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Deep Rock Galactic: Survivor to Reintroduce Egg Hunt Mode in Upcoming DLC

I think it’s entirely possible that I have not known true happiness since going through the childhood experience of going to your local Easter egg hunt, and finding a facsimile of an egg you can later trade in for the chocolate variety hidden in the plainest of views (but you’re five, so you proudly show it to your half-interested parents none the wiser). I miss the thrill of the egg hunt. So lucky me, all I have to do is play Deep Rock Galactic: Survivor later this month, as the Vampire Survivors-esque spin-off is getting such a mission type as part of its upcoming Heavy Duty expansion later this month.

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World’s Most Ancient Tortoise Remains Alive; Recent Reports of Its Demise Were a Cryptocurrency Scam

### The Story of Jonathan the Tortoise: A Fabrication Exposed

In an odd twist of fate, the globe was lately tricked into thinking that Jonathan the tortoise, allegedly the oldest terrestrial creature at 193 years, had died. Reports circulated swiftly through various news sources, including esteemed entities like the BBC and USA Today, only to be uncovered as an intricate ruse intended to swindle people through cryptocurrency schemes.

The falsehood originated on April 1, a day infamously associated with pranks and jests, which should have raised doubts among those covering Jonathan’s supposed death. Someone, misrepresenting themselves as Jonathan’s veterinarian, Joe Hollins, spread the news via a tweet, proclaiming, “Heartbroken to share that our beloved Jonathan…has passed away today peacefully on Saint Helena.” This tweet was not only incorrect, but it also formed part of a scheme involving cryptocurrency requests.

After an inquiry by USA Today, the authentic Dr. Hollins was reached and verified that Jonathan was indeed alive, refuting the earlier claims of his passing. Dr. Hollins asserted, “Jonathan the tortoise is very much alive,” clarifying that the account pretending to be him was deceptive. The impersonator had been requesting cryptocurrency donations, indicating that this was not just an April Fool’s prank, but a serious effort at fraud.

Further confirmation of the deceit came from the fake Hollins admitting to the hoax and revealing that individuals had sent cryptocurrency under the impression of the narrative. While it seems unlikely that anyone would fall for such a ploy, the reality of the digital era and the prevalence of scams have rendered it all too feasible. The allure of cryptocurrency and the readiness of some people to trust online identities bolster the effectiveness of these misleading tactics.

This event prompts reflection on the accountability of media organizations in validating sources, especially when delivering sensitive news like the demise of a cherished creature. The swift spread of unverified information led to confusion and humiliation among those who reported Jonathan’s alleged death. Thus, it serves as a reminder for journalists to ensure thorough fact-checking before releasing information that could mislead the public and harm reputations.

As word of this deceit spreads, it’s anticipated that forthcoming announcements about Jonathan or similar claims will undergo substantial scrutiny and validation. This episode underscores not only the weaknesses in our information framework but also the often bizarre intersection of reality and digital trickery we navigate in modern society.

In conclusion, Jonathan the tortoise remains alive and well, and this peculiar hoax acts as a warning about misinformation and the necessity for discernment in an age of rapid news consumption and digital deceit.

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Crimson Desert Transformed into Survival Game Through Mod Featuring Alleged “Food Consequences” System

Are you having fun being Kliff MacDuff? How would you like to be Kliff MacDuff with an acute case of gastritis? It appears that open world RPG Crimson Desert has a secret “food consequence” system, cut during development. It offers 50 different “food skills” split across 15 categories, on top of the existing Crimson Desert cooking recipes. Stir it all together and you have something like a survival sim, as if this game wasn’t enough genres already.

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Anticipated Schedule for Valve’s Launch of the Steam Deck 2

### Morning Checkpoint for April 2, 2026

The gaming and entertainment sector continues to change swiftly, with notable advancements occurring on multiple sides. Here’s a recap of the most recent events.

#### A Potential Steam Deck 2 Coming in 2028?

Latest whispers indicate that Valve might be aiming for a potential release of the next-gen Steam Deck around 2028. Hardware insider KeplerL2 noted that while the timeline is optimistic, existing RAM and NAND shortages could cause delays. Valve’s strategy stresses waiting for a substantial increase in computing capabilities without jeopardizing battery life, seeking a meaningful upgrade.

#### Valve Experimenting with a Homepage Update

In a bid to improve user experience, Valve has unveiled that it is trialing a revamped design for the Steam homepage. The redesign seeks to offer users more customized game suggestions, including detailed reasons for particular recommendations. Furthermore, the update features a more pronounced Wishlist section and interactive micro-trailers for games when hovered over, facilitating quick glimpses.

