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Gooner Gacha Game Calls Off Steam Launch Because of Rigidity Regarding Necessary Modifications
Gooner Gacha Game Calls Off Steam Launch Because of Rigidity Regarding Necessary Modifications
10:13 pm

## New Controversies on Steam: BrownDust2 Cancels Launch

Following the recent removal of the horror game *Horses* from Steam, another game is now in a similar situation, announcing its cancellation of the intended launch on the platform. *BrownDust2*, a gacha game recognized for its NSFW elements, will not be debuting on Valve’s PC marketplace, citing “policy requirements” as the reason for this choice.

### Statement from Neowiz and GAMFSN

In an official announcement on their site, game developers Neowiz and GAMFSN conveyed their disappointment over the cancellation. The statement clarified that after extensive internal discussions regarding Steam’s policy stipulations, they determined that the identified issues could not be “reasonably resolved” within the existing framework of the game.

The developers expressed their appreciation to fans who were looking forward to the launch on Steam and recognized the lengthy preparations leading up to it. However, they remarked that altering the game to meet Steam’s policies would undermine its core vision and overall quality. Here are key excerpts from their statement:

– **Appreciation and Sorrow:** “We want to genuinely thank everyone who has been anticipating our Steam launch… we truly regret letting down all of you who were awaiting and supporting us.”
– **Difficulty in Resolution:** “We faced a challenge that cannot be reasonably resolved with the current version of the game.”
– **Upholding Game Integrity:** “To maintain the game’s core vision and overall quality, we reached the conclusion that making the required modifications at this point would not be suitable.”

The developers assured supporters that they would still provide previously promised rewards linked to the Steam release, such as community event rewards and wishlist milestone rewards, with plans for distribution expected following the December 16 update.

### Possible Causes for the Cancellation

While the precise reasons for the cancellation of the game are not clear, industry speculation indicates that the game’s NSFW content may have conflicted with Steam’s content guidelines. The platform has a track record of addressing titles that include adult themes, prompting discussions about censorship and creative expression within the gaming sector. However, given that many games with varying levels of adult content are present on Steam, the specifics of what distinguishes *BrownDust2* remain under examination.

Neowiz has suggested the possibility of pursuing alternative PC platforms that might offer a more welcoming environment for *BrownDust2*. They have committed to announcing any new directions for the game as soon as they are confirmed.

### Conclusion

The cancellation of *BrownDust2* from Steam reignites discussions about content policies within the gaming sector, particularly regarding adult themes. As developers navigate the intricate dynamics of conforming to platform regulations while retaining their creative vision, this incident underscores the challenges encountered by game creators in today’s rapidly changing digital environment. Fans of *BrownDust2* await further updates and the possibility of a release on different platforms that align more closely with the game’s intended experience.

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Exploring Nature-Covered Ruins of Post-Apocalyptic 1980s Germany on a Dirt Bike in the Youthful Adventure Game "Verdant"
Exploring Nature-Covered Ruins of Post-Apocalyptic 1980s Germany on a Dirt Bike in the Youthful Adventure Game “Verdant”
9:13 pm

The world’s ended, but doesn’t it look pretty? That seems to be the central premise of Verdant, a game in which a young bloke dirt bikes around the plant-filled remains of post-apocalyptic 1980s Germany, figuring out the conundrums all young dirt bikers face.

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Rumors Increase Among RPG Enthusiasts That Baldur’s Gate 3 Creator Might Be Suggesting Divinity: Original Sin 3 with Game Awards Hell Statue
Rumors Increase Among RPG Enthusiasts That Baldur’s Gate 3 Creator Might Be Suggesting Divinity: Original Sin 3 with Game Awards Hell Statue
9:13 pm

### The Enigma of the Game Awards Statue and the Latest Divinity Trademark

Geoff Keighley, famous for being the host of The Game Awards, has become a focal point of speculation within the gaming community regarding a statue that some fans have ominously associated with a possible upcoming title from Larian Studios. The statue, commonly referred to as the “hell statue,” has generated intrigue as role-playing game fans seek to link it to new progressions in the gaming realm.

On Tuesday, a European trademark application was submitted under the title **Divinity**, featuring a stylized graphic that closely resembles the visuals on the Game Awards statue. This submission bolsters the idea that something associated with the **Divinity** franchise may be on the way. The trademark covers a broad array of categories, including computer game programs, video game software, literature, apparel, and board games—essentially encompassing a vast range of entertainment offerings.

In addition to the **Divinity** trademark application, two more submissions presented similar imagery. One illustrates a figure trapped in a spiderweb, while another reflects the symbol from the hell statue, intensifying fan speculation. However, the application does not clearly indicate any direct link to the statue or to major Larian titles such as **Divinity: Original Sin** or **Baldur’s Gate 3**.

