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Gearbox Reveals $70 Price Point for Borderlands 4 Following CEO Comment Dispute
Gearbox Reveals $70 Price Point for Borderlands 4 Following CEO Comment Dispute
3:43 am

Gearbox has officially revealed that the standard version of “Borderlands 4” will be set at a price of $70. In addition, they have disclosed their post-launch strategy, which encompasses both complimentary and paid DLC. This announcement comes in the wake of criticism directed at comments made by Gearbox CEO Randy Pitchford about the pricing of games.

Moreover, the game will feature a $130 Super Deluxe Edition, which contains additional items and DLC, along with a $150 Collector’s Edition that notably excludes the game itself. The $100 Deluxe Edition includes the base game, extra skins, and the Bounty Pack Bundle, which features four post-launch DLC packs available for separate purchase for owners of the base game.

The Deluxe Edition comprises:
– Complete base game
– Pre-Order Bonus: Gilded Glory Pack (1 Vault Hunter Skin, 1 Weapon Skin, 1 ECHO-4 Drone Skin)
– Firehawk’s Fury Weapon Skin
– Bounty Pack Bundle (4 distinct areas with new missions and bosses, 4 Vault Cards, fresh gear and weapons, new Vault Hunter cosmetics, 4 new vehicles with cosmetics)

The Super Deluxe Edition encompasses all items in the Deluxe Edition plus:
– Ornate Order Pack (4 Vault Hunter Skins, Heads, and Bodies)
– Vault Hunter Pack (2 new playable Vault Hunters, 2 new Story Packs, 2 new map regions, new gear and weapons, new Vault Hunter and ECHO-4 cosmetics)

Gearbox has issued a roadmap for post-launch content, revealing that while the standard edition does not include post-launch content, the Deluxe and Super Deluxe Editions provide extensive additional content. Vault Cards will function similarly to “Borderlands 3,” yielding more loot and XP for completing challenges. Free updates will be accessible after launch, even for those who do not purchase upgraded editions, although the pricing for post-launch bundles remains unspecified.

Pitchford’s previous remarks on pricing were perceived as dismissive; however, he later explained the need for price hikes due to increasing development and production costs. He stressed the importance of ensuring that the game delivers value for money, independent of its price.

“Borderlands 4” is scheduled for release on September 12, ahead of the originally intended September 23 date. It will be available on Nintendo Switch 2, PlayStation 5, Xbox Series X|S, and PC.

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Adventure Puzzle Game "Capy Castaway" Highlights Toronto Inspirations at Toronto Games Week 2025
Adventure Puzzle Game “Capy Castaway” Highlights Toronto Inspirations at Toronto Games Week 2025
7:23 pm

Kitten Cup Studio and Big Blue Sky Games recently organized a unique outdoor demonstration for their forthcoming game, “Capy Castaway,” at Grange Park, Toronto, during Toronto Games Week on June 14th, 2025. Attendees had the opportunity to get an initial glimpse of the game’s gameplay and features, with prominent figures such as Saffron Bolduc-Chiong, CEO and Creative Director at Kitten Cup Studio, composer Mark Sparling, and Aaron Boulding, Head of Publishing at Big Blue Sky Games, present to elaborate on the project.

“Capy Castaway” centers around Capy, a capybara, and Corvi, a crow, as they traverse a new environment following a flood that forces them from their home. The game draws inspiration from Toronto, incorporating references to the city and the tale of Bonnie and Clyde, the capybaras that escaped from Toronto’s High Park Zoo in 2016. The backdrop features well-known Toronto landmarks like the Toronto Islands.

The gameplay highlights the collaboration between Capy and Corvi, each possessing distinct abilities to tackle puzzles and discover their surroundings. Capy is inquisitive and amiable, whereas Corvi is clever and assertive. The soundtrack, composed by Sparling, intends to be unforgettable while complementing the gameplay.

Bolduc-Chiong emphasized the choice to feature a crow as Capy’s ally, introducing an element of unpredictability and humor that echoes “The Legend of Zelda.” Boulding remarked on the allure of the game’s Toronto-themed narrative, which infuses a unique enthusiasm from the local developers.

