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GameStop’s ‘Trade Anything Day’: An Exploration of the Diversity and Chaos of Items Exchanged, Ranging from Dildos to Dogs and More

### GameStop’s “Trade Anything Day”: A Viral Event That Left Staff Stunned

On December 6, 2025, GameStop launched an unusual promotional event known as “Trade Anything Day,” which became a spectacle that both amused and bewildered employees at the retailer. Urging customers to bring virtually any item for a $5 store credit, the initiative quickly devolved into strange exchanges, highlighting the lengths individuals would go to in their quest to trade worthless items for store credit.

#### The Outlandish Trade-Ins

GameStop’s marketing encouraged customers to present a range of items that varied from the silly to the absurd. While the retailer did enforce restrictions on hazardous goods, medications, and certain electronics, it largely overlooked an array of eccentric offerings. Reports indicated that people tried to trade in everything from taxidermied creatures like a stuffed bobcat to questionable items such as a half-eaten goose. Other notable trade-ins discussed included a Netflix disc for a Wii, a replica of the Declaration of Independence, and even a plastic spoon.

Some propositions, however, were turned down. Items like a Social Security card and live animals were not permitted, emphasizing GameStop’s policies. Reactions on social media indicated that while taxidermied items were allowed, living creatures were not, leading to humorous exchanges on platforms such as Reddit and Twitter.

#### Staff Experiences

The event generated confusion and disorder for the staff. Stories from employees revealed instances of overwhelming trade-in attempts that ventured far beyond regular transactions. One employee recalled a man arriving with a large bin filled with games, only to unveil an inappropriate adult film disc among the regular titles. In another case, an individual reportedly placed a dildo on the counter for all customers to see, creating an awkward moment that resulted in a staff reprimand.

Despite the bizarre attempts, humor and camaraderie emerged. Employees exchanged tales of everything from a customer seeking to trade a leaf with a face to someone managing to swap a piece of lint for a coupon. The event also inspired some stores to run food drives, leading to donations of non-perishable items, including Pokémon-themed Campbell’s soup and McDonald’s Tangy BBQ sauce.

#### The Heartwarming Moments

Amid the chaos and often ridiculous exchanges, a heartwarming moment emerged—a simple thank you note written on a Kirby Post-It note addressed to the GameStop team. The note expressed gratitude for the employees dealing with the influx of bizarre trades, reinforcing a sense of community and humanity in the madness. Staff responses indicated that this note felt more meaningful than the credits given that day, serving as a refreshing reminder of goodwill within customer service experiences.

### Conclusion

GameStop’s “Trade Anything Day” illustrates how promotional strategies can occasionally take unexpected turns, leading to humorous situations and necessary adjustments for staff. While the event garnered viral attention and entertainment for the brand, it also posed challenges in-store, highlighting the unpredictable nature of customer interactions in retail. Ultimately, amid the chaos, the quirky experience nurtured moments of connection, reflecting the spirit of community and resilience shared among GameStop employees and customers alike.

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Exploring Anvil in Beyond Skyrim: Cyrodiil Through a Quest on Child Labor, a Shirtless Pursuit, and Mathematical Challenges

The modders behind Beyond Skyrim: Cyrodiil, the massive modding project aiming to add a post-Oblivion-crisis version of the Imperial province to the Elder Scrolls V: Skyrim‘s map, have given a lengthy tour of the latest city they’ve whipped into shape. As teased the other week, that city is Anvil, and it’s certainly home to some quirky folks.

Just in case of confusion, what makes Beyond Skyrim different to both Bethesda’s Oblivion Remastered and recently delayed Oblivion remake mod Skyblivion is that it’ll be introducing a fresh cast of characters and stories to familiar locations from the fourth Elder Scrolls game. After all, by the time of Skyrim, Martin Septim and his contemporaries are long gone.

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The Effect of the Prohibition on Public Dialogue Concerning Horses

**Title: An In-Depth Exploration of Santa Ragione’s Contentious Horror Game: Horses**

The realm of gaming has frequently been influenced by titles that challenge conventions, and Santa Ragione’s *Horses* has emerged as a focal point of contention due to its provocative subject matter and disturbing visuals. The game’s two-hour playtime leaves participants with conflicting emotions, prompting many to question if the uproar surrounding it is justified. Following its prohibition from prominent PC marketplaces such as Epic and Steam, primarily due to claims relating to inappropriate conduct involving minors, conversations have surfaced debating whether the game merits such examination.

