
**Who Mods the Mods? An Insight into Fallout: London’s Modding Scene**
In 2024, the developers of Fallout: London, Team FOLON, launched a total conversion mod for Fallout 4, aiming to immerse players in a post-apocalyptic version of England’s capital. While the project has received praise for its ambition and the foundation it provides, progress on substantial new quests or world expansions has been slower than expected. Team FOLON initially hoped a vibrant modding community would flourish, but this has not materialized to the extent envisioned.
Project lead Dean ‘Prilladog’ Carter has acknowledged the challenges faced in expanding the mod’s content beyond what the team could provide. In recent interviews, he noted that while there are unimplemented quests they would love to see explored by other modders, the reality has been a lack of significant contributions from the community. “There are definitely some cut quests which are not planned in any of the DLCs that could have been implemented,” Carter stated. This openness to collaboration underlines a core philosophy of Team FOLON: they are modders at heart, always willing to support fellow creators interested in adding to the mod.
Despite their encouragement, the actual influx of modders looking to create new quests or adventures has been disappointingly minimal. The existing Nexus Mods page for Fallout: London lists over 600 mods, primarily consisting of minor tweaks or slight enhancements, such as new player homes. A few creators, such as WitherAwayyy, have produced mods that expand the world. However, these instances remain exceptions rather than the norm.
Carter expressed that while many are contemplating adding to the mod, there are no definitive announcements regarding new worlds or questlines currently in development. He speculated that many potential modders might be content with the current ‘vanilla’ experience provided by Fallout: London. This scenario is particularly intriguing given the expansive modding opportunities the mod structure provides.
The complexities of modding a large scale project layered over another game pose unique challenges. “Given the nature of how large we built an entire game on top of another game, it’s not the easiest to mod, and there are stability issues that come from this,” Carter elaborated. Additionally, the age of Fallout 4 itself may deter potential modders, many of whom have likely moved on to newer engines and titles.
Looking ahead, while the vibrant modding scene expected for Fallout: London has yet to take flight, Team FOLON is still committed to delivering further content themselves. Upcoming free DLC, such as “Last Orders,” aims to enhance the player experience before more elaborate storylines, akin to a Yes Man-themed questline in the anticipated Wildcard DLC, are introduced.
In conclusion, while the hopes for a bustling modding community surrounding Fallout: London have not yet materialized, Team FOLON continues to encourage and assist aspiring modders. The mix of technical challenges and the age of the base game has created a landscape that may not support the explosive creative contributions seen in other modern entries of the franchise. Nonetheless, the promise of future official content continues to keep the community engaged and hopeful for enhancements to this ambitious mod.