
## Double Fine Developers Create Union: A New Era in Game Industry Labor Organizing
Developers at Double Fine Productions, a prominent game studio acknowledged for its impactful contributions to the gaming sphere with titles such as *Psychonauts* and more recently, the pottery battle game *Kiln*, have made a noteworthy advancement towards enhancing workplace conditions by establishing a union. This action was formally disclosed through a petition submitted to the National Labor Relations Board (NLRB) on May 7, requesting representation for 42 full-time and part-time employees. Their goal is to arrange an election in conjunction with a request for voluntary recognition from Microsoft, the parent company since its takeover in 2018.
The union initiative has attracted attention and backing from the Communications Workers of America (CWA), which is advocating for the Double Fine workforce. In their statement, CWA underlined that the employees are dedicated to reinforcing the studio’s commitments to creative excellence, diversity, inclusion, and overall employee quality of life. They expressed gratitude for Microsoft’s neutral position regarding this process, indicating that the company has agreed not to interfere with the employees’ rights to organize.
### Context of Union Establishment in the Gaming Industry
Recent years have witnessed a rise in labor organization efforts within the U.S. gaming sector, particularly gaining traction following the emergence of workplace issues at Activision Blizzard in 2021. Microsoft’s acquisition of Activision Blizzard was crucial to this movement, establishing a neutrality agreement between Microsoft and the CWA, which aided labor organizing efforts. This agreement has resulted in the formation of unions across various teams, including groups within Blizzard, ZeniMax Online, Bethesda Game Studios, and most recently unionized id Software.
Double Fine’s unionization signifies a substantial extension of this movement, as it branches out into Microsoft’s gaming division and its standalone studios. Unlike teams that were integrated into the Xbox family via major acquisitions, Double Fine, along with other studios like Undead Labs, became part of Microsoft through individual purchases of independent developers. Presently, the unionization trend has yet to reach Microsoft’s owned teams that were developed in-house, such as The Coalition and 343 Industries (Halo Studios).
### A New Leadership Landscape
This union formation occurs under the leadership of Asha Sharma, the new CEO of Xbox. Double Fine becomes the first studio to unionize during her tenure, highlighting the company’s approach to unionization moving forward. The CWA is eager to renew its labor neutrality agreement, which is set to expire in 2025. The upcoming actions of Double Fine will test whether Sharma maintains the more union-friendly approach displayed by her predecessor, Phil Spencer.
The petition for union representation was notably filed soon after the launch of *Kiln*, which has received a mixed reception regarding its popularity on platforms like Steam. However, it might have performed better on Microsoft’s Game Pass. Concerns have been raised about potential restructuring within Microsoft’s gaming division, prompting speculation about Double Fine’s future within the gaming portfolio. In February, Chief Content Officer Matt Booty reassured stakeholders that Double Fine continues to be a vital component of Xbox’s diverse gaming ecosystem, which encompasses everything from smaller indie titles to blockbuster franchises.
### Conclusion
The establishment of a union at Double Fine Productions is a milestone for the studio and the larger gaming industry, underscoring shifting dynamics in labor relations amidst a transforming corporate landscape. With support not only from the CWA but also a favorable commitment from Microsoft, the outcome of this union initiative will be closely monitored as it may set a precedent for workers’ rights and representation within the swiftly evolving video game sector.