At its essence, *Horses* acts as a disquieting reflection on the mental ramifications of a restrictive, puritanical existence. Gamers assume the role of Anselmo, a young man sent to labor on an isolated farm, where he discovers horrifying metamorphoses. The horses he cares for are grotesquely depicted as humans wearing horse masks, deprived of their individuality and compelled to behave like beasts. This bizarre yet chilling notion symbolizes the suffocating essence of the farmer’s own sexual restraint.

The story critiques the societal barriers imposed by a belief system that equates abstinence with morality. Through the farmer’s warped perspective, *Horses* underscores the contradiction of a man consumed by sexual dissatisfaction who projects his own repression onto those around him. The gruesome imagery is employed deliberately, although it may not strike a chord with every player. The general design evokes a crude, retro gaming aesthetic reminiscent of the early 2000s, raising inquiries about artistic purpose versus technical performance.

Technical flaws significantly impact the experience, with framerate jags pulling players out of the intended immersion. Despite its rough presentation, one could argue that the aesthetic corresponds with the themes of emotional emptiness and horror. The stark environment of the farm—small, cluttered, and uncared for—visually embodies the psychological deterioration the narrative seeks to depict.

Contentiously, *Horses* does not hesitate to portray explicit scenes of sexually violent encounters. A particular scene has sparked considerable debate, featuring a forceful and horrifying interaction that emphasizes the narrative’s exploration of power relations and sexual distortion. While some view the graphic content as mere shock tactics, others argue it serves to further the narrative’s profound thematic issues.

Despite the upsetting material, *Horses* communicates its central message effectively, albeit lacking the polish that might elevate it to a more memorable status. While it wrestles with concepts reminiscent of acclaimed horror films, it fails to leave a lasting impression. The prevailing themes of the game—specifically the hazards of a repressed upbringing—may resonate but do not possess the depth typically associated with groundbreaking storytelling.

In conclusion, *Horses* is a flawed yet thought-provoking title that provokes diverse reactions. It mirrors societal challenges regarding sexuality and repression, conveyed through unsettling imagery and storyline. While its technical flaws and disturbing content are noteworthy, the discussions triggered by its censorship reveal deeper dialogues about censorship, artistic freedom, and the role of video games in tackling complex issues. Ultimately, *Horses* stands as a testament to the delicate boundary between art and provocation, prompting players to evaluate both its merit and the implications of its reception.

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Capcom Teases Development of New Ace Attorney, Mega Man, and Devil May Cry Games

I am sure the words “new” and “Ace Attorney game” have functioned as a sleeper agent’s activation words for some of you, and these are words that Capcom themselves have sort of put together, but let’s slow down before we get carried away. As spotted by Mega Man fansite Rockman Corner, Capcom have released their integrated report for 2025, which for the most part is boring, corporate nonsense. Here comes the but. But! It also appears to suggest that the developer is thinking about new ways it can further develop series like Ace Attorney, as well as Mega Man and Devil May Cry.

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The Emergence of the Transparent N64 Challenge

### The Clash of N64 Replicas: M64 vs. Analogue 3D

In the world of classic gaming, two systems have emerged as prominent contenders that pay homage to the legendary Nintendo 64: the M64 by ModRetro and the Analogue 3D. The M64 captivates with its whimsical design and bright, translucent casing, while the newly unveiled translucent options of the Analogue 3D are upping the ante not only in functionality but also in visual appeal.

#### Pricing and Controller Compatibility

A major difference between the two systems is found in their pricing and controller compatibility. The M64, which is currently on a pre-order waitlist, is available for $200, whereas the Analogue 3D begins at $250 for its matte black or white variants. A significant plus for the M64 is its controllers, crafted to closely mimic the original Nintendo 64 controllers, evoking a feeling of nostalgia and genuineness. Conversely, Analogue’s controllers are part of their existing 8Bitdo range, which might not resonate with every retro gaming fan.

#### New Translucent Variants

Recently, Analogue introduced the Funtastic edition of the 3D, slated to be released in limited quantities. This fresh model features eight unique translucent shades, such as “Watermelon” magenta and transparent gold, with pre-orders commencing at $300 on December 10. Additional translucent controllers to complement the console’s color are available for $45 each.

