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Diablo Immortal: A Comprehensive Examination of the Druid Class – Swiftness, Intensity, and Surprising Skills
Diablo Immortal: A Comprehensive Examination of the Druid Class – Swiftness, Intensity, and Surprising Skills
1:33 pm

**Diablo Immortal: An Overview of the Recent Updates and the New Druid Class**

Since launching in June 2022, Diablo Immortal has made considerable strides, unveiling fresh classes and content to uphold its reputation as a premier mobile action RPG. In spite of early criticism regarding its monetization approaches, the game has persistently broadened its features, including the advent of the Tempest and Blood Knight classes. The newest entrant, the Druid, introduces a novel dynamic with its distinctive abilities and gameplay style.

**The Druid: A Multifaceted Warrior**

The Druid class, initially introduced in Diablo II’s Lord of Destruction expansion, makes its return in Diablo Immortal as a shape-shifting elemental summoner. Renowned for its versatility, the Druid blends ranged, melee, and summoner-type combat. Players can tap into nature’s forces to conjure firestorms, summon animals, and shift into a werebear or werewolf. This adaptability enables a broad spectrum of combat tactics, from tank-oriented builds utilizing Thorn Armour and Werebear form to DPS strategies featuring Earthquake and Firestorm.

**Distinct Summoning Features**

A key highlight of the Druid is its summoning features, which set it apart from the Necromancer. The Raven Swarm ability, for instance, transforms the player into a multitude of ravens, assaulting foes and acting as a movement skill. This design decision bolsters the Druid’s flexibility and provides players with innovative methods to participate in battles.

**A Nod to the Franchise**

The Druid’s versatile essence pays tribute to its earlier incarnations in the Diablo franchise, delivering a blend of nostalgia and fresh innovation. Accompanied by a unique questline, Legendary Essences, and class-specific aesthetics, the Druid enriches Diablo Immortal as a holistic addition. Its armor sets, showcasing Druidic motifs, harmoniously fit within the game’s environment and alongside other classes.

**Conclusion**

The Druid class in Diablo Immortal presents an engaging and adaptable gameplay experience, attracting a diverse array of players. With its varied abilities and gameplay options, the Druid has swiftly emerged as a fan favorite. As players delve deeper into its mechanics, the Druid is set to enhance the Diablo Immortal experience, cementing the game’s position in the mobile gaming arena.

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Preview of Pathfinder: Abomination Vaults — An Alliance Journey
Preview of Pathfinder: Abomination Vaults — An Alliance Journey
5:13 am

I secured a slot for *Pathfinder: Abomination Vaults* at Summer Game Fest 2025, having absolutely no clue what to expect. A friend mentioned it resembled D&D, and I was uneasy about the possibility of turn-based combat—it’s just not for me. However, as soon as I commenced my co-op session, it became apparent that *Pathfinder: Abomination Vaults* is far more akin to *Diablo* than anything else. Whether you’re adventuring solo or with a party, it seems this game has something unique to offer.

*Pathfinder: Abomination Vaults* is indeed [Dungeons & Dragons inspired](https://www.cgmagonline.com/news/baldurs-gate-3-final-patch-is-huge/), after the [Abomination Vaults Adventure Path.](https://pathfinderwiki.com/wiki/Abomination_Vaults_(adventure_path)) Well, it’s technically based on something that’s [inspired by *D&D*](https://www.cgmagonline.com/news/ravensburger-horrified-dungeons-dragons/)—it’s *D&D* inception, honestly. But I suppose every RPG carries some element of [*Dungeons & Dragons*](https://www.cgmagonline.com/review/tabletop/dnd-2024-dungeon-masters-guide/) inspiration at its core, so here we are. That’s enough on the *D&D* front. By itself, *Pathfinder: Abomination Vaults* is a hack-and-slash ARPG, where four players advance through numerous levels together.

The narrative follows four courageous heroes as they fight through an expansive, multi-tiered dungeon to defeat Belcorra Haruvex and her legion, with the ultimate goal of rescuing Gaultlight Keep. You’ll take on the role of one of these four heroes—Amiri the Barbarian, Harsk the Ranger, Kyra the Cleric, or Ezren the Wizard. Each character is customizable, and throughout your journey, you’ll have the chance to adjust their playstyle to match your preferences. In *Pathfinder: Abomination Vaults*, each participant manages a single character—be it a solo player with three AI allies, a complete party of four players, or any mixture in between.