“Capy Castaway” incorporates various Toronto references, like Canadian geese and a Tim Hortons-inspired coffee cup, adding a touch of familiarity to the game. Motivated by an animated depiction of a capybara swimming with yuzu, the game allows players to recreate that scene.

Though still in the development phase, “Capy Castaway” is planned for a soft launch in 2026 on PC (Steam) and consoles. Fans are encouraged to join the game’s Discord server for updates and additional information.

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Leading Indie Games Featured at Game Con Canada 2025
Leading Indie Games Featured at Game Con Canada 2025
2:33 am

If there’s one takeaway from Game Con Canada 2025, it’s that the indie gaming landscape continues to thrive. Once again hosted in Edmonton, Alberta, the event showcased a plethora of imaginative, inventive, and genre-blending games—many featuring the creative input of local talent from Alberta and Saskatchewan, as well as backing from major tech companies like ASUS. Whether your aim was to unearth hidden treasures or engage with the developers behind the games, the indie innovation available was abundant.

Indie games are celebrated for their diversity, and this year’s array demonstrated that each project brings something distinct. While significant unveilings like the newest trailer for Void Crew and Cronos: A New Dawn captured considerable interest, it was the indie titles that genuinely commanded the limelight on the exhibition floor.

In collaboration with Game Con Canada, we at CGMagazine were thrilled to present the second annual Game Con Canada Indie Game Awards! This year’s accolades encompassed five categories: Best Studio, Best Gameplay, Most Innovative, Best Art Style, and, undeniably, Best Indie Game overall. With such a wealth of talent on display, the selection process was challenging, but ultimately, only one winner emerged for each category. Here are the official victors of CGMagazine’s Game Con Canada 2025 Indie Game Awards!

Most Innovative: Highway Hijinks

Studio: Ode Software
Release: July 22, 2024

The creators at Ode Software astonished us with Highway Hijinks, an indie title that fuses an array of ideas that, on paper, shouldn’t fit together, yet after experiencing it, they harmonized spectacularly. The concept is straightforward: merging the death mechanics of a roguelike with the gameplay of an infinite runner, infused with a synthwave aesthetic, results in something irresistibly captivating.

The game is enjoyable, straightforward to dive into and grasp, and it lingered in our minds even as we navigated over 60 titles on the show floor. Although the concepts have appeared in other games before, Ode Software has blended them uniquely, ensuring they merit players’ attention. Coupled with numerous upgrades and challenges, this makes for a compelling recipe for a game deserving of this year’s Most Innovative Indie Game award from Game Con Canada.

Best Art Style: Grey Wake

Studio: Second Fiddle Studio
Release: Wishlist Now

Many impressive indie games featured at this year’s Game Con Canada, showcasing breathtaking visuals and distinctive concepts, but Grey Wake truly captivated us. Even for a game in development for only a few months, its simplistic art style conveyed the eerie solitude and appeal of the environment in an unexpected manner. It presented a game world rich in charm and style, offering a glimpse into the adventures that awaited exploration.

Delicate details, like the constellations visible as you moved forward in your boat, were subtle yet compelling elements that enriched the experience, making it something genuinely enchanting to observe. Even in its nascent form, we eagerly anticipate witnessing the evolution of the art style and concept as it progresses through development. In its current incarnation, it earns our Best Art Style accolade for this year’s Game Con Canada Indie Game Awards.

Best Gameplay: Gothic Hell: Survivors

Studio: KIB Games
Release: Wishlist Now

As we wandered through the diverse offerings at Game Con Canada, we were astonished by the sheer number of genuinely entertaining, engaging, and original titles. Amidst numerous captivating games, Gothic Hell: Survivors effortlessly distinguished itself from the competition. It introduced a fresh spin on the Vampire Survivors formula. The fully developed 3D environment presents new methods to face the various creatures eager to make you their next prey. Furthermore, it adds new dynamics by integrating missions and altering the mechanics of treasure chests.

