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“Challenges of Innovating in Racing Games Compared to Other Genres, According to the Creative Director of Star Wars: Galactic Racer”

Star Wars: Galactic Racer, Fuse Games’ take on offroad speeder rushes in a galaxy far, far, away, sounds more and more up my alley every time I hear about it. That’s no different in a freshly published interview with Fuse founder Matt Webster and creative director Kieran Crimmins, which sees the pair chat about boost mechanics which sound a lot like the environmental temperature-sensitive system from PS3 racer Motorstorm: Pacific Rift.

The pair also made some interesting points when asked why they went for a more traditional track racer rather than an open world one with this game, and whether the latter’s reached a point where it’s a bit of a stale concept.

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Exploring Dobbel Dungeon as an Alternative to Mewgenics: A Turn-Based Strategy Experience

The first thing I noticed about turn-based tactics game Dobbel Dungeon is that you can see fingerprints on the playdough character models. Even hard metallic objects such as swords are decked with faint, glimmering whorls. I’d have liked the game to let me leave my own prints on those playdough characters, care of the biometrics functionality I assume is secretly built into my work laptop. Perhaps they could have made this part of a proper degradation system, with high level characters looking all greasy and smooshed.

Alas, Dobbel Dungeon has no time for such Crysis-grade simulation elements. Going by the demo, it is simply a cheerful and well-made, tabletop-style game of leisurely flanking and special ability usage with a gentle twist. The twist is that every time a character takes a turn, they fling a bunch of dice. These dice are then slotted into ability boxes to perform them. Some abilities deal effects proportionate to the dice score – stick a dice roll of 5 into a fireball and you’ll inflict 5 points of damage. The three starting characters also have the ability to reroll one die per turn.

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Games People Are Playing This Weekend

Saturday mornings are hopefully for not feeling hungover or beaten-up or assassinated. You see, it’s Friday as I write these words, and I’ve just been invited out for drinks in the park with one Graham Smith, former RPS EIC and nowadays, co-founder of disgraceful champagne socialist operation Jank.cool, an indie joint the rabble-rousers among you are already calling “RPS when it was good”. What’s the matter, aren’t we feeding you enough Deals posts?

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“Lead Story Designer of The Witcher 1 Completes 26-Episode Developer Commentary Ahead of Upcoming Remake”

While a lot of the Witchery chatter so far this year has been about an extra Witcher 3 DLC rumoured to be in the works, one of the projects we know for sure CD Projekt have on the go is a remake of the first Witcher game. Ahead of the remake’s arrival, a key dev on the 2007 RPG has just finished a developer commentary run through it, which makes for a great way to pass some time between Witchery things.

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Paradox Interactive Collaborates with Modder to Enhance Inbred Monarch Mechanics in Crusader Kings 3

I wake up at 3AM. Do 50 pull-ups on a halberd wedged in the door frame. Do 50 push-ups on the cold stone floor. A servant hands me my protein mead and a wine frappamachiato. I violently double fist the two beverages. I don’t eat breakfast, because food that isn’t flavourless cup gruel is the enemy of productivity. Then, I’m dressed in my robes for the commute to the throne room. The magic starts. It’s 5AM in Crusader Kings 3 and I’m on my medieval monarch grindset.

I pull out Paradox’s latest dev diary. Oh, look at that, they’re working with a mystery modder on bringing exactly the sort of big number tables to the strategy game that I need to tell at a glance whether I’m out-grinding my inbred wealth-creating cousins who rule other nations across the world.

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Fan Reproduction of Bloodborne Gets Cease and Desist Notice from Sony

**Closure of Bluepoint Games and Prospects for Bloodborne Enthusiasts**

In a surprising turn of events for the gaming world, Bluepoint Games, the renowned PlayStation studio celebrated for its successful remakes of landmark games such as *Shadow of the Colossus* and *Demon’s Souls*, has been dissolved. A representative from Sony disclosed that the closure came after a “recent business review,” marking a grim moment for fans and the industry at large. Particularly upsetting is the effect this has on *Bloodborne* fans, as many had anticipated that Bluepoint would spearhead the effort to remake FromSoftware’s cherished 2015 title for PlayStation 4.

As news of Bluepoint’s shutdown spread, it was further exacerbated by an unfortunate announcement from independent developer Maxime Foulquier, who had been engaged in a fan project titled *Bloodborne Top Down Arena*. In a twist, Foulquier revealed that he received a cease and desist notice from Sony in March 2025, demanding he cease work on the project over copyright issues. He publicly shared this information following the troubling news about Bluepoint, articulating his deep disappointment. Foulquier expressed frustration with Sony’s choices, questioning the logic behind the closure of Bluepoint, especially considering the studio’s capabilities to reimagine *Bloodborne* for contemporary audiences.

Despite ongoing legal obstacles, Foulquier is redirecting his efforts by transforming all assets from *Bloodborne Top Down Arena* into a new, unnamed project. He describes this upcoming venture as a homage to *Bloodborne*, set in a “medical gothic world influenced by Paris.” While the possibility of a *Bloodborne* remake may appear bleaker following Bluepoint’s closure and the hurdles confronting fans and developers alike, Foulquier’s resolve to develop something inspired by the original game provides a flicker of hope.

The shutdown of Bluepoint Games and the halt of Foulquier’s project signify a wider dialogue within the gaming industry concerning copyright, fan initiatives, and corporate choices. For the moment, *Bloodborne* aficionados will need to stay tuned for updates while aspiring for a future that respects the legacy of the game in innovative and new ways.

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Runescape Developers Confirm Continued Support for Pride, Yet No New Pride Quest Content Planned for 2026

Last June, Jagex – the developers of medieval MMO Runescape – found themselves at odds with players after deciding not to create any new content for Pride Month. Disputed internally at the studio before the discussion then leaked online, the decision appeared to be a retreat in the face of a world turning on minority groups.

Following up in September, Games Industry asked Jagex CEO Jon Bellamy if he stood by the call to simply re-run existing Pride-themed quests and events. “Ultimately, my job is governance and protection as much as anything else, and so sometimes those kinds of harsh decisions have to be made to protect the imminent future of the game,” he told them. “If there are tough decisions to be made next year, we’ll make them. If the world has changed a bit and the environment is different, we will react accordingly.”

Five months on and with this year’s Pride Month on the horizon, we’ve asked if the environment is different.

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