### “Pathfinder: Abomination Vaults is striving to maintain its RPG foundations while aiming for increased accessibility.”

While playing with two of the developers—yes, it can be couch co-op or online—I discovered that all four characters need to be represented, so two individuals can’t use the same character. I completely grasp the reasoning, both for story and design, yet I suspect this could lead to some disagreements within friend groups. Something [BKOM Studios](https://www.cgmagonline.com/review/game/age-of-empires-4-pc-review/) implemented to address this is allowing you to select your spells. Although I didn’t experience this in my session, they clarified that each character, regardless of class, can take on a tank, DPS, or healing role.

I was pleased to learn this, as I know, particularly with younger gamers, it’s easy to become attached to a character whose role doesn’t align with your preferences. For instance, give me a hunter healer in [*World of Warcraft*](https://www.cgmagonline.com/articles/editorals/world-of-warcraft-the-war-within/), and I would be all in! *Pathfinder: Abomination Vaults* is making every effort to remain faithful to its RPG heritage while striving for greater accessibility. The game is still in its early development stages, but they indicated that various difficulty levels will be available, suggesting you can likely engage with everyone from ARPG experts to those who are entirely new to video games.

### “I had a fantastic time with two strangers, so I am eagerly looking forward to playing with friends and mastering my character—Harsk is my choice.”

I mention this because that’s essentially how I felt during my *Pathfinder: Abomination Vaults* experience. Meeting two new individuals, sitting in a crowded room, grabbing a controller, posing all the questions I could think of while also trying to understand my skills and the mechanics was quite an adventure. I played as Harsk the Ranger, as you may have inferred from my earlier comment about hunters, and amidst the chaos, I was continually losing myself on-screen—totally my fault, I was in the learning phase!

*Pathfinder: Abomination Vaults* reminded me greatly of my dungeon-crawling days in *World of Warcraft*, exploring, collecting loot, and clearing trash mobs before facing the primary boss. The player controlling Kyra the Cleric was consistently bailing me out, chasing after me and healing me because I was playing recklessly.

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MSI Cubi NUC AI Line and PRO MP251 E2 Display: Boosting Workplace Productivity
MSI Cubi NUC AI Line and PRO MP251 E2 Display: Boosting Workplace Productivity
8:43 pm

**Compact Powerhouses: MSI Cubi NUC AI Series and PRO MP251 E2 Monitor**

In today’s tech landscape, the need for compact devices that maintain performance integrity is on the rise. The MSI Cubi NUC AI Series mini PCs, combined with the PRO MP251 E2 monitor, exemplify this evolution, providing a mix of AI-enhanced computing, superior connectivity, and user-friendly design. This pairing is perfect for boosting business productivity, optimizing workflows, or elevating home setups, offering compact, intelligent capabilities in a stylish, sustainable format.

**Cubi NUC AI: AI-Optimized Business & Productivity**

Introduced at CES 2025, the MSI Cubi NUC AI Series encompasses a compact, high-efficiency mini PC designed specifically for business and productivity use. With pricing from $999 to $1,199 CAD, it features up to an Intel Core Ultra 7 processor with Intel AI Boost NPU, utilizing AI-enhanced computing to refine workflows and increase efficiency. The MSI AI Engine further boosts task management, ensuring intelligent operation within professional settings.

For reliable connectivity, the MSI Cubi NUC AI is equipped with Thunderbolt, high-speed USB 10 Gbps ports, and quad-display output for superior multitasking. It includes DDR5 memory for swift, responsive performance, while integrated dTPM 2.0 security and a Kensington lock slot ensure robust data protection. The system boasts Wi-Fi 7 and dual 2.5G LAN, providing quick, dependable networking. With a compact 0.5-litre design and VESA mount compatibility, it is perfect for space-efficient arrangements. MSI Center software offers simplified system management with user-friendly controls and monitoring features.

Sustainability is a key priority, featuring components such as integrated power metering, renewable energy tracking, and eco-friendly construction. The system incorporates post-consumer recycled materials, is shipped in FSC-certified packaging, and underscores MSI’s dedication to environmentally responsible practices.