The visuals, combined with the overall aesthetic the game aims to project, set it apart from the myriad of titles trying to replicate the Survivors gameplay style. Above all, it was simply enjoyable to pick up, play, and challenge yourself to see how far you could advance. While there are several elements that could use refinement, the achievements of the team at KIB Games with this title have us at CGMagazine eager for what’s next.

Best Studio: Moonspiregames

Game: Speechbound
Website: Moonspiregames

Moonspiregames claimed last year’s Most Innovative award for their educational RPG, Speechbound. This game is self-described as a “language learning RPG.” It incorporates all the mechanics of an RPG while combining them with a learning platform that encourages language acquisition in a way that feels engaging. Numerous language applications exist, but despite their presentations, they often come off as tedious, stripping the joy and enthusiasm out of the language learning process. What Moon

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Crunchyroll to Feature Debuts and Notable Guests at Anime Expo 2025
Crunchyroll to Feature Debuts and Notable Guests at Anime Expo 2025
6:03 pm

Crunchyroll is preparing for a thrilling Anime Expo 2025, delivering numerous anime debuts and announcements. Taking place from July 3rd to July 6th at the Los Angeles Convention Center, this event is essential for anime fans. Crunchyroll will present highly anticipated titles such as “Let’s Play,” “Gachiakuta,” and “Kaiju No. 8.” Participants can stop by Crunchyroll’s booth (#2526) and the Crunchyroll Stage located at the JW Marriott for exclusive content.

New titles making their debut include “Let’s Play,” based on a gaming-themed webcomic, and “Otherworldly Munchkin: Let’s Speedrun the Dungeon with Only 1 HP!,” a comedic isekai adventure. Popular series like “The Rising of the Shield Hero,” “Frieren: Beyond the Journey,” “The Apothecary Diaries,” “Dr. Stone,” “My Dress-Up Darling,” and “Toilet-Bound Hanako-kun” will also be highlighted.

“Let’s Play” centers on Samara “Sam” Young, a game developer whose life changes when a prominent streamer critiques her game. This romantic comedy series delves into themes of gaming culture, memes, and social anxiety. “Otherworldly Munchkin” presents a fantasy journey where Yukito Kirihara sets off on a mission with only 1 HP to rescue his sister.

Attendees of Anime Expo can also anticipate the premieres of “Clevatess” and “Onmyo Kaiten Re:Birth Verse.” “Clevatess” revolves around a Demon King, whereas “Onmyo Kaiten Re:Birth Verse” marks david production’s debut original anime series.

Fans will be able to engage with voice actors and production crew, including Yuki Aoi and Seto Asami from “The Apothecary Diaries,” along with Megumi Ogata from “Toilet-Bound Hanako-kun.”

At booth #2526, Crunchyroll will provide immersive experiences, featuring “Demon Slayer: Kimetsu no Yaiba Infinity Castle” and “Gachiakuta.” The Crunchyroll Store at booth #2135 will offer exclusive merchandise, such as a “Kaiju No. 8” Youtooz Vinyl Figure and apparel from series like “Shangri-La Frontier” and “Jujutsu Kaisen.”

For those who cannot attend, Crunchyroll will broadcast highlights across their social media channels.

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Preview of Directive 8020: The Most Brutal Entry in The Dark Pictures Franchise
Preview of Directive 8020: The Most Brutal Entry in The Dark Pictures Franchise
9:33 am

At this year’s Summer Game Fest, CGM finally engaged directly with Supermassive’s upcoming installment in *The Dark Pictures Anthology*, *Directive 8020*, and after spending time with it, this could be the game where the series truly finds its stride after a misstep with *[The Devil In Me](https://www.cgmagonline.com/review/game/dark-the-devil-in-me-pc-review/)*.

First hinted at the conclusion of *The Devil In Me* way back in 2022, *Directive 8020* has been developing quietly for three years, and that additional time in the oven appears to be paying dividends. In simple terms: this is the most refined, bold, and genuinely unsettling installment in the anthology thus far. Whether it can maintain that momentum when the complete game releases on October 2, 2025, remains to be confirmed, but for now, the indicators are encouraging.

