**Total War: Redwall – An Evolving Pitch for a Strategy Game Inspired by Brian Jacques’ World**
Total War: Redwall is not an official addition to the Total War franchise, nor is it a mod similar to Mossflower TW. Instead, it is a creative idea proposed by Reddit user BuildingAirships, part of a vast array of concepts circulating on the internet. The latest developments center around a unique cooking and feasting system that incorporates recipes drawn from the beloved Redwall series by Brian Jacques.
The project has attracted attention due to its imaginative approach, particularly with the notion that a dish like Deeper ‘n Ever Turnip ‘n Tater ‘n Beetroot Pie could enhance a unit’s max health, armor, and charge defense for a limited duration. Such innovative ideas highlight the potential to create a game that blends strategic warfare with the rich culinary traditions presented in the Redwall novels.
BuildingAirships’ pitch began a few months ago, featuring a comprehensive pitch deck decorated with classic Redwall covers and illustrations from The Great Redwall Feast and The Redwall Cookbook. The vision includes a structure where various species from the Redwall universe serve as factions within the game, each endowed with unique abilities tied to their environments. For example, the use of pikes for blocking river crossings or mole sappers constructing underground fortifications reflects the lore and characteristics of these species.
The proposal also suggests incorporating role-playing elements, with influences from Heroes of Might and Magic. Players would engage in quests involving riddles and prophecies, while hero characters, like Mariel Gullwhacker, could be central to the gameplay. Mariel is celebrated for her resourcefulness in overcoming adversaries, and her character could provide unique gameplay mechanics that celebrate her legacy.
The cooking aspect of the pitch reimagines traditional Redwall recipes as strategic resources, enhancing gameplay depth. Victory could depend on managing trade in various foraged goods, including roots, greens, grains, fruits, nuts, and wild meats, while also considering seasonal changes. By recreating specific dishes, players could prepare faction-specific feasts, such as The Long Patrol’s Hero’s Repast, adding another layer of strategy and engagement to the game’s mechanics.
While Redwall-themed video games have been released in the past, none have yet achieved critical acclaim. In the meantime, fans looking for a taste of the Redwall universe might enjoy games that offer a similar aesthetic or experience, such as Ghost of a Tale, albeit with more influences from The Secret of NIMH.
Total War: Redwall stands as a testament to the creativity within the gaming community. If it were to gain traction, it could offer a fresh and engaging way to experience the rich storytelling and themes of camaraderie, feasting, and adventure beloved in Brian Jacques’ works, melding the lore with strategic gameplay in a way that’s never been seen before.