“Colony Simulation Game Going Medieval Set for 1.0 Release in March Following 16 Major Updates”

"Colony Simulation Game Going Medieval Set for 1.0 Release in March Following 16 Major Updates"


### Going Medieval: A Colony Sim and City Builder Set to Launch

**Going Medieval**, a colony simulation and city-building game developed by Foxy Voxel, is set to leave early access on March 12th, marking its official launch. Upon release, it will likely be retitled **Gone Medieval**, a light-hearted nod that embodies the humor surrounding the game.

Since its early access debut in winter 2021, **Going Medieval** has seen numerous updates that enrich its gameplay. Described by Sin from Rock Paper Shotgun as “a buildier, friendlier Rimworld spinoff,” the game introduces players to a range of features that deepen the medieval experience. Notably, updates have included elements such as fire, water mechanics, siege weapons, and an intricate trading system.

The 1.0 launch promises a comprehensive endgame, significant improvements, new content, and a plethora of achievements. As stated by the developers on Steam, the launch will enhance player engagement and add to the game’s overall richness.

For those intrigued by the game but hesitant about its complexity, Foxy Voxel has released **a new demo** that effectively showcases the first few hours of gameplay. This demo is designed to help potential players assess whether the game suits their preferences.

Going Medieval has garnered positive attention not only from critics but also from players who appreciate its construction elements. Nate from Rock Paper Shotgun highlighted the opportunity to build intricate structures, comparing the game to **RimWorld** while emphasizing the unique medieval themes. This includes crafting elaborate buildings with thatched roofs and stone keeps, which enhances the creativity aspect for players.

One of the standout features of the game is its research system, where players must write and keep books in a library. If these books are lost, they need to be replaced, adding a layer of strategy and realism to the game. This kind of detail enriches the gameplay experience and underscores the meticulous nature of managing a medieval settlement.

For more information and to explore the game’s features, players can visit its pages on [GOG](https://www.gog.com/en/game/going_medieval) or [Steam](https://store.steampowered.com/app/1029780/Going_Medieval/). As the launch of **Going Medieval** approaches, it is poised to offer an engaging blend of management, creativity, and medieval adventure for both new and seasoned players alike.