**Cubi NUC AI+: AI-Powered Efficiency & Security**

The MSI Cubi NUC AI+ expands the boundaries of small form factor design, harnessing AI-driven capabilities to streamline professional workflows. Priced from $1,399 to $1,499 CAD, it incorporates an Intel Core Ultra 7 processor and Intel AI Boost NPU, providing enhanced performance with energy efficiency. As a Copilot+ PC, it features a dedicated Copilot button for quick access to AI-driven tools and insights. Security is emphasized with integrated dTPM 2.0, a Kensington lock, and a fingerprint-enabled power button.

Connectivity options include Wi-Fi 7, dual 2.5G LAN, Thunderbolt, and DDR5 memory, while triple-display functionality elevates multitasking capabilities. Additional convenience features encompass an external power switch, built-in speakers, a microphone for voice control, and VESA mount compatibility. MSI champions sustainability through eco-friendly packaging, compatibility with renewable energy, and the application of post-consumer recycled materials.

**MSI PRO MP251 E2 Monitor: Productivity Meets Comfort**

The MSI PRO MP251 E2 monitor serves as an ideal addition to any workspace alongside the MSI NUC AI Series mini PCs. Sporting a vivid 24.5-inch IPS display with Full HD resolution, it offers sharp visuals and wide viewing angles. With a 120Hz refresh rate, it’s perfect for multitasking and AI-enhanced workflows. MSI’s EyesErgo technology minimizes eye fatigue with anti-flicker, anti-glare, and low blue light settings. The monitor supports VESA mounting and tilt adjustments, allowing for ergonomic positioning. Its slim bezel design optimizes screen space, making it suitable for multi-display setups.

Built-in speakers provide audio without requiring additional devices, and an integrated accessory tray assists in maintaining organized desks. Available connectivity options include HDMI 2.0, DisplayPort 1.4a, and D-Sub (VGA), ensuring wide compatibility. Priced at just $159.99 CAD, the PRO MP251 E2 strikes an excellent balance between style, performance, and affordability.

**The Ideal Combination: MSI PRO MP251 E2 & Cubi NUC AI Series Mini PCs**

Combining robust compact computers with a monitor that enhances the overall experience is vital, and the MSI Pro MP251 E2 does just that. When paired with the MSI Cubi NUC AI Series, the Pro MP251 E2 monitor facilitates the creation of a powerful, efficient workspace designed for AI-driven workflows. Its Full HD IPS display provides vibrant visuals, while the 120Hz refresh rate guarantees smooth responsiveness. Quad-display compatibility addresses extensive multitasking requirements, making it a perfect companion for the Cubi NUC AI Series.

Both products focus on ergonomic design and sustainability, offering VESA mount compatibility and eco-conscious materials. Whether deployed for AI-driven initiatives, business productivity, or home use, this dynamic combination delivers seamless, intelligent operation.

**A Smarter, Sustainable Workspace**

The MSI Cubi NUC AI

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Elyzio Unveils "Pera Coda": An In-Depth Psychological Study of Existence and Mortality
Elyzio Unveils “Pera Coda”: An In-Depth Psychological Study of Existence and Mortality
12:23 pm

Elyzio has introduced their newest initiative, “Pera Coda,” a point-and-click mystery adventure game crafted by Falan. This fresh offering, made under Elyzio’s banner, guarantees an immersive experience brimming with time loops, concealed secrets, and multi-layered storytelling.

From the minds behind “Warden’s Will,” “Pera Coda” encourages players to explore the intriguing life of Deniz, the main character. The game draws from renowned titles such as “Disco Elysium,” “Outer Wilds,” and “12 Minutes,” merging neo-noir narrative with groundbreaking gameplay mechanics. Set in Istanbul, Turkey’s most populous city, “Pera Coda” delivers a deep narrative journey featuring branching dialogue options and complex puzzles.

In “Pera Coda,” players take on the role of Deniz, an attorney trapped in a limbo-like time loop. The adventure entails confronting Deniz’s past experiences, regrets, and connections, solving puzzles to piece together his history and ascertain the fate of his soul. As players traverse this psychological journey, they will discover iconic locales in Istanbul, each rich with historical allure and meaning.

The game unveils the Masking Mechanic, inspired by the loop mechanics featured in “12 Minutes.” By engaging with essential objects, players can modify upcoming loops, reconstruct Deniz’s memories, and reveal new narrative avenues and puzzles, enhancing the story’s psychological richness.