The abrupt arrival of these lively variants has incited dissatisfaction among early adopters of the Analogue 3D. Numerous fans have conveyed their annoyance about feeling overlooked with the standard black and white editions, particularly since the unveiling of these new options occurred shortly after the pre-order window had closed. Customers voiced their sentiments online, expressing their outrage at what some view as a money grab by Analogue, which could have revealed the colorful options during the initial launch.

#### The Effect on Initial Supporters

The feedback from the community has been unmistakable; several pre-order customers have resorted to social media to convey their dismay, labeling it a “slap in the face” to early supporters who had already finalized their purchases. Remarks illustrating frustration over delayed releases and the introduction of new colors shortly after the primary purchase have been widespread, prompting some individuals to seek refunds or reconsider their choices.

#### A Brief Look at Analogue’s Legacy

Analogue has a track record of releasing alternative color variations for its products, reminiscent of the company’s earlier consoles like the Pocket, which launched several aesthetic iterations honoring the history of the Game Boy and Game Boy Advance. However, unlike those prior releases that didn’t feature new variants announced immediately after launch, the timing of the Funtastic editions appears sudden considering the extended anticipation for the Analogue 3D.

Some speculate that the setbacks encountered by Analogue in releasing the 3D earlier this year may have influenced the decision to roll out these stylish variants just weeks following the initial launch of the console. Despite the production and shipping hurdles that impacted its schedule, the reasoning behind introducing the Funtastic editions amid the launch of the standard models is still unclear.

#### Conclusion

As the rivalry between the M64 and Analogue 3D intensifies, both brands continue to innovate in design and functionality for retro gaming fans. However, as illustrated by the recent backlash from early adopters of the Analogue 3D, balancing the expectations and desires of the fan community remains a complex challenge in this field. With vibrant and nostalgic consoles on the horizon, the discussion regarding which device will ultimately excel in both performance and allure persists.

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“Cassette Boy: A Puzzle RPG Inspired by Fez and Schrödinger’s Cat”

Cassette Boy is a game that looks to follow in the footsteps of perspective puzzlers like Fez and Tunic, two games I bring up because of their explicit use of space to hide more, tantalizingly secret space. Out of the two, it’s much closer to Fez, being a 2D world you can rotate to gain new, three dimensional perspectives. Where Fez is a platformer that switches between different, still 2D planes, Cassette Boy lets you switch between front on and more isometric views, and in its world, anything that can’t be seen, doesn’t exist.

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Court Filings Uncover Progress on Star Wars: KOTOR 2 Remake

### Lucasfilm’s Intended Remake of *KOTOR 2*: Latest Insights

Recent legal documents pertaining to a misleading advertising lawsuit against Lucasfilm Games and Aspyr have unveiled surprising details concerning a possible remake of *Star Wars: Knights of the Old Republic 2* (KOTOR 2). The lawsuit revolves around the unsuccessful incorporation of a widely praised fan mod into the Nintendo Switch version of KOTOR 2, resulting in considerable legal conflicts. Nevertheless, the documents have ignited conversations about a significant initiative referred to as “Project Juliet,” allegedly a remake of KOTOR 2.

#### Overview of the *KOTOR* Series

In 2021, Lucasfilm and Aspyr had previously disclosed that a remake of the original KOTOR was in progress. However, this declaration was met with uncertainty; by 2023, rumors indicated that the project had been abandoned, raising alarms among fans. Despite reassurances from co-developer Saber Interactive in 2024 that the remake was still “alive and well,” tangible updates remained few, leaving many fans anxious regarding the future of the cherished RPG series.

#### Insights into Project Juliet

As per documentation examined by *GameFile*, Project Juliet was recognized as a complete remake of KOTOR 2, as affirmed by Douglas Reilly, Vice President of Lucasfilm Games. The ambition for this remake encompassed contemporary graphics, gameplay improvements, and the safeguarding of the original narrative and characters. The Switch version of KOTOR 2 had been designated “Capulet,” connecting the two initiatives within the larger context of revitalizing the franchise for modern platforms.

