### Double Fine’s New Journey: Amnesia Fortnight and the Hopes for Brutal Legend 2
Under Microsoft’s ownership, the prospect of Double Fine producing a sequel to their beloved title, **Brutal Legend**, seemed unlikely. Yet, following Microsoft’s decision to part ways with the studio, Double Fine has reclaimed its status as an indie developer with the freedom to explore creative avenues once more. Currently, they have launched a Kickstarter campaign that includes a lofty stretch goal: the creation of **Brutal Legend 2**, contingent upon raising an ambitious $100 million.
While the likelihood of reaching this monumental financial target is extremely low—given that the most successful Kickstarter project has raised just under $47 million—this audacious request exemplifies Double Fine’s playful spirit and commitment to engaging with their fanbase. Regardless of the financial outcome, the Kickstarter introduces a valuable opportunity for supporters to back the studio’s innovative projects.
### Amnesia Fortnight: A Legacy of Creativity
The Kickstarter campaign is centered around **Amnesia Fortnight**, a unique game jam initiative that Double Fine started in 2007. During this two-week event, the team develops prototypes that often blossom into full-fledged games. Previous entries stemming from Amnesia Fortnight include **Costume Quest** and segments of **Psychonauts 2**, demonstrating the event’s importance in fostering original ideas within the studio.
Contributors to the Kickstarter are effectively purchasing “voting rights.” By supporting the campaign, backers gain the opportunity to vote on various prototypes, ultimately determining which project will be developed into a complete game. The process includes a competitive vote among the prototypes, narrowing down to a final favorite that will receive a full development treatment.
### Exciting Prototype Concepts
As part of the campaign, Double Fine has shared a playlist showcasing quick 30-second pitches for the proposed prototypes. Among these potential projects, concepts like **Emergency Foley Artist**—a party game where players add humorous sound effects to different scenes—and **Uprise**, a unique kite-flying pseudo-kart racer against alien invaders, stand out as intriguing ideas.
### Documentary Insight and Community Engagement
In addition to the game development aspect, the Kickstarter will feature a documentary chronicling the entire process. This film is particularly interesting given the recent changes in Double Fine’s structure, including layoffs following their independence from Microsoft. Fans are keen to see how these topics will be addressed and whether the studio’s evolving identity will influence their creative output.
In summary, while the dream of **Brutal Legend 2** may remain just that—a dream—the Kickstarter for Amnesia Fortnight provides fans with a chance to engage directly with Double Fine’s creative process. By supporting this initiative, backers will not only contribute to the potential development of exciting new games but will also be part of a community that values innovation and creativity in the gaming industry.