Ahmet Kazanci, the Art Director of “Pera Coda,” characterizes the game as a homage to Istanbul and a universal narrative of guilt, remorse, and the search for tranquility. The city acts as both a backdrop and a reflection, showcasing the convergence of East and West, turmoil and serenity, and the fractured identity of the protagonist.

“Pera Coda” is open for wishlisting on Steam, and gamers can keep informed on the game’s progress through various channels, including X, Instagram, YouTube, Reddit, and Discord.

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Warhammer 40K: Rogue Trader Launches New DLC, Lex Imperialis
Warhammer 40K: Rogue Trader Launches New DLC, Lex Imperialis
4:03 am

Owlcat Games has revealed that the new Warhammer 40K: Rogue Trader expansion, Lex Imperialis, is debuting today and is now accessible on all platforms.

Lex Imperialis serves as the second significant expansion for Warhammer 40,000: Rogue Trader, challenging players to face the unyielding Imperial Law. The anticipated 15-hour campaign features the Adeptus Arbites, a ruthless law enforcement faction. Empowered by the High Lords of Terra, the Adeptus Arbites function as judge, jury, and executioner for the citizens of the Imperium. In contrast to the real world, Arbites typically disregard due process. Owlcat has also unveiled Season Pass 2 for Warhammer 40,000: Rogue Trader, which includes two new expansions and a character customization pack. The newest trailer for Lex Imperialis is available below.

Warhammer 40K: Rogue Trader Lex Imperialis Key Features

– A Fresh Narrative – Dive into a storyline where your decisions as both judge and the judged resonate throughout the Imperium.

– New Gameplay Mechanics – Warhammer 40K: Rogue Trader introduces a wealth of tactical innovations, featuring a new collection of Familiars, while Owlcat enhances strategic combat challenges. The capabilities of companions transform the approach to combat encounters, providing players with an additional resource against heresy.

– A Resolute Ally – Encounter Solomorne Anthar, a veteran Arbites officer whose steadfast commitment to Imperial justice is rivaled only by his deep-seated rage and contempt for criminals. With his trusty cyber-mastiff by his side, Anthar grants players impressive combat abilities and a rich personal history to uncover.

– The unyielding enforcers of Imperial Law, the Adeptus Arbites, arrive armed with distinctive law-enforcement weaponry, determined to impose Imperial law throughout the Imperium of Man. Their extensive arsenal reflects the elite nature of these soldiers and their relentless quest for order, but newcomers should keep in mind that this faction is not akin to Space Marines.

In addition to the Warhammer 40K: Rogue Trader DLC, Owlcat Games has teased their future plans for Rogue Trader, noting a third and fourth DLC pack on the horizon. The third DLC pack will direct fans to a Necron vault curated by the legendary Trazyn the Infinite, while the fourth DLC pack will grant fans the opportunity to explore the Processional of the Damned — a bizarre Voidship graveyard.

Warhammer 40K: Rogue Trader Lex Imperialis is now available, and fans can get more insights about the forthcoming Rogue Trader developments on the official Owlcat Games website.

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Creators of Jurassic World Evolution 3 Stop Generative AI Integration Amidst Audience Backlash
Creators of Jurassic World Evolution 3 Stop Generative AI Integration Amidst Audience Backlash
7:43 pm

Due to receiving significant criticism concerning the incorporation of generative AI, the creators of Jurassic World Evolution 3 have declared that they will cease its use.

It has been several weeks since Frontier Development unveiled the third installment in the Jurassic Evolution series, Jurassic World Evolution 3, during SGF 2025. Since that time, enthusiasts have closely monitored the announcement trailer and observed that in-game scientist portraits were generated using generative AI. The trailer, which was showcased at SGF 2025, can be viewed below.

Earlier in June, Steam introduced a requirement for developers to reveal whether their titles released on Steam utilize generative AI, and the newest Jurassic World Evolution indeed acknowledged the use of the technology. Steam indicates, “The survey now includes a new AI disclosure section, where you’ll need to describe how you are using AI in the development and execution of your game,” and Frontier Development’s Jurassic World Evolution 3 has indicated that it fits within the description. As of this posting, “Artificial Intelligence” continues to be listed under the “popular user-defined tags” for the title.

