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Announcement of Oblivion Remastered Multiplayer Mod by Company Focused on Enhancing Single-Player Games’ Multiplayer Experience

From Skyrim Together to the more recently released Witcher Online, modders bringing multiplayer to big single player games isn’t new. Folks spend hundreds of hours mucking about in Tamriel or on The Continent alone, so the idea of being able to do so with a gang of mates has obvious appeal, as much as it can be fiddly to pull off.

A newly announced mod will add multiplayer to Bethesda’s Oblivion Remastered later this year. But this one’s not from your typical group of hobbyists.

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Remedy Explores the Traits of Control Games Despite Unorthodox Paths in Its Follow-ups

**Control Resonant: A New Chapter for the Control Franchise**

As the launch date for *Control Resonant* nears, excitement intensifies among enthusiasts eager to discover how this sequel differentiates itself from the first game. Set to debut later this year, *Resonant* marks a noteworthy shift from the original *Control* and the multiplayer offshoot *FBC: Firebreak*, signifying a daring advancement in game design and genre.

### Growth of the Franchise

Initially released in 2019, *Control* enthralled gamers with its distinctive method of storytelling and gameplay within a linear model as a third-person shooter. By 2025, the franchise transitioned with *FBC: Firebreak*, adopting a multiplayer online format similar to *Left 4 Dead*. In comparison, *Control Resonant* carves out a unique direction as a semi-open-world, melee-centric action RPG, amalgamating elements from different genres that are seldom fused in such rapid succession within a single franchise.

### Clarifying What it Means to be *Control*

At a recent online event, pivotal members of the *Resonant* development team examined the hurdles and philosophies behind crafting the sequel. Lead gameplay designer Sergey Moho highlighted the significance of grasping the core essence of *Control*. “One of the primary challenges for the design team… was to first determine what *Control* truly is,” he remarked. This endeavor involved comprehensive discussions and iterations to articulate both the philosophical and gameplay aspects that bind the titles.

Moho elaborated that at the core of *Control* lies an action game defined by the synergy of weapon assaults and combat abilities, emphasizing an aggressive playstyle. This fundamental philosophy seeks to keep players engrossed through dynamic combat situations that necessitate quick thinking and adaptability.

### Aggression as an Essential Mechanic

Creative director Mikael Kasurinen contributed his thoughts on the necessary equilibrium between combat and strategy. He observed, “With [the original] *Control*, it was genuinely a bit challenging since it’s like a shooter, but it’s not a cover shooter.” The aim was to motivate players to engage directly with enemy confrontations, leveraging abilities and weapons fluidly amid chaotic settings. Kasurinen reaffirmed that this aggressive approach continues to be a hallmark in *Control Resonant*, ensuring that the game’s essence is preserved even as it ventures into new gameplay realms.

### Exciting Release Ahead

*Control Resonant* is scheduled for release on PS5, Xbox Series X/S, and PC. The development team is optimistic about the evolution of the franchise and the new experiences it is set to offer. Players and fans can anticipate a novel yet recognizable gameplay experience that respects the original *Control* while expanding the horizons of what the franchise can accomplish.

As the team works to polish the game ahead of its launch, we can expect to gain further insights into how *Control Resonant* differentiates itself from its forebears while retaining key elements that fans cherish.

For additional details on *Control Resonant* and insights from the digital event, you can [read more here](https://kotaku.com/control-2-resonant-dylan-faden-jesse-open-world-rpg-soulslike-map-2000675548). Moreover, to stay updated on Remedy’s responses to feedback regarding their *State of Play* trailer, you can find those details [here](https://kotaku.com/control-2-devs-focus-m-meme-dialogue-reaction-response-interview-remedy-2000675519).

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“Crimson Desert’s Chief Marketer Reflects on Early Announcement Impact”

Is it a bird? Is it a plane? Is it a really shonky Zelda: Tears of the Kingdom? Is it a dork ass enormity of an open world action-RPG? Is it a sort of janky Assassin’s Creedlike where you explode stuff a lot? Is it something with slippery combat that’ll break your heart? Is it a game where you’ve got to press 15 million buttons just to pick up a thing?

All of these are the sorts of questions folks have asked as they’ve grappled to understand exactly what Crimson is ahead of its release this month. According to developers Pearl Abyss’ main marketing man, that’s a consequence of the shonky enormity of exploding slippage being announced way too early.

