Minecraft Unveils Sitting Functionality After 17 Years

Minecraft Unveils Sitting Functionality After 17 Years

You may want to get comfortable for this. Approximately 17 years after its debut, Minecraft is finally introducing a place for tired explorers to rest their weary bottoms: cushions are now included as part of the survival phenomenon’s newest preview build, with a complete launch anticipated for later this year.

Obviously, Minecraft hasn’t completely lacked spaces for players to unwind and recline prior to this – beds were introduced back in 2011. However, the advent of craftable cushions indicates that Mojang is now addressing the needs of players who favor a mostly horizontal break with their posterior gently cradled. Cushions – aptly termed “an item that the player can place in the world and interact with to sit on” – come in 16 different color options and require three Wool Slabs of matching color to create.

Players who prefer a horizontal approach to relaxation can also take advantage of Minecraft’s new straw beds, allowing users to sleep through the night without altering their spawn point. The downside? Straw beds are rendered unusable after a single sleep and won’t function in the Nether or The End. The upside is that you can create four straw beds from three Hay Bales.

Cushions and straw beds are accessible to anyone enrolled in Minecraft Preview, and the newest update – officially preview version 26.40.30 – introduces various other modifications and enhancements, as noted in Mojang’s patch notes. These changes include new abandoned camps in the Pale Garden and Flower Forest biomes, alongside improvements to the Dappled Forest. Anticipate all these features to be integrated into the full version of Minecraft later this year.

On a less fortunate note, Mojang is among several Xbox-owned studios affected by Microsoft’s severe layoffs this week, which led to over 3,200 team members from some of the most prominent gaming studios losing their positions.

The layoffs are part of what Xbox CEO Asha Sharma described as the “most significant” restructuring in Xbox history, impacting big names like Activision, Bethesda/ZeniMax, Blizzard, King, and many other development teams under the Xbox Game Studios banner. Studios such as Double Fine, Compulsion Games, Ninja Theory, and Undead Labs are all poised to operate independently, while the future of Arkane Lyon remains uncertain.