Worms: Galactic Tactics – A Complex Warfare Experience Beyond Comedy XCOM

Worms: Galactic Tactics - A Complex Warfare Experience Beyond Comedy XCOM

**Gawd, Everybody’s Doing an XCOM: The Rise of Turn-Based Tactical Games**

The turn-based tactical game genre has seen a remarkable resurgence in recent years, with franchises and new titles emerging from various beloved universes. From the futuristic battlegrounds of *Star Wars* to the strategic depths of *Rainbow Six*, as well as the vast lore of *Warhammer 40K*, developers are increasingly embracing tactics-driven gameplay reminiscent of the classic *XCOM* series. Even the quirky charm of *Worms* is getting a turn-based reimagining with *Worms: Galactic Tactics*, set to release in 2027.

This flood of turn-based tactics games is stirring excitement among fans, highlighting the genre’s potential for innovation while still tapping into the nostalgia of established franchises. Recently, at Gamescom 2026, I had the opportunity to play *Worms: Galactic Tactics*, developed by Absolutely Games and published by Team17. This new entry shows a promising fusion of classic *Worms* mechanics and modern tactical design.

**Game Focus and Structure**

Unlike its predecessors that often emphasized multiplayer mayhem, *Galactic Tactics* leans into a “singleplayer-focused” experience, centered around a roguelike campaign. Players guide three distinctive worms through a high-stakes televised competition, where they face off against various opponents in strategic battles. The game retains iconic items such as Holy Hand Grenades and Concrete Donkeys, but these serve as upgrades players will earn and save throughout their multiple runs.

**Innovative Mechanics**

One of the standout mechanics in *Galactic Tactics* is its approach to aiming and projectiles. Players are required to manually aim their attacks rather than selecting a target and relying on a hit percentage, thus preserving the skill-based nature of combat. A timing-based minigame adds further layers: successful clicks can lead to critical hits, whereas mistakes can result in misfires that may even damage allies. This system injects urgency and stakes back into battles, something many turn-based games often forgo.

**Tactical Positioning**

Positioning remains a critical element, echoing traditional *Worms* gameplay. Height advantages can lead to more impactful attacks, encouraging players to strategize their movement carefully. Instead of merely seeking cover, players are incentivized to occupy higher ground, trading safety for the opportunity to execute devastating strikes.

Terrain deformation—a hallmark of the *Worms* series—returns as well, providing exciting tactical possibilities. Although arenas maintain a grid-based structure, the ability to manipulate the environment adds depth, as players can create hazards or obstacles to outwit their opponents. In one exhilarating playthrough, a well-timed attack not only secured a victory but also demonstrated the game’s blend of strategy and chance.

**The Essence of Worms**

What makes *Galactic Tactics* promising is its ability to capture the essence of *Worms*. The game intertwines intelligent decision-making with unpredictable outcomes, embodying the chaotic spirit that fans have loved for decades. Despite the shift to a more strategic framework, the fundamental charm that defines *Worms* remains intact.

Looking forward, the future of *Worms: Galactic Tactics* seems bright as it navigates this complex landscape of turn-based tactics. Should multiplayer gameplay prove successful, it could solidify the title’s standing in a crowded genre. Moreover, Absolutely Games is also developing a classic-styled *Worms* game for fans of the original experience, ensuring that there will be something for everyone.

As the turn-based tactical genre continues to grow, *Worms: Galactic Tactics* is poised to make its mark, proving that there is always room for innovation—even in a landscape increasingly awash in *XCOM*-inspired experiences. With its unique blend of humor, strategy, and chaos, players may find themselves drawn back to the laughter and surprises that only *Worms* can provide.