The segment we experienced highlighted two facets of *Directive 8020*’s *The Dark Pictures* dynamic. Initially, there was a stealth-oriented segment that pleasantly surprised me. The tension of navigating through a forsaken ship, attempting to evade a shape-shifting alien mimic, felt tight and focused, as if Supermassive Games had finally mastered blending actual gameplay with their signature cinematic choices. Each step carried weight, and every decision to advance or hold your ground until the massive figure moved on felt significant. It was the most “game-like” moment I’ve encountered in a *The Dark Pictures* title, and I say this with admiration.

The latter portion returned to the familiar choice-driven drama that defines or destroys these games. This time, we confronted a intensely tense situation: deliberating whether the ship’s captain was losing his connection to reality… or if he was already the mimic. His violent outbursts, his paranoia, the way the crew regarded him, each hint felt charged.

### “Directive 8020 may provide not just a story worth experiencing, but also a game worth playing.”

What made it even more thrilling was the developers’ assurance that this moment can shift differently with each playthrough; sometimes the captain is merely a paranoid individual succumbing to pressure, other times he truly is the beast in disguise. It’s the kind of branching uncertainty that Dark Pictures has consistently pursued, but this time, it felt more focused, more intentional. Like they might genuinely succeed in ensuring every choice counts.

If there’s one takeaway from the *Directive 8020* demo, it’s that Supermassive seems to finally be linking its ambitious narrative aspirations to gameplay that feels enjoyable to navigate. The atmosphere radiated dread, the tension felt justified, and the stakes associated with our choices were the most acute they’ve ever been in the series.

After going hands-on, speaking with Dan McDonald showcased the team’s enthusiasm to continue their journey and refine it as they proceed. *Directive 8020* might offer not only a story worth exploring but also a game worth engaging with. October 2nd can’t arrive soon enough.

**How has it felt for the team returning to the Dark Pictures Anthology?**

**Dan McDonald, Executive Producer:** We’ve been developing this since prior to *The Devil and Me*’s launch. When we began with *Man and Madan*, we envisioned what the first four games would be. We actually had a solid idea of what the next four would entail as well. Some of that has evolved over time as we gained additional insights. We were familiar with certain core concepts, so we’ve been engaged with it for quite a long while. But it’s gratifying to finally be able to showcase it.

**It genuinely seems like you’ve been fine-tuning the gameplay experience throughout the series, and it appears that *Directive 8020* is the significant one, this is it. There are more player-controlled gameplay elements, and it feels like a culmination of everything thus far.**

**Dan McDonald:** After each game release, we conduct a significant amount of user testing. We compile all the reviews and attempt to understand what resonates with people and what doesn’t. We also incorporate our own feedback to enhance the forthcoming titles. There’s a limit to what can be achieved with an annual release.

### “We’ve been working on this since before The Devil and Me launched.”

**Dan McDonald:** We’ve maintained this approach with every game. This helps us introduce different mechanics, such as with Little Hope, one of the major changes we discovered through feedback was implementing the full 3D camera. It marked a substantial shift for us. We incorporated many more exploration mechanics.

**Each game in the Dark Pictures Anth…**

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Developing a Rogue Factor Original Game: Hell Is Us
Developing a Rogue Factor Original Game: Hell Is Us
1:13 am

From the studio behind the Warhammer titles, Mordheim: City of the Damned, and Necromunda: Underhive Wars, comes a fresh project developed internally with Nacon handling the publishing. The game studio Rogue Factor, based in Montréal, Canada, is finally poised to create an original IP game: Hell Is Us. This forthcoming third-person action-adventure video game is scheduled for release on September 4th, 2025, across PC, PlayStation 5, and Xbox Series X|S.

As the release date approaches in fall 2025, CGMagazine engaged with members of the Rogue Factor team to gain deeper understanding of the studio and the creation of Hell Is Us. Creative director and art director Jonathan Jacques Belletête, founder and head of Rogue Factor Yves Bordeleau, and audio director Antoine Vachon discussed facets such as the audio design, visuals, combat, inspirations, and overall atmosphere of the game.