In light of the trademark speculations, **Kotaku** contacted Larian Studios for clarification. A representative confirmed that while they are planning to launch **Divinity: Original Sin 2** on next-gen consoles, there are no current announcements regarding **Divinity: Original Sin 3**. Larian’s publishing director, Michael Douse, addressed the rumors, affirming that there are no immediate intentions for a new **Divinity** title but hinted at upcoming announcements regarding their current projects.

Larian Studios is presently working on two different games, one of which carries the codename **Excalibur**. In wake of the considerable success of **Baldur’s Gate 3**, which was released in 2023, expectations surrounding new endeavors are elevated. Larian has established its reputation in the gaming world since the launch of its inaugural **Divinity** title—**Divine Divinity**—in 2002, leading to the creation of several sequels, expansions, and updated editions.

Despite the approaching Game Awards, where announcements are eagerly awaited, it seems improbable that Larian Studios will offer extensive insights into the trademark application or its connection to the much-debated statue. Nevertheless, the gaming community continues to hold hope for significant announcements ahead, potentially extending beyond merely an enhanced version of **Divinity: Original Sin 2**, as anticipation swells leading to the event. Fans are keen to discover whether the trademark indeed bears meaningful implications for the future of Larian’s celebrated **Divinity** franchise.

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Influence of Final Fantasy VII Remake on the Design of Cloud's Buster Sword
Influence of Final Fantasy VII Remake on the Design of Cloud’s Buster Sword
8:03 pm

**The Heritage of Cloud Strife’s Buster Sword in Final Fantasy VII**

*Final Fantasy VII*, crafted by Square Enix, stands as one of the most significant entries in the role-playing game (RPG) arena, with the character Cloud Strife at the core of its storyline. Two of Cloud’s prominent characteristics include his battle with suppressed emotional trauma and his legendary weapon: the Buster Sword—a colossal sword reminiscent of a six-foot butcher’s knife. The creation of the *Final Fantasy VII Remake* trilogy sparked several thoughtful discussions regarding the visual depiction of this cherished character and his distinctive weapon.

At the onset of the *Remake* development, the creative team voiced apprehensions about the authenticity of Cloud’s Buster Sword relative to the refined and more realistic look they sought to create using Unreal Engine. Director Naoki Hamaguchi provided perspectives from these conversations, noting that some team members were concerned about the physicality and credibility of Cloud brandishing such a hefty weapon, especially with one hand. Hamaguchi remarked, “While crafting *Remake*, there was this aspect of the weight and how Cloud swings [the sword] around with one hand that sort of felt like it would weaken the sense of realism.”

Despite these apprehensions, the creative team ultimately resolved to preserve the classic design of the Buster Sword. Hamaguchi concluded that altering it to a more realistic variant simply would not resonate with fans. “In the end we stayed faithful to the OG and a whole new generation of people fell in love with it, so I think it was the right call,” he mentioned. This decision highlights the significance of character identity and the profound attachment fans hold for Cloud Strife and his emblematic weapon.

The Buster Sword transcends being merely an elaborate weapon; it embodies Cloud’s journey, his trials, and his evolution as a character throughout *Final Fantasy VII*. Removing or modifying its design would not only have lessened his iconic standing but could have also influenced how new players perceived the narrative and emotional richness of the story. The choice to uphold the essence of Cloud’s sword solidifies its position as a cultural symbol within gaming.

For fans, the Buster Sword signifies more than just a weapon; it encapsulates a fusion of nostalgia and importance, mirroring the character’s intricacies and the series’ overarching themes. The ongoing dialogues about its design illustrate the delicate equilibrium game developers must navigate between realism and preserving the essence of beloved characters.

As *Final Fantasy VII Remake* continues to capture interest and broaden its audience, Cloud Strife—and his Buster Sword—remain crucial in linking new players with the heritage of the franchise. The meticulous thought surrounding such an iconic emblem reinforces the notion that at times, remaining loyal to the original vision is as vital as adapting to modern technology, ensuring that both long-time enthusiasts and newcomers can fully appreciate the depth and richness of the storyline.

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Geoff Keighley Talks About How Game Awards Influence Video Game Sales
Geoff Keighley Talks About How Game Awards Influence Video Game Sales
7:03 pm

### The Expanding Impact of The Game Awards

The Game Awards, led by Geoff Keighley, has transformed into a prominent yearly occurrence within the gaming sector, similar to a modern E3. Although some viewers have voiced concerns regarding its extensive duration and the emphasis on game trailers, the event has succeeded in establishing a niche that honors both the craft of gaming and significant game unveilings.