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Changing Kingdom Laws in Total War: Medieval 3 to Prevent Unfit Heirs from Inheriting the Throne

While Creative Assembly will readily tell you that Total War: Medieval 3 is still years away from release, with the project currently only in pre-production, the team are being quite open with their plan for the long, long, long-awaited strategy game. A recent message from the game’s creative director, for instance, goes into how you can mess around with inheritance planning for the whole kingdom of France.

As someone who is currently going through the process of creating a will and signing life insurance paperwork, I am delighted to turn this boring bureaucracy into a transferable skill to ensure my friends and family can keep sticking it to the British throughout my 12th century campaign.

More importantly, potentially even than that, is how these systems are an example of the replayability Creative Assembly is hoping to build into Total War: Medieval 3 and what they’ve learned from Crusader Kings 3.

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Nvidia Releases Hotfix to Address Issues with GeForce Driver Caused by Previous Update

GeForce graphics cards drivers are having their most torrid time since, um, last year. As reported last week, Nvidia’s Game Ready 595.59 update – the launch driver for Resident Evil Requiem – spun up reported cooling fan issues, and its replacement, version 595.71, has been accidentally kneecapping clock speeds and voltage caps on the newest RTX 50 models. Cue yet another new driver, 595.76, which released yesterday as a hasty hotfix.

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11 Crucial Hints for Playing Pokémon FireRed and LeafGreen and Overcoming the Elite Four

**Pokémon FireRed and LeafGreen: An In-Depth Guide for New and Returning Players**

Pokémon FireRed and LeafGreen, launched for the Game Boy Advance in 2004, are updated versions of the classic games that sparked the Pokémon phenomenon three decades back. While the gameplay remains fairly straightforward for turn-based RPGs, there are vital elements to keep in mind as you commence your adventure in the Kanto region, whether you are a fresh player or a seasoned enthusiast. Here are some insightful tips to improve your journey as you strive for Victory Road.

### The Starters as an Underlying Difficulty Level

Selecting your starter Pokémon from Professor Oak is among the initial major choices in FireRed and LeafGreen. Your selection from Bulbasaur, Charmander, and Squirtle impacts the challenge level during the early gym confrontations. The first trio of gyms concentrate on Rock, Water, and Electric types. Bulbasaur, a Grass-type, has an edge against the first two gyms and resistance toward the third. Squirtle, a Water-type, can overcome the first gym and resist the second, while Charmander, a Fire-type, faces disadvantages against both types. Nonetheless, it has the opportunity to learn Metal Claw, a Steel-type move, to assist in getting past the first gym challenge, assuming you level it up to 13.

### Legendary Beasts and Starter Decision

As the game progresses, you will meet one of the Legendary Beasts—Entei, Raikou, or Suicune—whose appearance is directly determined by your starter selection. Entei will show up if you have chosen Bulbasaur, Raikou for Squirtle, and Suicune for Charmander. This aspect not only enriches gameplay tactics but also fosters a stronger bond with your starter.

### Grasping the Pre-Physical/Special Division

In the Pokémon series following FireRed and LeafGreen, a major alteration was implemented: the physical/special division. Prior to this division, the categorization of moves was reliant solely on type, meaning all Normal moves, such as Hyper Beam, were classified as physical attacks. This impacts team formation since some Pokémon may possess superior physical or special skills than one might expect based on their type. Here’s how it breaks down for FireRed and LeafGreen:

**Physical Moves:** Normal, Fighting, Flying, Poison, Ground, Rock, Bug, Ghost, Steel.

**Special Moves:** Fire, Water, Grass, Electric, Psychic, Ice, Dragon, Dark.

### Preventing Unintentional Game Resets

A critical tip for Switch players is to be conscious of the soft reset shortcut, activated by pressing all four face buttons at once. While this function is helpful for Shiny hunting, it carries the risk of losing significant progress if activated mistakenly. To reduce this risk, disable the X or Y button via the Button Mapping menu in Accessibility settings, enabling safer gameplay.

### Frequent Saving to Avoid Losing Progress

Considering that FireRed and LeafGreen were released before the autosave era, players need to save their games manually and regularly. Always ensure you save after significant achievements, like defeating gym leaders or capturing important Pokémon, to avoid setbacks due to resets or unexpected shutdowns.