This marks Rogue Factor’s first original IP game, yet the team boasts significant experience. What characterizes Rogue Factor’s culture and community-building—what is that unique element?

Yves Bordeleau: Excellent question. The key aspect is our long history together. When I founded the studio, we were a very small team. Several individuals here are people I’ve known and collaborated with for the past 20 years. It feels very family-like. We’re a small family that began by developing Warhammer games.

Then Jon [Jonathan Jacques Belletête] reached out, and we were like—

Jonathan Jacques Belletête: I said, ‘Hey there! I’m done with [AAA] games.’

(Everyone laughs)

Yves Bordeleau: [That’s when I replied], ‘Let’s do it.’ Jon brought a wealth of the AAA experience, along with the high-level principles necessary for crafting quality titles. I contributed the scrappy, resilient indie mentality. We essentially formed Voltron together. (Everyone bursts into laughter).

Jonathan introduced some of his team from Deus Ex: Human Revolution, and I brought my entire crew. That guy (gestures to Antoine Vachon) was employed by a buddy of mine, and after sharing a beer together, I managed to persuade him to join us.

Antoine Vachon: My background is more indie. What I can say about Rogue Factor is that we’re [situated right between indie and large studio]. We’ve retained the creative freedom of an indie team, despite our scale.

Yves Bordeleau: We have about 62 members on board, with 55 developers contributing to [Hell Is Us]. Everyone here is a seasoned [developer] with a wealth of experience.

Jonathan Jacques Belletête: [Hell Is Us] sits within the AA range. It wasn’t prohibitively expensive, but it wasn’t inexpensive, either. It looks more costly than it is. This is due to our multi-talented team and the abundance of experience we have.

In my honest opinion, [Hell Is Us] is nearly a flawless game, acknowledging that no game is truly perfect. Resident Evil 4 on GameCube had lengthy and tedious segments in the castle, and BioShock’s shooting mechanics don’t compare to Call of Duty. Aesthetically, [Hell Is Us] isn’t perfect. However, when considering its pricing, [everything fits].

Yves Bordeleau: Having everything produced in-house is a major advantage. Instead of being a colossal, cumbersome vessel, we operate like a swift speedboat. We can quickly adapt and execute iterative changes, which significantly benefits us. That’s the enchantment and fortune of [Rogue Factor].

Jonathan Jacques Belletête: Indeed, fortune. We’re fortunate to have built what we have. We’re genuinely pleased with it!

Yves Bordeleau: A crucial moment for us was when we were acquired by Nacon; that’s when we realized we might have the chance to develop our first original IP. Having talented individuals like Jonathan and the experienced personnel from [entities such as] Eidos-Montréal and Warner Bros. [Games Montréal] greatly enhanced our creative process.

Hell Is Us unveiled its initial teaser trailer in 2022, coinciding with the full reveal of Unreal Engine 5. Knowing Hell Is Us utilizes Unreal Engine 5, how did that influence its development?

Yves Bordeleau: We have a great rapport with the folks at Epic Games. We’ve collaborated with them previously. The tools and innovations introduced with Unreal Engine 5 significantly aided

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Game Con Canada Unveils First Studio Showcase Highlighting Devolver, Bloober Team, and More
Game Con Canada Unveils First Studio Showcase Highlighting Devolver, Bloober Team, and More
4:53 pm

Taking a quick look at future endeavors, Game Con Canada hosted its inaugural GCC Studio Showcase featuring Devolver Digital, Bloober Team, and several others.

Returning for its third iteration, Game Con Canada takes place from June 13 to 15, offering a venue for gamers to engage in video and board games, cosplay, participate in workshops, and meet special guests. On the first day of the expo, with CGMagazine’s Dayna Eileen as part of the panel, Game Con Canada hosted its first annual GCC Studio Showcase, providing an exclusive preview and highlights of titles from Focus Entertainment, tinyBuild, Devolver Digital, and Bloober Team.

