consequences of these changes was a decrease in Obsidian’s workforce by 50 employees, resulting in a shift in development focus, including a move away from a sequel to *Avowed* to concentrate on a new *Fallout* game.

Amid these changes, Brandon Adler, game director for *The Outer Worlds 2*, took to LinkedIn to share his thoughts on the hardships the studio is experiencing. He expressed the emotional impact of bidding farewell to skilled developers and close friends, underscoring the abilities and professionalism of those departing. His remarks highlight the close-knit community that thrives within Obsidian, reinforcing the caliber of talent that is now pursuing new opportunities in the industry.

Adler also spoke to the misunderstandings regarding Obsidian’s current condition and its growth over the years. He pointed out the widespread misinformation arising from public discussions, where individuals lacking a clear perspective of the studio’s history claim that Obsidian has lost its essence. He reassured fans that the core team behind acclaimed titles such as *The Outer Worlds*, *Pillars of Eternity*, and *Fallout: New Vegas* remains primarily intact, with many of the same individuals contributing to the studio’s present projects.

Reflecting on the studio’s transformations, Adler recognized that while some elements may have changed over two decades, the foundational “DNA” of Obsidian persists. He stressed the pride the team has in its legacy while remaining enthusiastic about its ongoing evolution and new paths.

Reports from *Bloomberg* indicate that Obsidian was heavily invested in a sequel to *Avowed* before the layoffs necessitated a reevaluation of focus towards a new *Fallout* game. However, it seems that work on the new *Avowed* will progress simultaneously. Additionally, the studio is working on multiple projects, one of which shares thematic connections with the *Fallout* series, now under the direction of design director Josh Sawyer.

These changes reflect a larger strategic shift by Xbox, which is aiming to optimize operations around its most thriving franchises. Xbox intends to speed up production timelines for major titles like *Halo* and *Fallout*, indicating a departure from the previous Game Pass-focused strategy that encouraged a variety of projects.

As the game development landscape continues to evolve, Obsidian Entertainment finds itself at a pivotal junction. While it faces the repercussions of layoffs and adjusted project priorities, it also boasts a resilient core ready to adapt and prosper amid these challenges. The commitment of its development team, combined with a rich history of creating cherished games, positions Obsidian for future advancement and success in an ever-changing gaming industry.