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The Use of Placeholder Art in Slay The Spire 2 as a Cautionary Tale for Developers Amidst the Rise of AI-Generated Content

Do you remember the days when we didn’t need to talk about generative AI? Whatever side of the pro or anti fence you sit on, or even indeed if your buttocks are firmly planted on those white picket panels, you may be tired of hearing about which games do or don’t feature AI-created artworks. Even the US supreme court seems done with the whole business, as they recently refused to take a case about copyrighting AI art.

I wish, instead, developers would avoid the whole kerfuffle and do what Slay The Spire 2’s developers Mega Crit Games have done: just bodge it in Paint.

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Microsoft Confirms Project Helix for PC Gaming Expected in Developers’ Hands by 2027, Featuring Next-Generation AMD Technology

Microsoft have shared some more details about the hardware Xbox’s next-gen console – the PC game-running Project Helix – will be packing. The new box is set to run on AMD-built tech with support for FSR upscaling, and should start to rock up on developers’ desks as of 2027. That last bit means it’ll likely release in 2028 at the very earliest.

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New “Hunter” Game Released as Part of RoboCop: Rogue City Update for World of Darkness Fans

The people behind RoboCop: Rogue City may have accidentally released an early version of an unannounced Hunter: The Reckoning game, set in the same World Of Darkness universe as Vampire: The Masquerade. The files in question were shared as an update for Rogue City, in what could be either a coded message from Hunter-Net’s witness1, or a classic case of backend butterfingers.

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Wreckfest 2 Update Introduces School Bus, New Car Upgrades, and Waypoint Races

Put down your pencil case and get ready to answer when your name’s called. Or prepare to pancake a bunch of rolling wrecks. Either way, early access banger Wreckfest 2‘s latest major update’s delivered a school bus. It’s far from the lone addition either, with the sequel’s first crack and car upgrading and waypoint races arriving alongside the usual extra cars and tracks.

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Exploring the Connections Between RPG Element Systems and Color Theory Through Subtractive Runemixer

Subtractive Runemixer is a work-in-progress RPG by Starbage, recently released for free on Itch.io. I know about it because artist and writer Oma Keeling shared it on Bluesky. It’s a first-person RPGMaker production in you are a gloomy automaton called Caster, who is searching a labyrinth of religious icons and technology for another automaton who wants to kill you.

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Overwatch Director Reveals New Game Influenced by Red Dead Redemption 2 and Rust

**The Legend of California: Jeff Kaplan’s Fresh Endeavor in Game Development**

Jeff Kaplan, celebrated for his contributions in crafting iconic games at Blizzard Entertainment, has initiated a new path with his studio, Kintsugiyama. His newest creation, *The Legend of California*, departs from traditional fantasy and science fiction, exploring a unique historical backdrop. This game is a survival crafting simulation that channels the essence of *Red Dead Redemption 2*, but with a unique twist.

### Overview of the Game

*The Legend of California* is set in the gold rush period, providing players with a multiplayer, action-survival first-person shooter experience. Participants will traverse a fantastical version of California, where teamwork or solo exploration in the wilderness to collect resources is vital. The game promotes the construction of ranches featuring stables, mines, and various necessary structures for survival.

Kaplan’s game is crafted to foster a lively environment; each server will present a distinct arrangement of the world map, enhancing replayability. Players will face varying difficulty levels across different regions, and points of interest will change as the game unfolds, enriching the adventure and uncertainty.

### Artistic Influence and Design Philosophy

The visual style of *The Legend of California* is particularly striking, significantly influenced by the artwork of painter Albert Bierstadt. Kaplan underscores that both the soundtrack and illumination are crucial for creating the game’s ambiance. He aspires to develop an experience that encapsulates the spirit of the 19th century while innovating within the genre.

A notable shift from Kaplan’s previous role as a designer for *World of Warcraft* and *Overwatch*, this game signifies Kintsugiyama’s goal to establish its own presence rather than create a “pseudo-Blizzard game.” With a team of 34 developers, including fellow veteran Tim Ford, the emphasis is on crafting a unique game style that strays from the typical conventions associated with Blizzard titles.

### Release Information

Currently, there is no official release date for *The Legend of California*. However, the studio has revealed intentions for a public alpha, which is set to commence later this month, followed by an Early Access launch on Steam. This plan highlights Kaplan’s aim to adopt a careful approach to development, favoring quality over expediency, a significant contrast to the corporate pressures that influenced the launch of *Overwatch 2*.

Players keen on getting an early look can apply for access to the forthcoming alpha test via Steam, providing an early glimpse into what promises to be an ambitious and captivating adventure.

### Conclusion

Jeff Kaplan’s transition to developing *The Legend of California* signifies a major progression in his career as a game designer. With an emphasis on survival elements in a carefully crafted historical context, Kaplan intends to establish a new niche in the gaming realm, inviting players to explore a distinct mix of cooperative gameplay, crafting, and exploration. As the release date approaches, anticipation continues to grow within the gaming community, eager to see how Kaplan’s vision unfolds.

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The Narrative of Marathon Presented as a Single-Player Experience: Challenges for Multiplayer Engagement on Discord

Marathon is set in a cyberpunk future in which the air is thick with data and information. You play a runner, a human that’s given up their body to become a being of bits and bytes whose consciousness can be transferred into whatever artificial shell they choose. We can’t begin to perceive life in that world. A world where to see the data as it flew through the air it would be an onslaught to the senses, overwhelming and impossible to make sense of.

Scatch that. The experience of a tsunami of stimuli is easy to recreate: you simply need to try and follow Marathon’s tutorial popups and story cinematics while also on a Discord server with your friends.

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