“Encouragement for North American Studios: Embrace Global Perspectives in Publishing Beyond Local Concerns”

"Encouragement for North American Studios: Embrace Global Perspectives in Publishing Beyond Local Concerns"

### The Impact of Layoffs in the Gaming Industry: Insights from Saber Interactive

Since 2022, layoffs have been a prevalent topic in the gaming industry, dominating news headlines. Although the frequency of these layoffs appears to have decreased in 2026, the severity of the cuts remains alarming. A striking example occurred in July when Microsoft announced the redundancy of 1,600 employees as part of what they termed a “great reset,” with intentions to let go of another 1,600 staff in the following year.

These cuts highlight the ongoing economic pressures faced by the gaming sector, including rising debt rates, a cost of living crisis, and a memory shortage, all contributing to increasing costs associated with both developing and enjoying video games. As development timelines grow longer and competition becomes fiercer, the management teams at big studios are increasingly challenged to rethink their operational strategies.

A conversation with Tim Willits, chief creative officer at Saber Interactive, shed light on effective strategies for large studios during these uncertain times. Saber has managed to thrive while many others struggle, and Willits emphasizes smart management of resources as a key to resiliency.

#### The Costly Mistakes of Large Studios

Willits critiques the traditional approach of many legacy gaming studios, which often maintain large teams of around 200 employees in high-cost regions like Texas or California. He points out that employing many highly skilled developers before achieving a vertical slice—a playable version showcasing the game’s potential—leads to unnecessary financial strain. “You’re burning money,” he states, highlighting that it’s unnecessary to have all hands on deck before a game is ready for full production.

Once a game reaches the production phase, studios must quickly find ways to engage their large teams effectively or risk significant financial losses. The trend of studios letting go of talent just before or after launch means they often start anew with each project, losing valuable institutional knowledge and continuity.

#### Diversifying Projects: A Viable Solution

In discussing potential solutions, Willits advocates for studios to consider smaller, more diverse projects alongside their major titles. “It is totally okay if you do some work for hire,” he notes, emphasizing that additional income streams can help stabilize a studio’s finances without detracting from their primary AAA game development goals.

Saber’s early history, marked by taking on a variety of work to stay afloat, illustrates this approach well. Even as they develop big licensed titles and original games, Saber continues to engage in remaster work, ensuring a reliable income while maintaining flexibility in project development.

Willits suggests that instead of strictly focusing on large-scale productions, studios could invest in small-scale games, similar to many indie successes seen on platforms like Steam. He believes that even within a large studio setting, small teams working on bite-sized projects can yield reliable profits, potentially leading to unexpected hits.

#### Collaborations and Global Expansion

Saber’s strategy also involves international collaboration, using co-development with teams in different regions as a way to enrich their projects while diversifying their workforce. Willits encourages traditional publishers, especially those in North America and the UK, to explore talent in emerging markets, dispelling fears associated with language barriers or cultural differences.

By fostering cooperation with global talent, studios can not only enhance their creative output but also engage with a wider player base, potentially accessing underserved markets.

#### Forward-Thinking in a Turbulent Industry

In an industry plagued by layoffs and economic uncertainty, Willits’ insights advocate for a paradigm shift. By encouraging studios to adopt diversified strategies, maintain flexible project scales, and engage globally, there is potential for a more sustainable future in game development. While this approach won’t eliminate layoffs entirely, it may provide a buffer against volatility, ensuring that talent is retained and innovative ideas continue to flourish.

As the gaming landscape evolves, studios that embrace adaptability and innovation could thrive, even amid economic pressures, ultimately benefiting both developers and gamers alike.