Final Fantasy VII Remake Director Talks About Cloud’s Hair Texture on Switch 2

Final Fantasy VII Remake Director Talks About Cloud's Hair Texture on Switch 2


**Final Fantasy VII Remake Intergrade on Nintendo Switch 2: The Hair Controversy Clarified**

Last month, Square Enix released *Final Fantasy VII Remake Intergrade* for the Nintendo Switch 2, representing a notable expansion of the platform’s RPG offerings. First launched in 2020, this cherished game garnered favorable reviews concerning its clarity and performance on the new console. However, one visual aspect that sparked some dissatisfaction amongst players was the depiction of Cloud Strife’s famous hair, which occasionally seemed fuzzy or pixelated.

In an in-depth interview with *Automaton*, Naoki Hamaguchi, the director of *Final Fantasy VII Remake Intergrade*, responded to the issues surrounding Cloud’s hair. Rather than merely explaining the constraints of the Switch 2 in relation to more powerful gaming consoles, he explored the technicalities behind the rendering process utilized in the game.

### The Technical Analysis of Hair Rendering

Hamaguchi specified that the game utilizes a method called Temporal Anti-Aliasing (TAA). This technique aids in smoothing out jagged edges by leveraging information from past frames to improve image quality. However, hair, due to its delicate and complex nature, presents a distinct challenge. The game employs a specialized approach that alternates between rendering hair and not rendering it on a frame-by-frame basis. This integration with TAA aims to achieve a fluid appearance for fine hair strands.

When the Nintendo Switch 2 is in portable mode, it encounters further performance limitations. As a result, the game must reduce its internal resolution to sustain a stable frame rate, which complicates TAA’s capacity to maintain a consistent image. This leads to the grainy and pixelated look of Cloud’s hair, which can vary in quality depending on the particular scene being rendered.

### Future Projections: Rebirth and Beyond

As enthusiasts anticipate the forthcoming Switch 2 version of *Final Fantasy VII Rebirth*, scheduled for release in June 2024, Hamaguchi noted that players might face similar challenges with Cloud’s hair. He remarked that the internal resolution would have to be modified during resource-intensive scenes, amplifying the difficulties with hair rendering technologies that are not yet fully aligned with the dynamic resolution adaptations applied in the game.

Despite these visual trade-offs, Hamaguchi stressed the significance of delivering a satisfying portable gaming experience. He recognized that the limitations present in mobile devices necessitate compromises in visual fidelity, although he conveyed a dedication to continually refining the game to enhance performance whenever feasible.

### Conclusion

Hamaguchi’s eagerness to investigate the nuances of hair rendering technologies rather than resorting to standard answers reflects a comprehensive grasp of game design complexities. While the slight blurriness of Cloud’s hair may not resonate with all players, the overall quality and execution of *Final Fantasy VII Remake* on the Switch 2 is a testament to the relentless efforts of the development team. For many, the opportunity to enjoy such a lavish RPG on-the-go outweighs the visual flaws that accompany it.