**Thick as Thieves: A New Direction for Otherside Entertainment’s Stealth Game**
Otherside Entertainment has unveiled launch pricing details for their upcoming game, *Thick as Thieves*, which is set to release on May 20th. Originally conceived as a PvPvE experience, the game has transitioned to a more traditional format, focusing on single-player and cooperative gameplay.
At launch, *Thick as Thieves* will feature a total of 16 missions and six unlockable gear pieces across two maps. Players can expect to engage in “at least” four hours of stealthy gameplay, drawing inspiration from classic titles like the *Thief* series. The game will be available at a budget-friendly price of $4.99 in USD, EUR, and GBP, making it accessible to a wider audience.
Founded by former Looking Glass developers Paul Neurath and Warren Spector, Otherside promises that this initial campaign is only the beginning. The studio has indicated an interest in expanding the game’s universe and narrative through future content. Although the specifics about potential expansions are yet to be disclosed, it is anticipated that additional content may come at an added cost, considering the low launch price.
The original vision for *Thick as Thieves* involved a more competitive gameplay style, where players executed heists while undermining each other with special abilities reminiscent of those seen in the *Dishonored* series. Players could even leave cheeky messages for their opponents upon completing a heist. However, after observing initial feedback and development challenges, the team opted for a more straightforward approach with an emphasis on single-player and co-op gameplay.
While some critics argue that this shift makes the game less exciting, it may also simplify development and better cater to fans of the stealth genre who prefer a solo experience. Otherside’s past experiences, particularly with the problematic launch of *Underworld: Ascendant*, highlight the importance of a clear vision and manageable project scope.
With hopes of delivering a compact, engaging stealth experience akin to *Metal Gear Solid: Ground Zeroes*, *Thick as Thieves* aims to blend retro gaming influences with modern expectations. The development team is keen to learn from their past encounters and engage players in a manner that allows for meaningful game evolution over time.
For those eager to see the gameplay mechanics in action, a new trailer is available, showcasing what players can expect as they navigate their missions. As the release date approaches, anticipation builds for what Otherside Entertainment has crafted, hoping to capture the charm and excitement of stealth gaming.