Uncategorized

Yakuza Kiwami 3 and Dark Ties Create an Intriguing Narrative, but RGG Must Demonstrate Its Value for Players

WARNING: Major story spoliers for Yakuza Kiwami 3 & Dark Ties, as well as the original Yakuza 3, lie ahead.

It’s natural to spend a lot of time thinking about what games could have been, had different decisions been made. Whether the change is preferable to the reality often doesn’t come into it, the fantasy of another possible world is the draw.

Despite that, few studios choose to make major shifts – at least as far as the main stories of those games go – when they remake their previous games. This won’t necessarily be a philosophical decision: the remaster or remake has to sell. Games which get revisited are ones players deeply love, and the suits will inevitably see tweaks to their fundamentals as an unnecessary risk. Old Oblivion is loved, so Bethesda adopted a rubber glove approach to the Oblivion remaster. They limited changes to modernising visuals and snipping away some annoying features. It’s akin to polishing up a holy relic, rather than replacing the gemstones or changing the engravings.

Read more

Uncategorized

Review of the Epomaker G84 HE Gaming Keyboard: Affordable Magnetic Switches Explained

I’m planning to better balance the recent glut of high-end hardware reviews with some genuinely affordable stuff, but in the meantime, here’s something that’s a little of both. The Epomaker G84 HE is another Hall effect keyboard, meaning its magnetically operated switches can be adjusted for actuation height, and/or set up for strafey-strafey, shooty-shooty rapid trigger/Snap Tap shenanigans in compatible games. Both are features you’d normally expect to run pricing up into the triple figures, and yet at £80/$85, the G84 HE costs more like a lower-mid-range, traditionally mechanical ‘board.

Read more

Uncategorized

ShipShaper: A User-Friendly Boat Building Tool for Creating Sleek Sloops and Sturdy Barges

The fine frigate which serves as the featured image for this article is called the Stately Gunwale. That’s not a name I, the boat’s creator, gave it. It’s a name ShipShaper’s demo automatically assigned my vessel when I picked the set of colours I wished it to be painted. Quite frankly, I doubt I could have dreamed up a more fitting moniker for my deliberate attempt to fling something funky onto the high seas.

Read more

Uncategorized

Exploring S.T.A.L.K.E.R.: Insights from GSC Game World’s Mariia Grygorovych on Game Development and Storytelling

Hello reader who is also a reader! It’s time for another instalment of our winningly impromptu article series in which game developers discuss and marvel over books. Let us make the customary ritual sacrifice to Saint Nic Reuben, baron of words and founder of this column. Excelsior! And now, I turn the lecturn over to Mariia Grygorovych, executive producer at GSC Game World, developers of S.T.A.L.K.E.R.: Shadow of Chornobyl and S.T.A.L.K.E.R. 2: Heart of Chornobyl. Cheers, Mariia! Mind if we have a nose at your bookshelf?

Read more

Uncategorized

Sunday News Roundup

Sundays are for finally biting the bullet and spending some of your Christmas money on a boxset of 2000s British Touring Car Championship season reviews. You stick the first DVD in, a three hour trip back through the 2000 season of car touring around the finest tarmac-filled fields Britain has to offer. You think of the American readers, and make a mental note to explain to them that the action you’re watching is a bit like NASCAR, except with no oval tracks, smaller engines, and a lot more exchanges between drivers you can accurately describe as ‘politely grumpy tantrum throwing’.

Nyooommmm. A Ford Mondeo flies by, Swiss ace Alain Menu at the wheel. Smash. James Thompson and Jason Plato have attempted to meld a Honda Accord and a Vauxhall Vectra together to form the world’s first Honhall Veccord. Screech. Another Mondeo slides around a bend. You can’t make out the number on the door. Is it Rickard Rydell or Anthony Reid at the controls? Oh smeg. It’s neither. Adrian Edmondson somehow flashes a cheeky grin through a full face helmet as he dips the machine down through Paddock Hill bend.

Read more

Uncategorized

Starsand Island Developers Address User Agreement, Modding, and Fake Review Concerns One Day After Launch

This is probably a sentence that could be said literally any day of the week, but a new cosy farming sim is on the block, this time taking the form of Starsand Island. The flavour on this occasion is of the anime variety, with some slightly goofier farming mechanics (i.e. turning your watermelon patch into one singular, 10 foot tall watermelon), some very Pokemon Legends: Arceus looking combat, and some appropriately cute animals to hang out with. And there’s skateboarding! But never do launches go all that smoothly, as developer Seed Sparkle Lab have had to do a dash of damage control regarding some concerns over the game.

Read more

Uncategorized

Explore Joyful Adventures in Lil Gator Game’s New Expansion, In The Dark, Inspired by Zelda: Tears of the Kingdom, Available Now

Back when Lil Gator Game arrived in the forgotten year of 2022, it received RPS’ coveted Bestest Bests badge because, well, it was just so darn delightful! And in the years since, developer MegaWobble have been tinkering away at a seemingly Zelda: Tears of the Kingdom influenced bit of DLC. Which, as it just so happens, has just been released today!

Read more

Uncategorized

In-Depth Gameplay Trailer for Masters of Albion Featuring Peter Molyneux

There is certainly something to be admired in Peter Molyneux’s commitment to infinitely overpromising right through to what is meant to be his final game, Masters of Albion. I’m not saying I admire it, but someone might. And while I truly have no horse in the race regarding the quality, or potential lack thereof, in Masters of Albion, its latest gameplay trailer certainly does at least suggest it’ll be a true as it can be Molyneux game.

Read more

Uncategorized

An In-Depth Preview of Gameplay in ZA/UM’s Zero Parades Before the Upcoming Demo Release

If there is anything that is concretely true about the upcoming Disco Elysium follow-up Zero Parades, it is that it is certainly a new RPG from ZA/UM. Everything else, well, that depends on who you ask, and where they lie in the messiness that has been in and around the studio these past few years, but a ZA/UM game in name it is. And now there are two opportunities for you to form a more direct opinion about Zero Parades, and its quality therewithin.

Read more

Uncategorized

Death Stranding 2 Launching on PC Next Month: Prepare for a Beach Adventure with Kojima

You knew it was coming, I knew it was coming, and now one Mr. Hideo Kojima himself (disclaimer: technically it was Sony during tonight’s State of Play, though I’m sure he’s Fweeted about it on Fwitter) has confirmed that yes, Death Stranding 2: On the Beach is making its way to PC. It’s also doing so pretty soon, and with a small suite of additional features not present in its original PS5 release.

Read more