A particularly harsh comment from a fan on Steam Forums critiques the decision as “pathetic” and suggests that the development team exhibits a “lack of self awareness and appallingly low iq” in the message. Fans have rallied around the post to criticize the decision made by the developers, with some describing Frontier Developments’ use of the portraits as “lazy.” Other fans have pointed out that Jurassic World Evolution 2 employed a similar approach, but the Steam page for the 2021 release does not mention AI being used in its development. It’s conceivable that developers are not obligated to disclose the use of AI in software that has already been released on the platform (it is not outlined in the disclosure guidelines on Steam).

Frontier Developments has addressed the post regarding Jurassic World Evolution 3, stating, “Thanks for your feedback on this topic. We have opted to remove the use of generative AI for scientist portraits within Jurassic World Evolution 3.” Thus, although fans were initially indignant about the developer’s choice, they have since announced that the generated assets will be eliminated.

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Towa and the Protectors of the Holy Tree: A Thrilling Gaming Adventure
Towa and the Protectors of the Holy Tree: A Thrilling Gaming Adventure
11:13 am

**Towa and the Protectors of the Sacred Tree: An Exciting Roguelite Journey**

The Summer Game Fest 2025 commenced with an exhilarating announcement from Bandai Namco, unveiling “Towa and the Protectors of the Sacred Tree.” This previously unannounced roguelite swiftly drew attention with its compelling concept and captivating gameplay elements. As the “Child of the Deities,” Towa sets out on an adventure to assemble eight Protectors to safeguard Shinju Village from the wicked god Magatsu. Although the initial showcase was concise, it left a significant mark, suggesting a game filled with depth and replay value.

**Gameplay Mechanics and Features**

The gameplay of “Towa and the Protectors of the Sacred Tree” is intricate and enthralling. Players do not manage Towa directly during combat; rather, they choose two Protectors for each attempt. The relationship between Tsurugi, the primary combatant, and Kagura, the supportive character, adds an element of strategy, prompting players to try out various combinations to confront different challenges. The health dynamic, albeit initially confusing, indicates a shared vitality among the Protectors, introducing an intriguing twist to the standard roguelite format.

Combat is further enhanced by the dual-wielding sword mechanic, where each weapon possesses two abilities. Handling fatigue by alternating weapons is vital, as neglecting this leads to decreased damage output. This system ensures that players stay actively involved, planning their assaults instead of depending solely on raw power.

**Progression and Customization**

Following each area, players have the opportunity to improve their Protectors by acquiring “Graces,” which offer enhancements like increased damage, enemy debuffs, or heightened resilience. This progression system promises diverse playstyles, enabling players to adapt their strategies to align with their preferences and the challenges that lie ahead.

**Exploration and Story Elements**

While the demo primarily emphasized combat, the city within the game suggests a wider narrative and exploration possibilities. The transforming city environment and its contribution to the story remain undisclosed, as does the captivating time-travel feature, which could imbue the game’s plot with additional layers of complexity.

**Anticipation and Potential**

“Towa and the Protectors of the Sacred Tree” exhibits remarkable promise as a brisk and deep roguelite. The partnership between developer Brownies inc. and Bandai Namco guarantees a game that is both entertaining and worth exploring. While the initial preview left several questions open, it also ignited a strong eagerness to dive deeper into the world of Towa and her Protectors. As more information surfaces, this game is set to stand out in the roguelite genre, providing players with a unique and fulfilling experience.

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SEGA Excels with Sonic Racing: CrossWorlds
SEGA Excels with Sonic Racing: CrossWorlds
2:43 am

Racing games abound on many platforms and franchises. Mario Kart represents Nintendo just as Sonic Racing: CrossWorlds signifies SEGA, and if you’re a fan of Sonic, you will enjoy the latest installment in the racing series. I had the opportunity to play the game for an hour during Summer Game Fest, and I can confidently assert that if you’re in search of a fresh competitive game to enjoy with friends or at gatherings, Sonic Racing: CrossWorlds will meet your needs.

The Sonic universe has been around for decades, so there is an immense amount of content to explore in Sonic Racing: CrossWorlds. The game features 23 initial racers, 45 unique vehicles, 70 items to enhance or modify them, 24 tracks, and 15 crossworlds—more details on that later. Naturally, I started out playing as Sonic, but I also took a turn with Cream and Cheese, as they are undeniably adorable.

I must confess, I am not a hardcore Sonic enthusiast, so many of the characters are unfamiliar to me, but with 23 available from the outset, and more to be added via season passes and updates, I am positive there will be characters to suit everyone’s taste. They have even introduced Minecraft characters like Steve, Alex, and Creeper, along with characters from Like a Dragon, Persona, and more.

