Vampire Survivors Studio Declares the Development of More Than 15 Future Projects

Vampire Survivors Studio Declares the Development of More Than 15 Future Projects

# Poncle’s Bold Growth Strategies Following Vampire Survivors

Poncle, the creator of the popular game Vampire Survivors, is leveraging its success with intentions to broaden its studios internationally and initiate various projects across different gaming genres. With over 25 million players enjoying the game, the studio seeks to harness this momentum to produce new games, DLCs, and improve its development resources.

## Strategy for Diverse Projects

In an interview with *Game Business*, Poncle’s chief strategy officer, Matteo Sapio, outlined the studio’s plan to undertake 15 active projects, which include spin-offs, new intellectual properties, and partnerships with other franchises. A notable instance of this strategy is Vampire Crawlers, a recently released spin-off that has gained traction on consoles and PC.

Sapio highlighted the studio’s ambition to delve into a variety of genres utilizing the Vampire Survivors IP, characterizing the endeavor as an experimentation to align with their players’ tastes and inclinations. While recognizing their challenges in certain genres, such as card games, they aim to develop titles that embody their fervor as gamers.

## Partnerships and the Vampire Survivor Engine

Poncle is also receptive to collaborations with other studios, as demonstrated by the creation of Warhammer Survivors. This game will respect the distinct lore and narratives from the Warhammer 40k universe while preserving core mechanics akin to Vampire Survivors. Rather than grappling with IP intricacies, Poncle has constructed the “Vampire Survivor Engine,” a framework that allows partner studios to develop their Survivors games, ensuring a consistent quality in line with the original title.

## Growth in New Regions

To realize their ambitious objectives, Poncle is also establishing additional studios in Japan and Italy. The appeal from Japanese companies and the unique talent found in Japan were pivotal factors in making this choice. According to Sapio, having a local presence enables Poncle to engage more effectively with Japanese companies and tap into creative concepts from the region.

The company aims to uphold its indie spirit by operating small teams of five to 15 members, promoting a collaborative and close-knit workplace atmosphere while managing costs efficiently.

## Emphasis on Risk Management

Although the pursuit of multiple projects may seem perilous, Sapio reassured stakeholders that they are ready to handle potential setbacks. By diversifying their portfolio, the company seeks to achieve a balance where the success of one project could compensate for the failures of another.

Even though they have paused their plans for third-party publishing to concentrate on internal projects, Poncle remains devoted to nurturing community support for indie games and intends to resume publishing in the future.

## Conclusion

Poncle’s ambitious expansion strategies following Vampire Survivors highlight their dedication to not only maintaining their success but also broadening their creative scope. Balancing various projects with smaller, targeted teams could help preserve the studio’s indie charm while navigating new gaming territories. As they embark on this adventurous journey, the gaming community will be closely observing how these plans unfold.