“Going Medieval Reaches 1.0 After Nearly Five Years in Early Access”

"Going Medieval Reaches 1.0 After Nearly Five Years in Early Access"

### Going Medieval 1.0 Launch: A Step Into the Past with New Features

The anticipated moment has arrived for fans of colony simulation games: the full release of **Going Medieval**, a title reminiscent of **Rimworld**, which combines intricate city-building elements with the challenges of survival in a medieval setting. After five years in early access, the 1.0 version introduces a wealth of features and enhancements that elevate the gameplay experience.

#### Global Stats and Grand Objects

A notable introduction in this update is the concept of **global stats** and **grand objects**. Grand objects essentially serve as game completions or end goals that players can aim for. Once you select a grand objective, you’re committed to that specific challenge. This feature replaces the traditional influence mechanics with global stats represented by counters that change based on player actions. Interestingly, these stats remain hidden until players reach certain thresholds, enhancing the element of surprise. There are six stats, including a secret one—adding more intrigue to gameplay.

Upon maximizing a stat, players can choose a grand objective, which could range from religious quests to academic-themed goals, with yet another secret objective waiting to be discovered. Completing these quests signifies the end of the game, allowing for replayability as players can return for new challenges.

#### Revamped Tutorial and Accessibility Features

For newcomers, the updated tutorial addresses potential intimidation by simplifying the onboarding process. The tutorial has undergone a significant revamp to make it more accessible, ensuring that players can quickly grasp the gameplay mechanics. Alongside the tutorial, the update introduces new starting conditions that allow players to customize their difficulty levels more granularly. This flexibility ensures that both casual players and hardcore enthusiasts can find their preferred gameplay experience.

#### More Updates Await

While the aforementioned features stand out, they are merely the beginning of what the 1.0 version has to offer. For those eager to explore in-depth improvements and new content, a detailed overview is available in a recent post on Steam.

#### Launch Promotion

**Going Medieval** is currently available for purchase on **Steam** with a launch discount that runs through the end of the month. This combination of enhanced features, a revamped tutorial, and the opportunity to engage with a medieval-themed simulation makes the game an exciting prospect for both existing fans and new players alike.

In summary, the full launch of **Going Medieval** represents a significant milestone, providing an enriched gaming experience featuring engaging objectives, improved accessibility, and much more to discover. Ready your resources and prepare to build—your medieval adventure awaits!