“If you’re in the market for a new competitive game to play with friends or at gatherings, Sonic Racing: CrossWorlds will meet your needs.”

Upon entering the game, I was first able to modify my vehicle, known in-game as a machine. Machines are categorized into various types: speed, acceleration, handling, power, and boost. After selecting a starting machine, I could begin personalizing it. This included more than just choosing a design or color. Aesthetically, I could apply stickers, position them wherever I wished, and even modify their size.

More importantly, there are gadgets available that occupy 1-3 slots. You have a total of three slots, yet the stronger a gadget is, the more slots it consumes. These can influence factors such as the number of items you can hold, your speed dynamics, the type of items you receive, ring properties, adjustments to your drifting, and much more. You can genuinely tailor your machine to fit your playstyle, whether that’s stacking item advantages or boosting areas in which you typically struggle—it’s me, and it’s drifting.

Once my machine was fully customized, I jumped into my first Grand Prix. There were several to select from, but I had to choose the one that featured Rainbow Garden—definitely not Rainbow Road, which was paired with two additional tracks. The Grand Prix includes three races and primarily adheres to traditional arcade racing principles.

I competed against various NPCs, and I’ll be honest—there was a slight learning curve, and I wasn’t very good at the start. Nevertheless, by the third race, I began to master drifting—it’s surprisingly crucial in Sonic Racing: CrossWorlds. Once I got into the rhythm, my placements improved, which motivated me to continue playing.

Items in Sonic Racing: CrossWorlds are quite similar to those found in other racing titles, including those within the Sonic franchise. There are shields for protection, Wisps that grant various abilities like boosts, and Rocket Punches. This time, there are also features like Monster Truck, enabling you to crash through your opponents. However, learning their names and mastering how to use them effectively would undeniably require more than the hour I had.

“Anyone who appreciates arcade-style racing or fantastic party games will enjoy what Sonic Racing: CrossWorlds offers.”

What I find particularly intriguing about Sonic Racing: CrossWorlds is its “crossworlds” feature. Essentially, during the race, the player in first place activates a Travel Ring. When this occurs, the entire race shifts to a different location, including the machines. This implies you could be transported to entirely different terrains, and even use distinct vehicles suited to them.

For example, transitioning from a car on a regular track to an aircraft for an aerial segment. It certainly keeps you alert. I wasn’t as adept with flying mechanics as I am with others, so being tossed into that situation could make or break a race for me. Shifting from ground vehicles to hovercrafts to flying really alters the gameplay of Sonic Racing: CrossWorlds!

Experiencing the game at Summer Game Fest 2025 was exhilarating, but I can tell there is a wealth of content in Sonic Racing: CrossWorlds beyond what I was able to comprehend during my brief session. Not only the devoted fans of SEGA and Sonic—and Minecraft—but anyone who enjoys arcade-style racing or exceptional party games will find plenty to appreciate in what Sonic Racing: CrossWorlds brings to the horizon.

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Dungeons & Dragons Brings Iconic Creatures to the Tabletop in August
Dungeons & Dragons Brings Iconic Creatures to the Tabletop in August
6:23 pm

Ravensburger has revealed the newest entry in its Horrified board game lineup, Horrified: DUNGEONS & DRAGONS. This latest installment is a partnership with Wizards of the Coast and takes place in the Forgotten Realms, showcasing heroes and creatures from Dungeons & Dragons mythology. The game presents new mechanics focused on the classic 20-sided die, or d20, which is essential in D&D for determining the results of actions.

Players will set out on a cooperative quest to rescue Waterdeep from legendary monsters, collaborating to collect item tokens, safeguard citizens, and evade attacks. Players have the option to select from five classic D&D classes: Wizard, Rogue, Fighter, Cleric, or Bard, each possessing distinct abilities based on rolling a d20.

The game includes four monsters: the Beholder, Mimic, Displacer Beast, and Red Dragon, each requiring players to solve a specific puzzle before engaging in battle. The Red Dragon’s challenge entails locating the Orb of Dragonkind and tempting the dragon to its treasure. Crafted by Peter Lee, these puzzles are designed to captivate both RPG and board gaming enthusiasts.