### Version Exclusives in FireRed and LeafGreen

Like numerous Pokémon game pairs, FireRed and LeafGreen showcase exclusive Pokémon that are only obtainable in one version or the other. This promotes trading for a complete Pokédex. Importantly, Pokémon beyond the original 150 can only be gained in the post-game.

**FireRed Exclusives:** Ekans, Arbok, Vileplume, Electabuzz, Scyther, and more.

**LeafGreen Exclusives:** Sandshrew, Vulpix, Magmar, among others.

### The Importance of Hidden Machines (HMs)

In earlier Pokémon titles, players are required to use Hidden Machines (HMs) to traverse the game world effectively. HMs like Surf and Cut are useful for moving around and clearing blocked paths. It’s advisable to catch specific HM users who can utilize these moves without affecting your main team’s move selection, as HMs cannot be unlearned easily.

### Experience Sharing Arrives Later

Unlike contemporary Pokémon games where experience is distributed across the whole team, FireRed and LeafGreen necessitate manual training. The EXP. Share item, which shares experience points, is obtained later in Fuchsia City after capturing 50 Pokémon. This item can help ease some of the grinding as the game progresses.

### The Nugget Exploit for Early Affluence

Players can take advantage of a glitch in FireRed and LeafGreen to obtain an endless supply of Nuggets, which are valuable items that can be sold for a substantial amount. By consistently losing to a trainer at the culmination of a battle gauntlet in Cerulean City, players can gather Nuggets each time they interact with the trainer. This strategy can lead to quick financial gain, albeit with some repetitive actions involved.

### Local Trade Evolutions

FireRed and LeafGreen lack support for online trading, which complicates acquiring Pokémon that evolve through trading,

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Crimson Desert Marketing Director Responds to Review Controversy: “We Are Open”

**Crimson Desert: Excitement and Apprehensions Ahead of Release**

*Crimson Desert*, the forthcoming open-world adventure game from Pearl Abyss, is creating considerable excitement among gamers, mainly due to its visually captivating graphics and broad gameplay mechanics. As the release date of March 19 nears, enthusiasm is palpable, yet it is moderated by careful skepticism rooted in previous gaming failures.

During the pre-release phase of *Crimson Desert*, a continuous flow of trailers and gameplay clips has only heightened gamer enthusiasm. A particularly positive pre-release review by *Digital Foundry* praised the game’s remarkable visual quality, igniting discussions across various forums and social media about its prospects. However, in an environment reminiscent of the troubled debut of *Cyberpunk 2077*, worries are emerging regarding the game’s true performance, particularly on console platforms.

One significant concern for potential buyers is the review embargo’s timing, set for just 24 hours prior to the official launch. This limited window raises doubts about the game’s preparedness across various platforms, especially since review codes have only been distributed for the PC version. Unlike the initial excitement surrounding *Cyberpunk 2077*, which ultimately failed to meet expectations for console users, there remains apprehension that *Crimson Desert* might encounter similar problems.

Despite a sense of cautious optimism voiced by some players, there’s a noticeable tension within the community. The absence of early review chances for console versions may suggest unresolved issues that Pearl Abyss could still be working on. As the marketing team clarifies their position, claims of transparency are put forth, with Pearl Abyss Marketing Director Will Powers asserting their commitment to timely information for pre-orders. He has echoed the phrase “Let us cook?” as a plea for patience from the gaming community.

The varied reactions from those who have had firsthand experience with the game reveal a division in expectations. While some content creators offered favorable impressions, not all feedback has been universally positive, drawing comparisons to the initial reception of *Cyberpunk 2077*, where the PC version received praise, overshadowing console performance flaws.

As the gaming community awaits further insights about *Crimson Desert*, many are pondering if more performance details will emerge before launch, possibly including a follow-up analysis from *Digital Foundry*. Time is of the essence for Pearl Abyss to alleviate concerns and build support for their latest project. With gamers becoming increasingly cautious of titles that fail to meet launch expectations, the scrutiny on *Crimson Desert* is likely to escalate in the days leading up to its debut.

In the end, the trajectory that *Crimson Desert* follows could either restore gamers’ confidence in Pearl Abyss or plunge the studio into the same conversations of disappointment that followed *Cyberpunk 2077*. Only time will reveal if this much-anticipated title will fulfill expectations or disappoint, leaving a trail of disenchanted fans.