Director of New Soulslike Game States ‘Final Version Does Not Use AI’ After Prominent YouTubers Express Concerns About Preview Build

Director of New Soulslike Game States 'Final Version Does Not Use AI' After Prominent YouTubers Express Concerns About Preview Build

### The Relic: First Guardian – Exploring the Debate Around AI-Generated Assets

**Overview of The Relic: First Guardian**

Set to launch on July 31, 2023, *The Relic: First Guardian* is an anticipated Soulslike game crafted by Project Cloud Games and released by Perp Games. The game has attracted considerable interest owing to its robust marketing efforts and a prominent presence on platforms like Steam and PlayStation 5, where it has accumulated over 250,000 wishlists. Nonetheless, emerging criticisms concerning the incorporation of AI-generated assets into the game have sparked discussions among content creators and potential players.

**The Backlash Against AI-Generated Assets**

Worries regarding the application of AI emerged when various content creators, including notable personalities in the gaming sector such as Iron Pineapple and FightinCowboy, voiced doubts about the game’s preview build. They noted that multiple components—from visuals to dialogue—seemed to show unmistakable traces of AI generation. This resulted in claims that the game might rely significantly on AI, undermining the overall quality and authenticity anticipated from a Soulslike title.

**Director’s Response**

Addressing these concerns, In-Hyeok Park, the director of the game, elaborated on the matter in a recent interview. He clarified that while AI tools were indeed employed during the early conceptual phase—particularly for loading screens and consumable icons—these aspects would not feature in the final version. Park stressed that any AI-generated content in the demo was likely minimal and does not represent the quality of the finished game. He also pointed out that AI assisted with text localization but that it underwent extensive review and editing by Project Cloud personnel prior to completion.

“There is no AI utilized in the final game,” Park affirmed, adding, “AI was incorporated in a very limited capacity to aid in the conceptual phase of development.” This statement seeks to dispel concerns that AI will be integral to the game’s execution.

**Critical Reception and Ongoing Discussion**

Despite Park’s reassurances, the controversy persisted, especially as some early reviews criticized the game’s AI-generated voiceovers. RPGFan, a platform that reviewed the game, voiced disappointment regarding the voice quality of quest givers, intensifying the discussion about the role and implications of AI in game development.

Currently, *The Relic: First Guardian*’s Steam page does not include an official statement about the use of AI within the game, which may create confusion among prospective players. Whether the minor AI elements potentially present in the demo were adequately refined or eliminated for the final release remains uncertain, and this ambiguity fuels the ongoing conversations in gaming communities.

**Conclusion**

As *The Relic: First Guardian* nears its release date, it stands at the intersection of innovation and scrutiny. While its vigorous marketing campaign has effectively captured the gaming community’s interest, the debates surrounding AI-generated assets and their influence on game quality reflect broader discussions regarding the future of game development. As players finalize their choices on wishlisting or acquiring the game, the narrative surrounding *The Relic: First Guardian* continues to develop, making it a significant case study within the industry.