Horrified: DUNGEONS & DRAGONS is now open for pre-order and is set to launch on August 1st, suitable for one to five players aged 10 and older, with a retail price of $29.99USD/$39.99CAD. The game will be featured in an episode of “Everything is Content” from Critical Role, airing on Twitch.

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Our Preferred Magic: The Gathering x Final Fantasy Decks Up to This Point
Our Preferred Magic: The Gathering x Final Fantasy Decks Up to This Point
10:03 am

At last, *Magic: The Gathering—Final Fantasy* has come together, merging the world’s leading trading card game with the renowned Japanese role-playing game series. Wizards of the Coast and Square Enix have partnered to create [a grand, threefold homage to the franchise](https://www.cgmagonline.com/interviews/mtg-final-fantasy-design-interview/) *and* [an excellent method to immerse newcomers in its themes and characters](https://www.cgmagonline.com/articles/editors-choice/ec5-final-fantasy-games/).

Since two of my favorite games have fused in such an impressive manner, this is a fantasy fulfilled for me, as someone who tends to embrace the Vorthos aspect of *MTG*. Crafting decks that resonate with my favorite video game franchise and participating in drafts with friends has been the most enjoyable experience I’ve had since we began playing regularly 15 years ago.

Thus, after nearly two weeks of experimenting with new builds, themes, and combinations, I’ve compiled some of my favorite deck themes up to this point—drawing inspiration from the set itself, striving to capture [the essence of *Final Fantasy*](https://www.cgmagonline.com/review/game/final-fantasy-pixel-remaster-series/) while also standing firm in *Magic Arena*.

## Villains (Black, Red, Blue)

[Final Fantasy is famous for its memorable villains](https://www.cgmagonline.com/review/game/final-fantasy-vii-rebirth-review/), and *MTG* utilizes them effectively in this set as double-faced cards. The majority of the main bosses from the 16 core games are represented; some games’ ultimate foes are absent, while others have swapped their final boss for a more recognizable and intriguing alternative (for example, [*Final Fantasy IV*‘s Golbez](https://www.cgmagonline.com/review/game/final-fantasy-iv-pixel-remaster-review/) appearing in place of final boss Zeromus).

Additionally, there are noticeable patterns regarding color identity. Out of the 14 cards portraying key villains (including both *FFXIV*‘s Zenos and Zodiark), black features on 11 of them, with blue and red appearing 4 times each. Since they originate from diverse worlds and titles, they each execute unique abilities with little overlap, but it is still feasible to create an enjoyable themed deck centered around a collection of final bosses.

Each card makes a significant impact upon entering the battlefield, allowing for some wicked blue-black-red tactics worthy of a climactic encounter in a Final Fantasy game. [Sephiroth, Fabled SOLDIER](https://gatherer.wizards.com/FIN/en-us/115/sephiroth-fabled-soldier) distinctly shines with his formidable abilities, especially considering the numerous methods to ensure multiple creatures enter the graveyard in one turn and trigger his transformation—combine him with [Ardyn](https://gatherer.wizards.com/FIN/en-us/89/ardyn-the-usurper) or [Garland/Chaos](https://gatherer.wizards.com/FIN/en-us/221/garland-knight-of-cornelia), and you’ll present a daunting force on the board.

(This type of villain collaboration might be the [closest we have to a satisfying *Dissidia Final Fantasy* revival](https://www.cgmagonline.com/review/game/dissidia-final-fantasy-nt-ps4-review-waiting-game/) for a while, so make the most of it.)

## Summons (Green/White/Red)

More emblematic than the villains are the summons, powerful creatures that can be invoked to unleash chaos on a battlefield. *Magic: The Gathering—Final Fantasy* showcases their temporary aid through Sagas, a type of Enchantment Creature that activates various effects each turn but only lasts for a limited number of turns. It’s a sophisticated method of transforming the game effect into *MTG* language (and the artwork on the cards is breathtaking).

While there is a wide array of Summon cards to match different decks, a deck focused on summoning and summoners stands strong on its own. [Garnet, Princess of Alexandria](https://gatherer.wizards.com/FIN/en-us/222/garnet-princess-of-alexandria) can discard lore counters from Sagas when she attacks, converting them into +1/+1 counters; she enhances her own strength, prolongs the presence of the summons, and allows their effects to retrigger. Should those summons find their way to the graveyard, [Rydia, Summoner of Mist](https://gatherer.wizards.com/FIN/en-us/239/rydia

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