The initial GCC Studio Showcase was held on the Intel Gaming Mega Stage, showcasing forthcoming titles from four prestigious studios, alongside Hollywood celebrities, influencers, and developers. For those who couldn’t attend or prefer a summary, here is a list of studios that took part in the Game Con Canada Studio Showcase to unveil their games:

tinyBuild

Beginning the GCC Studio Showcase, tinyBuild revealed two forthcoming games. The first was Sand, an open-world PvPvE extraction shooter created by Hologryph and Towerhaus and published by tinyBuild. Set in 1910 after the Austro-Hungarian Empire’s colonization of space, players navigate the perilous planet Sophie on massive walkers known as Tramplers. To thrive, players must enhance and upgrade their Tramplers, combat other players and creatures, and explore to collect essential resources. Sand is set to launch in 2025, with a wishlist currently available on Steam.

The second title introduced was Kingmakers, crafted by Redemption Road Games and published by tinyBuild. As elite agents, players go back to 15th-century England to alter history and avert a future apocalypse — either solo or with up to three friends. Carrying the fate of the world, players wield a range of military weapons and vehicles to confront AI-led medieval forces while devising strategies against varying unit types. Kingmakers Early Access launches on Steam on Oct. 8, 2025.

Focus Entertainment

Created by Hutihut Games and published by Focus Entertainment, Void Crew is a co-op roguelite game set aboard a spaceship. Played solo or with up to six friends, participants adopt different roles on a customizable spaceship, complete missions, and fend off hostile aliens and space pirates that test your untrained crew’s limits. In addition to facing threats, players can invest time in upgrading their ship and personalizing their characters. Scheduled for release on Steam in November 2024, Focus Entertainment attended the GCC Studio Showcase to promote the game and host a Void Crew giveaway.

Devolver Digital

Crafted by Pigeons at Play and published by Devolver Digital, the publishing team presented a co-op first-person shooter, Mycopunk. Joining the game solo or with friends, players become part of the Atlas Hazard Crew, a team of robots tasked with eradicating fungal infections from the galaxy. During their mission, players can select and enhance various weapons, create distinctive builds, and relax in an orbital dropship brimming with toys and games. Mycopunk is on its way soon, with a demo currently available on Steam.

Bloober Team

From the creators of Silent Hill 2 (2024), Bloober Team has unveiled insights into their upcoming third-person sci-fi survival horror title, Cronos: A New Dawn. Set in a post-apocalyptic world, players embark on a mission to salvage the future by protecting the past, seeking and gathering the essence of those lost during the apocalypse. Although challenges abound, players must manage resources, explore the New Dawn area, battle creatures, and confront the hauntings of essences trapped within their suit. Cronos: A New Dawn is set to launch in fall 2025 on Steam, Xbox Series X|S, and PS5.

From June 12 – 16, 2025, Game Con Canada Powered by TELUS will feature a Steam page throughout the expo, highlighting games showcased at the GCC Studio Showcase. In addition to the titles mentioned, the store page has spotlighted RoadCraft, Warhammer 40,000: Space Marine, Teenage Mutant Ninja Turtles: Splintered Fate – Casey Jones & the Junkyard Jam DLC, and many others.

That sums up every game showcased at the GCC Studio Showcase from the studios that participated in the event. Gamers can check out the Game Con Canada website for more information about the expo and look forward to next year if they couldn’t make it this year.

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GameStop CEO Redirects Attention to Trading Card Games and Bitcoin Following 20% Drop in Stock
GameStop CEO Redirects Attention to Trading Card Games and Bitcoin Following 20% Drop in Stock
8:33 am

In an unexpected strategic change, GameStop CEO Ryan Cohen revealed that the company will shift its focus towards trading cards instead of video games, following the announcement of their Q1 2025 financial results. This choice arises as trading card sales have skyrocketed, representing 29% of the company’s total sales, eclipsing video game sales. GameStop has been improving its trading card offerings, such as in-store card grading by PSA and online sales of graded cards.

Moreover, GameStop revealed a substantial investment in cryptocurrency, acquiring 4,710 Bitcoin from May 3 to June 10, 2025, amounting to nearly $500 million. This action occurs amidst Bitcoin’s fluctuating market, where prices varied between $102,000 and $112,000 in May 2025.