#### Balancing Recognition and Reveals

In a recent discussion, Keighley tackled the difficulty of striking a balance between the awards presentation and game reveal segments, acknowledging that the audience is made up of various demographics with differing preferences. Some attendees wish for the event to concentrate exclusively on awards, while others eagerly anticipate the unveiling of new titles. This balancing act is crucial, as increased viewership can lead to greater visibility for both blockbuster and independent games.

Keighley stated, “My perspective has always been that the announcements draw a very broad audience that tunes into the show. Therefore, when we present these awards, they’re witnessed by a large number of people.” Such extensive exposure can result in heightened sales for the games honored during the event.

#### Effect on Game Sales

The strong link between The Game Awards and increased game sales is apparent. For example, the indie game *Balatro* saw a considerable surge in sales following its achievements at the 2024 event. The visibility gained from winning awards and being showcased can elevate games that are already favored by niche audiences into broader market recognition.

Earning a nomination can also significantly boost a game’s visibility. As noted by Alinea Analytics’ Rhys Elliott, sales predictions indicated that Game of the Year nominees experienced notable sales increases soon after the event. While *Clair Obscur: Expedition 33* emerged as the leading contender, other nominees also saw remarkable sales growth, illustrating that acknowledgment at The Game Awards can yield enduring advantages.

#### Seizing the Moment

The timing of The Game Awards, which aligns with the holiday season, enhances its influence even more. Many award recipients purposely lower their game prices right after the event, capitalizing on the increased attention to draw in more customers. This strategy not only boosts sales but also ensures that the accolades received translate into real commercial achievements.

### Conclusion

As The Game Awards continues to rise in prominence and viewers, its combined emphasis on celebrating creative accomplishments and introducing thrilling new titles makes it a vibrant occasion for the gaming community. The accolades from the awards along with the subsequent sales increase highlight the importance of this yearly event, marking it as a crucial highlight for both developers and players.

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Comprehensive Review of Unmatched Quality
Comprehensive Review of Unmatched Quality
6:03 pm

A game where music is illegal and you do crimes. It’s the perfect tone-setting tagline for Unbeatable, a rhythm game about a bunch of young adults (and one child) rebelling against an oppressive regime by playing raucous garage rock.

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Netflix Assesses Warner Bros. Games as Possessing Insignificant Worth
Netflix Assesses Warner Bros. Games as Possessing Insignificant Worth
6:03 pm

Netflix’s Pursuit of Warner Bros. Raises Worries for Gaming Sector

The idea of Netflix seeking to take over Warner Bros. has sparked mixed reactions within the gaming community. Recent remarks from Netflix co-CEO Gregory Peters during an investor call reveal a troubling attitude towards Warner Bros. Games. Peters asserted that the gaming division did not add any value to the suggested $83 billion agreement, deeming it “comparatively insignificant in the grander context.”

Warner Bros. Games has encountered considerable obstacles in recent times, including the shutdown of skilled teams and disappointing releases like MultiVersus and Suicide Squad: Kill the Justice League. Despite these challenges, the division has seen notable achievements, such as Hogwarts Legacy, which became the top-selling game of 2023 in the U.S., even outpacing Call of Duty with 34 million units sold in its debut year. This achievement generated billions in revenue, illustrating that Warner Bros. Games represents more than just a negligible segment of the company.

Peters’ remarks during the December 8 investor call highlight Netflix’s ongoing difficulty in establishing a presence in the video game industry. After years of investment that produced minimal returns, Netflix has redirected its focus mainly towards mobile gaming, stepping back from its previous ambitions in the PC and console gaming realms. This cautious strategy follows a string of failures in chasing ambitious gaming ventures, akin to Google’s disastrous withdrawal from the gaming market.

In light of Netflix’s disenchantment with gaming, it is not surprising that the company may underestimate Warner Bros. Games in its acquisition offer. However, this viewpoint signals a possible lack of foresight concerning the profitable gaming licenses associated with Warner Bros. Peters expressed enthusiasm for properties like Hogwarts, which have proven successful. Yet, the focus remains on how Netflix plans to integrate these franchises into their mobile gaming approach, raising issues for developers and fans who wish for more substantial game releases.

For the remaining developers under Warner Bros. Games, the future seems bleak. While Peters recognized the talent within the current studios, he made it clear that Warner Bros. Games’ potential had not been incorporated into Netflix’s acquisition framework. This indicates a trend towards favoring more casual gaming experiences over traditional console or PC games, which may jeopardize the future of distinguished franchises like those from the Arkham series and Monolith Productions.

As Netflix endeavors to leverage established franchises for its mobile gaming projects, the destiny of robust, high-quality gaming experiences from Warner Bros. Games remains in jeopardy, fostering speculation about the future of cherished game franchises and the creative minds behind them. The general impression is that the gaming component of the Warner Bros. acquisition may be pushed to the sidelines, posing challenges for both developers and fans hoping for a resurgence of the studio’s finest creations.

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