Skyrim Co-Lead Reveals Majority at Bethesda Preferred Developing Elder Scrolls 6 Over Starfield, But Todd Howard Led the Focus Toward Starfield

Skyrim Co-Lead Reveals Majority at Bethesda Preferred Developing Elder Scrolls 6 Over Starfield, But Todd Howard Led the Focus Toward Starfield

**What Came First: The Desire for Starfield or the Expectations of The Elder Scrolls 6?**

The age-old question of what came first, the chicken or the egg, finds a parallel in the world of game development. Specifically, it ties into the dilemma faced by Bethesda’s developers regarding their next major project following the successful release of Fallout 4: Todd Howard’s ambitious vision for a space RPG, Starfield, or the developers’ anticipation of diving into The Elder Scrolls 6. Recent remarks from long-time Bethesda developer and co-lead designer of Skyrim, Kurt Kuhlmann, shed light on this intriguing scenario.

### The Anticipation for The Elder Scrolls 6

Upon completing Fallout 4 in 2015, the expectation among many developers at Bethesda was to immediately transition to The Elder Scrolls 6. Given the success of Skyrim, released in 2011, which followed Fallout 3 and Oblivion, the progression to a new Elder Scrolls installment seemed logical. Kuhlmann, in an interview with FRVR’s Lewis White, noted that while the development team initially worked on Fallout 76—a multiplayer spin-off that faced significant challenges—there was a collective belief that the next major project would naturally be The Elder Scrolls 6.

Kuhlmann expressed that this direction was what most team members, including himself, desired. He revealed that Todd Howard had even promised him the lead design role for The Elder Scrolls 6 after Skyrim’s release, reinforcing the idea that this project was highly anticipated within the studio.

### The Emergence of Starfield

However, the announcement and subsequent development of Starfield took many by surprise. Kuhlmann described how the team was informed they would be shifting gears to focus on making a space game, expressing that it wasn’t a decision born out of an internal desire to explore new horizons but rather a directive from leadership—primarily Todd Howard. He stated, “It wasn’t like Starfield was this big internal like, ‘hey, we all want to make this space game, Todd.’ It was very much, ‘guess what, team? We’re making this space game.'”

Howard, known for his enthusiasm for the space RPG genre, articulated the desire to embark on Starfield during interviews, suggesting that the drive to create a new universe had been lingering for some time. He remarked, “We felt doing something like Starfield…we’d been wanting to do something else for a long time and play in a new universe.” The decision was framed as a necessary pivot; if not now, then when?

### The Fallout of Expectations

The varying perceptions around Starfield’s announcement and development process are compounded by its reception. Initial skepticism from developers like Kuhlmann resurfaced particularly in light of the game’s performance against the high expectations set by previous Bethesda titles like Skyrim and Fallout 4. While Howard’s vision for Starfield may have energized the direction, the backlash and mixed reviews surrounding its release might have contributed to a narrative that paints the game’s challenges as stemming from a top-down decision rather than a collaborative passion.

### Conclusion

The narrative surrounding the development of Starfield and The Elder Scrolls 6 reflects a complex interplay of creative aspiration and organizational dynamics. Both Todd Howard and Kuhlmann seemingly desired to realize their gaming visions but found themselves navigating a path shaped by external expectations and internal directives. Ultimately, this situation evokes empathy for both figures, caught between the excitement of innovation and the weight of legacy expectations. As Bethesda continues to evolve, the question of what came first may remain elusive, but it underscores the broader challenges in the gaming industry where vision and collaboration must harmonize to create memorable experiences.