Reilly specifically highlighted the plan to integrate aspects from the fan-created KOTOR 2 Restored Content Mod into the remake. This mod has played a crucial role in reinstating omitted content from the original game, enriching the fan experience and further cementing the desire for a comprehensive remake.

#### Current Situation and Prospective Developments

In a recent statement, Reilly characterized the KOTOR 2 remake as “technically on the road map,” with initial emphasis placed on finalizing the KOTOR remake. Additionally, it was disclosed that Aspyr is no longer associated with the development of either title; rather, Saber Interactive’s sibling company, Mad Head Games, may take charge of advancing the projects.

As of December 2025, the precise status of both remakes remains unclear. With replies from the involved companies and parties still awaited, series enthusiasts continue to anticipate official word from Disney or Lucasfilm regarding the future of these notable projects.

#### Summary

The disclosure of Project Juliet suggests that Lucasfilm may still have intentions to renew KOTOR 2, preserving the optimism for fans eager for a contemporary interpretation of this iconic title. As both remakes linger in uncertainty, the gaming community holds out hope that definitive news will surface soon, enabling players to revisit one of the most critically lauded entries in the *Star Wars* galaxy with renewed viewpoints and upgraded technology.

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“Halo Infinite Marks Four-Year Anniversary with Varied Reactions”

**Halo Infinite: A Look Back on Four Years of Complex Feelings**

Today marks the fourth birthday of *Halo Infinite*, a game that has generated both happiness and disappointment among gamers. Although the official Halo account on X acknowledged this occasion with messages about “Infinite memories, Infinite friendships, Infinite fun,” numerous fans are experiencing a mix of sadness and nostalgia, pondering what might have been. As we anticipate 2025, the future of the franchise feels unclear.

Debuting in December 2021, *Halo Infinite* was met with significant anticipation. It sought to reinvent the series through its open-world campaign, establishing itself as the main venue for new *Halo* content. However, a rocky development path was disrupted by delays and criticism due to a gameplay reveal in 2020 that received a negative reception, leading to jokes instead of enthusiasm. This strain resulted in the exclusion of several anticipated features at launch, like split-screen co-op and the Forge mode, which fans had hoped would enhance their gaming experience.

In spite of early hope, *Halo Infinite* has faced challenges in broadening its narrative universe. Anticipated story developments were eventually shifted to other media, particularly a book that came out shortly after the game, leaving players craving more in terms of in-game narrative progression. The consequences of this choice created a gap in the experience fans were looking forward to.

Recent news isn’t uplifting. Last month, it was revealed that Halo Studios would stop development on *Halo Infinite*, adding to the overall disappointment surrounding the title. While *Halo: Campaign Evolved*, a remake of the original game’s campaign, is set to debut next year and will introduce co-op gameplay, it feels more like a trip down memory lane rather than an innovative new venture. The lack of multiplayer in this title emphasizes a deficiency of new ideas, focusing instead on revisiting a classic without offering anything fresh.

As gamers contemplate *Halo Infinite*, it’s evident that although the game included traditional mechanics, the multiplayer experience has diminished. Multiple fans have observed a decline in player engagement, limiting the enjoyment available in online games. Once-familiar maps and recognizable foes have created a stale atmosphere, diminishing the thrill that *Halo* once inspired.

Aside from gameplay, external elements have also shaped the franchise’s perception. Xbox’s hesitance to oppose the use of *Halo* visuals in divisive political messaging has tarnished the franchise’s reputation for some fans, complicating the celebration of its anniversary.

As a long-time fan, *Halo* has played a pivotal role in my gaming experience. Transitioning from a casual player to eagerly anticipating *Halo 3*, the franchise has influenced my gaming persona. Yet, on this fourth anniversary of *Halo Infinite*, I find myself lamenting lost opportunities instead of celebrating the current state. The future for *Halo* appears uncertain, and while there is still hope for the franchise’s resurgence, the road ahead looks riddled with obstacles.

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Filming for Fallout Season 3 Scheduled to Begin Next Summer, Pending Plans by Showrunners

They might not have committed to making any New Vegas ending the canon one, but the folks behind Amazon’s Fallout TV show have been quick to decide they’d like to get started on filming a third series as soon as they can. Summer 2026, if all goes well, so the radioactive glow of the imminent second series hasn’t totally faded to background levels by the time a follow-up drops.

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