Hooded Horse’s RPG C-Beams: A Modern Take on Classic Space Sims Inspired by Blade Runner

Hooded Horse's RPG C-Beams: A Modern Take on Classic Space Sims Inspired by Blade Runner

**C-Beams: A Glimpse into the Upcoming Space RPG Inspired by Classic Gaming**

For decades, the enigmatic phrase “C-beams” spoken by Roy Batty, portrayed by Rutger Hauer in the iconic sci-fi film *Blade Runner*, has sparked endless speculation among fans. This term has been associated with various interpretations — from construction tools to weapon systems, and even celestial phenomena. However, the ambiguity surrounding “C-beams” may soon take on a definitive meaning, thanks to the forthcoming space action RPG *C-Beams*, developed by Distant Light Games and published by Hooded Horse. The game draws inspiration from classic space titles, particularly Ambrosia Software’s *Escape Velocity*.

*Watch the C-Beams Trailer*
[![Watch on YouTube](https://img.youtube.com/vi/Wp6D9eKvFRY/0.jpg)](https://www.youtube.com/watch?v=Wp6D9eKvFRY)

In *C-Beams*, players take on the role of a ship captain venturing into a treacherous black hole system filled with asteroids and unpredictable anomalies. Although such environments may seem perilous, they harbor rare resources critical for gameplay. Players can utilize these asteroids as cover during thrilling dogfights, adding a strategic layer to exploration and combat.

Visually, *C-Beams* is characterized as a 2.5D game, featuring expansive views of “space rockery” that beautifully complement navigable areas. The developers promise highly realistic handling of ships, requiring players to master various maneuvers, such as retro burns for deceleration and cutting engines for stealth. Depending on the type of ship being piloted—especially heavier vessels that carry valuable ore—players may find themselves moving slower and facing different challenges during battles.

Combat in *C-Beams* offers a diverse arsenal; players can engage enemy ships up close using recoilless weaponry or take a more strategic approach with long-range guided missiles and railguns. True to its namesake, players will indeed have the option to buy and equip C-Beams, which might evoke nostalgia for the replicant’s poignant farewell.

The game’s universe is interconnected through a network of jump points that link settled planets and stations governed by various factions, as well as uncharted territories waiting to be explored. While the visuals present a significant upgrade from *Escape Velocity*, the game retains its predecessor’s essence, particularly in its mining mechanics. Features such as a hangar for switching between ships and a skill progression system introduce modern gameplay elements while preserving the classic HUD and overall design.

Although *Escape Velocity* is not overtly credited on [the Steam page](https://store.steampowered.com/app/3102780/CBeams/), the influence cannot be overlooked. The excitement surrounding the release of *C-Beams* is palpable, and fans of *Escape Velocity* who are eager for a similar experience might want to check out titles like [Endless Sky](https://www.rockpapershotgun.com/endless-sky-release-free) and [3030 Deathwar](https://www.rockpapershotgun.com/recapturing-escape-velocity-3030-deathwar) as they await the arrival of this promising space RPG.

In conclusion, while the true nature of C-beams has long remained a mystery, fans can look forward to a new adventure in the stars that echoes the nostalgia of classic gaming while offering fresh mechanics and breathtaking visuals. *C-Beams* is set to release “soon,” and it promises to capture the imagination of both longtime sci-fi enthusiasts and newcomers alike.