#### Blizzard’s Upcoming Endeavor: AAA Open-World Shooter

Blizzard Entertainment is currently seeking a “Lead Designer, Innovation” for a new AAA open-world shooter, raising questions about whether this venture could be a spin-off from the well-known StarCraft series. The job announcement signals a transition toward employing Unreal Engine, indicating a marked shift from the company’s traditionally proprietary development tools.

#### The Boys: Reality Surpasses Satire

Showrunner Eric Kripke shared his frustration over completing the script for the fifth season of *The Boys* before significant political events transpired that reflected the show’s themes. The satirical series, which critiques authoritarianism and dystopian themes, has discovered its once implausible plotlines increasingly relevant, leaving the team feeling “bummed out.”

#### Pokémon Center Gatherings Canceled in Japan

Due to “unforeseen circumstances,” all regular Pokémon Greetings and TCG meetings at Pokémon Centers throughout Japan have been called off for April. This decision follows a tragic incident involving the stabbing of a Pokémon Center worker. Competitive events will still take place, albeit without any audience presence.

#### Mario Galaxy Film Breaks Box Office Records

In spite of receiving poor early reviews, *The Super Mario Galaxy Movie* broke the record for the highest opening day in April with an impressive $34 million. This figure exceeded the opening day performance of its predecessor, showcasing that audience excitement can occasionally overshadow critical reception. Nevertheless, estimates for the first week’s overall earnings indicate it may not meet the financial success of the first film.

In conclusion, the interplay of technology, entertainment, and current affairs creates a vibrant environment, as evidenced by the ongoing developments across various platforms.

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Capcom Encounters Criticism for Enforcing Contentious DRM Methods in Its Titles

The recent re-launch of the three foundational *Resident Evil* games on Steam has sparked considerable controversy, primarily due to the incorporation of Enigma DRM (Digital Rights Management) in all three games. Capcom, the publisher, has encountered backlash from fans and gamers who are dissatisfied with this choice, particularly in light of the company’s recent elimination of comparable DRM from *Resident Evil 4* just weeks ago.

On April 2, Capcom released the initial three *Resident Evil* games on Steam, providing updated editions that are compatible with contemporary systems. Many had anticipated that this relaunch would serve as an opportunity to honor the franchise’s legacy. Nonetheless, the inclusion of Enigma DRM has tainted the experience, resulting in performance issues and compatibility complications, including reports of the games failing to operate on the Steam Deck.

The adoption of Enigma DRM has faced severe criticism for degrading game performance and imposing obstacles for legitimate users. Gamers have vocalized their displeasure on platforms such as Steam, indicating that the performance issues have made the games less enjoyable, and in certain instances, unplayable on specific devices. This scenario mirrors what players encountered with other Capcom titles, including *Dino Crisis 1* and *2*, which also endured the negative consequences of Enigma DRM.

What further raises eyebrows is Capcom’s apparent indifference towards the unfavorable feedback from players. Despite being aware of the drawbacks of Enigma DRM—including performance decline and incompatibility with Linux systems—the company has persisted in utilizing this contentious system. This is particularly perplexing, given that the publisher had just faced criticism over *Resident Evil 4* due to similar problems, which led to them reversing their decision. The situation prompts the question of why Capcom would opt to reintroduce such a problematic DRM for these classic games.

The critique of DRM itself is not a new phenomenon. Numerous gamers contend that DRM merely complicates life for paying customers while being easily bypassed by pirates. In the context of these *Resident Evil* games, this argument gains even more traction, as the same versions have been accessible without DRM on GOG for years. GOG has pledged to keep these games DRM-free indefinitely, allowing customers the liberty to share their purchases without limitations. The contrast between the Steam and GOG versions raises concerns regarding the rationale behind instituting such restrictive measures on a product that, fundamentally, lacks a perceived piracy threat due to its age.

As part of a marketing strategy, Capcom is currently providing the *Resident Evil* trilogy at a reduced price on Steam, which has garnered some attention. However, the overall consensus remains that this tactic has backfired. By releasing a version with DRM that performs inferiorly compared to its DRM-free counterpart, Capcom risks alienating its dedicated fanbase and damaging its reputation.

In summary, the choice to implement Enigma DRM on the re-released *Resident Evil* games seems ill-conceived and disconnected from the gaming community’s expectations. The ongoing application of such technology on titles that are decades old raises questions about the viability and suitability of DRM in today’s gaming environment. As gamers call for higher standards for their purchases, Capcom’s commitment to employing Enigma DRM could ultimately undermine its longstanding relationship with its audience.