The financial report also pointed out a 23% decline in GameStop’s stock since June 9, partially due to issues during the launch of the Nintendo Switch 2, where customers reported damage caused by receipts being stapled to the console’s packaging.

GameStop’s quarterly earnings report can be found on their official website, although the company has not yet addressed the Nintendo Switch 2 concerns or their departure from video games.

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Sony Responds to Issues, Gains Insights from Concord Encounter, and Pledges to 2026 Release
Sony Responds to Issues, Gains Insights from Concord Encounter, and Pledges to 2026 Release
12:03 am

Sony issued a statement today reaffirming its dedication to live service games, despite challenges like the setback of “Concord.” The company has announced a release date for “Marathon” by March 2026. Over the last four years, Sony had promised to deliver 12 new live service games by 2026, but numerous projects have encountered cancellations or delays. “Concord,” created by Firewalk Studios, was a significant flop, with a reported budget of $400 million and only 25,000 units sold before it was removed from the marketplace.

Fans are worried about the impending live service shooter “Marathon” by Bungie. PlayStation Studios CEO Hermen Hulst addressed these worries during a business call, asserting that live service continues to be a vital opportunity for Sony, despite mixed feedback regarding “Marathon.” Hulst recognized the competitive market difficulties encountered by “Concord” and highlighted that Sony has examined its processes to prevent repeating previous errors.

“Marathon” has also been embroiled in controversy over allegations of utilizing stolen art assets. Game Director Joe Ziegler and Art Director Joe Cross acknowledged the problem and offered apologies during a livestream, vowing to conduct a comprehensive review of their assets to guarantee originality.

Hulst concluded by sharing enthusiasm for “Marathon’s” upcoming release, confirming it will debut by the end of March 2026.

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Warhammer 40K: Space Marine – Master Crafted Edition Receives Backlash from Fans Due to Game Problems
Warhammer 40K: Space Marine – Master Crafted Edition Receives Backlash from Fans Due to Game Problems
3:43 pm

**Warhammer 40K: Space Marine – Master Crafted Edition Encounters Backlash Amidst Mixed Feedback**

The gaming community is buzzing with the recent launch of the revamped version of the original *Warhammer 40K: Space Marine*, dubbed *Master Crafted Edition*. While some enthusiasts were eager to revisit Captain Titus’ adventure on contemporary platforms, the release has faced considerable criticism and controversy.

**Community Reactions and Critiques**

Following its debut on June 10, *Master Crafted Edition* swiftly became a contentious subject among fans, especially on sites like Reddit and Steam. A Reddit discussion titled “*Warhammer 40,000: Space Marine Master Crafted Edition* is a disaster” underscores the discontent among gamers. Numerous fans have described the launch as a “cash grab,” linking it to the success of *Space Marine 2*. The remaster has encountered severe bugs that hinder gameplay, prompting some to claim that the 2021 *Anniversary Edition* delivers a superior experience.

On Steam, the game has a “mostly negative” rating, with many users recommending the *Anniversary Edition* instead. The difference in pricing has also sparked debate, with the *Anniversary Edition* available for $7 in the past, whereas the *Master Crafted Edition* is set at $39.99.

**Platform-Specific Opinions**

Interestingly, the feedback on Xbox has been more favorable. Certain players have praised the remaster, reminiscing about the nostalgic Xbox 360 gameplay. The availability of the *Master Crafted Edition* in the Xbox Game Pass has likely fostered this positive perception, as subscribers can enjoy the game at no extra expense. This is in contrast to other platforms, where players are required to pay the full retail price.

**Awaiting an Official Statement**

As discussions persist, SEGA and Relic Entertainment have yet to respond to the backlash. Fans are keen to learn if any updates or patches will be issued to tackle the issues highlighted by the community.

In summary, although the *Master Crafted Edition* has garnered some appreciation among Xbox users, the larger gaming community remains split. The ongoing conversations emphasize the difficulties of remastering cherished titles and the need to fulfill fan expectations.

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