## 11th July
Greetings and welcome back to our ongoing segment where we share insights about the games we’re currently immersed in. This time around, everyone’s feeling the heat once more. Glad you noticed, Bertie. Kelsey is diving into embroidery, drawing artistic inspiration from [Silksong](https://www.eurogamer.net/games/hollow-knight-silksong); Bertie’s raving about the time mechanics in The Blood of Dawnwalker; Marie has developed an infatuation with Death; and Matt believes he’s uncovered a clever instance of breaking the fourth wall in a game.
What have you been gaming on this week?
Here’s another thought: do you recall what you played last week? No need to worry! [The What We’ve Been Playing archive](https://www.eurogamer.net/topics/what-weve-been-playing) has got you sorted.
### Silksong… arts and crafts?, An Embroidery Hoop
Aside from a bit of time spent exploring the Caribbean in Assassin’s Creed Black Flag Resynced for work this week, it’s been way too warm in my home to even think about gaming. That said, I also can’t just sit around and turn into a puddle on my sofa, so I’ve returned to an old hobby: embroidery.
I refer to it as an old hobby because I haven’t picked up my needle and threads in months, but inspiration has recently struck in the form of a simple Hornet-themed project featuring the beloved weaver on her own needle. Crafting her with thread felt incredibly fitting, and it’s led me to realize that [Hollow Knight](https://www.eurogamer.net/games/hollow-knight) and Silksong’s 2D characters are ideal for embroidery. The chunky colors, the striking outlines, the straightforward yet captivating designs. I’ve now shifted focus to a Trobbio-inspired project, but I also have plans for a much grander Soul Master endeavor soon. Perhaps Bertie will allow me to share some images in a few weeks…
*–Kelsey*
### The Blood of Dawnwalker, PC
The Blood of Dawnwalker.[Watch on YouTube](https://www.youtube.com/watch?v=bKOVwBBGBds)
Indeed, Bertie certainly will, Kelsey. Motion approved.
I dedicated four hours to The Blood of Dawnwalker recently – a title that Dom has spoiled for me by pointing out it resembles a person’s name: Dawn Walker. I can’t unhear it. The Blood of Dawn Walker. It sounds grim, yet also vaguely like a BBC detective series?
Regardless, I was taken with the game. I’m especially excited about the feature that seems to leave everyone a bit puzzled: the game’s management of time. Dawnwalker has a time limit, sort of, though that’s not the most helpful lens. It’s better to view it as time being intentional here; it doesn’t merely trickle away like grains of sand in an hourglass. To advance time in a manner that counts against the limit, you have to deliberately select an option in a quest that does so – an option marked with a time symbol, indicating this will happen. Nearly every quest features such options; the overall effect is that you won’t manage to complete all quests, although you can tackle about 80 percent of them in one session, according to the developer, so there’s plenty to do.
The aim is for you to make choices while time acts as a significant factor in the adventure, which, in numerous other role-playing games, it isn’t. In most, you have unlimited time to tackle minor tasks while the major ones linger. I much prefer how Dawnwalker approaches it – it tackles a fundamental flaw in RPGs.
*–Bertie*
### Moonlight Peaks, Switch 2
Peak romance.[Watch on YouTube](https://www.youtube.com/watch?v=LPTBY7wPGzA)
Death’s on holiday and I’m about to seriously woo him. Well, in theory, that is. Romance is merely a slice of what you can engage in within Moonlight Peaks, and Death is among the many characters you can charm. There’s also Llemi the love demon, which is quite the title, but something about Death being a laid-back guy on vacation caught my attention. One moment that genuinely amused me occurred during the first heart event with him, where he humorously notes that the drinks are going straight through him since he’s a skeleton, and he’s creating a puddle on the ground beneath him. “I’m a good tipper, so this should be fine,” he casually remarks – it really made me laugh.
This game possesses something enchanting. Sure, it includes a lot of literal magic, but there’s something about how I keep playing without becoming bored. I play a great deal of farming and life simulations, often drifting away from them shortly after starting, but I’m captivated by Moonlight Peaks. From being