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Logan Paul’s Auction of the Most Costly Pokémon Card in the World Provokes Inquiries Regarding Speculative Wagering, Eleventh-Hour Bidding, and Cryptocurrency Participation

Logan Paul’s recent transaction involving the Illustrator Pikachu card has attracted considerable attention, not only due to its astounding $16.5 million price but also because of the fascinating circumstances surrounding the auction, which intertwine collectible markets with prediction betting.

On February 15, 2026, Logan Paul finalized a weeks-long auction of his Pokémon card collection, setting a record with the PSA 10 Illustrator Pikachu card. This card, one of just 41 known to exist and the sole one graded as a perfect 10, was sold for $16,492,000, eclipsing all previous records for collectible cards. The winning bidder, AJ Scaramucci, son of financier Anthony Scaramucci, initially acquired the card for $13.3 million, with added auction house fees leading to the final amount. Scaramucci’s surprise appearance at Goldin Auctions’ headquarters during the sale introduced an element of suspense and excitement, facilitating a public exchange that was visually highlighted.

As speculation surrounded the exceptionally high sale price, focus shifted to the reasons behind such a purchase. Logan Paul obtained the card in 2022 for $5.275 million, suggesting a calculated approach to benefit from the rising value of collectible cards. Scaramucci regarded the card as a long-term investment, even forecasting that it could be valued at $100 million in the future. Meanwhile, Goldin Auctions profited significantly from the transaction, earning a considerable fee for hosting the auction.

The auction process concluded dramatically, with a last-minute flurry of bids elevating the card’s price from around $6.3 million to over $16 million. This unforeseen climax incited comparisons to the fluctuations often observed in online auctions, though the substantial increase prompted further investigation into market manipulation or collusion.

Compounding the discussion, the prediction market Polymarket offered insights into public opinion regarding the auction’s result. Prior to the final bidding day, Polymarket assessed a 72 percent likelihood of the card exceeding $7 million. However, as bids soared past critical pricing thresholds, the odds shifted, mirroring a changing viewpoint among bettors concerning the card’s potential worth. One individual leveraged this market by making numerous bets, ultimately winning a significant amount after accurately forecasting the sale price.

Concerns emerged regarding the integrity and credibility of these predictions, particularly after a social media user pointed out inconsistencies in auction assessments. The auction house’s projection of a $4 million valuation for the card before its sale raised questions among speculation analysts. Investigations into possible collusion or influence stemming from these betting actions initiated discussions among collectors and investors around the transparency of such markets and their effect on auction results.

Additionally, Paul’s prior attempt to fractionalize the card through his venture Liquid Marketplace stirred further controversy. This platform, designed to enable multiple investors to acquire shares of high-value collectibles, faced scrutiny following allegations of fraud against the company, even though Paul himself was not involved. The unsuccessful endeavor led to a decline in customer confidence, but Paul later reassured that all investors could retrieve their funds.

The discourse also addressed the grading process of the card. Despite achieving a PSA 10 classification, experts remarked that contemporary grading standards are more stringent than those during the card’s evaluation, implying that its perfect score may not withstand current assessment. This inconsistency sparked additional debates about the nature of collectible grading and the valuation of items in a changing marketplace.

Ultimately, Scaramucci articulated a wish for the Illustrator Pikachu card to be showcased in the Nintendo Museum in Kyoto, Japan, with hopes of cementing its status as a cultural landmark within the Pokémon franchise. However, it remains uncertain whether Nintendo would allocate the necessary funds for insurance to facilitate such an exhibition.

In conclusion, while the sale of Logan Paul’s Illustrator Pikachu card shattered records and garnered headlines, the associated circumstances—from prediction market dynamics to historical controversies—illustrate a more intricate narrative about the contemporary collectible card landscape and its trajectory.

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This Week’s Highlight in PC Gaming: Resident Evil Requiem, Alongside The Witcher Series, Pirate Adventures, and Pinball Classics.

Happy this week all! It’s time for another Steam Next Fest. A time to stock up on unfinished business. A time to litter your desktop with dead-ends. A time to install 30 game demos and play exactly three of them – unless you are RPS supporter Mr_B, who I think accounts for the majority of Valve’s downloads traffic these days.

We’re not doing the whole Wishlisted thing this year due to a chronic shortage of wishfulness brought on by our collective advancing age, but we’ll be writing up the hottest demos as they arrive, in a dramatic departure from our regular news coverage of… writing up the hottest demos as they arrive. It’s not all demos, mind: a few developers have scandalous plans to unleash complete games into the storm of prototypes and playtests. Here are the ones we’re thinking about feeding to the Maw.

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Arc Raiders Launches Temporary PvE Event “Shared Watch” Starting Today

The single most offputting thing about a game like Arc Raiders, i.e. an extraction shooter, is that every single other person you meet in-game is Schrödinger’s asshole. They could be a friend who you share a story or some loot with, or they could mercilessly gun you down at the drop of a hat. It’s certainly not for everyone, but in the game’s latest update, a new PvE event has arrived encouraging everyone to walk hand in hand together to defeat those big bad bots.

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Besiege’s Upcoming Expansion Introduces Space-Themed Medieval Contraptions

More like space the final funtier am I right (cue canned laughter that goes on a touch too long)? Besiege, the physics building game about building all manner of medieval machinery to destroy your enemy, has taken you to all kinds of lands and with its 2024 expansion, The Splintered Sea, a few oceans too. But with its newly revealed follow-up expansion, there’s nowhere to go but up (because it’s set in space, hence my absolutely hilarious opening line).

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New Subnautica 2 Video Reveals Innovative Dive Elevator Feature and Assures Preservation of Single Player Experience Alongside Multiplayer Mode

It’s another day, another Subnautica 2 dev vlog, this time one with a big focus on multiplayer. This ability to play with, heaven forbid, other people is one that developer Unknown Worlds very much understands is not for everyone, given the first game’s big focus on isolation and ruffing it yourself. So, this vlog is all about explaining why you don’t need to worry if you like to go solo. And also to show off a dive elevator.

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Descent Board Game Receives First Video Game Adaptation with TTRPG Elements

If you like your board games a little less physical, and a little more not technically a board game any more if we’re being honest but that’s fine because it’s a neat looking, strategy RPG now, then boooooy howdy do I have the game for you! Those familiar with the dungeon crawling tabletop game Descent will be interested to learn that it’s getting a video game adaptation in the form of Terrinoth: Heroes of Descent.

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Monster Hunter Wilds Celebrates First Anniversary with Collaboration and Upcoming DLC Announcement

Monster Hunter Wilds is fast approaching its first anniversary, meaning if it were a real human baby it would be legally unable to do anything really because have you met a one year old? Still, ahead of that anniversary, Capcom has outlined the game’s next big update which, shock horror, includes a new monster to hunt, a new weapon to hunt with, a collab with basically itself, and more coming on February 18th. Oh, and there’s DLC coming! But once again, the horror, the shock.

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