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A Summary of the Results of the 9 Biggest Games Highlighted at Summer Game Fest 2025

### Progress Report on Last Year’s Summer Game Fest Announcements

As Summer Game Fest approaches, it is beneficial to look back at last year’s exhibition, evaluating the outcomes of various game announcements made during the occasion. Below is an overview of some of the major titles unveiled last year and their present states.

#### *Resident Evil Requiem*
[Resident Evil Requiem](https://kotaku.com/resident-evil-requiem-review-leon-grace-capcom-ps5-pc-2000673329) stood out as the highlight of Summer Game Fest 2025. Leveraging the popularity of the *Monster Hunter* series and other successful entries in the *Resident Evil* franchise, Capcom has seen remarkable commercial achievements, enabling them to explore new ventures like *Pragmata* and *Kunitsu-Gami: Path of the Goddess*. The game has consistently shown strong sales and received positive reviews.

#### *Last Flag*
In line with trends, another showcase introduced a live-service shooter that stumbled soon after its debut. [Last Flag](https://kotaku.com/even-the-lead-singer-of-imagine-dragons-can-barely-get-anyone-to-play-his-live-service-game-2000688643), a 5v5 hero shooter from Night Street Games established by Dan Reynolds of Imagine Dragons, struggled to gain traction in the crowded market. Just weeks post-launch, the developers announced they would halt further support for the game, adding it to the list of casualties from live-service exhaustion.

#### *007 First Light*
[007 First Light](https://kotaku.com/007-first-light-the-kotaku-review-2000699233) emerged as a surprising triumph, hailed as the finest James Bond game in years since *GoldenEye*. It experienced outstanding sales shortly after its launch. Amid speculation regarding IO Interactive’s future with the *James Bond* franchise due to Amazon’s ownership of the IP, the studio confirmed a strong collaborative relationship, nurturing hope for more Bond titles ahead.

#### *Arc Raiders*
Despite general player fatigue towards live-service titles, *Arc Raiders* launched to considerable anticipation. The extraction shooter debuted in late 2025 and has sustained player enthusiasm, even in light of distracting controversies involving its publisher, Nexon, and comments regarding the use of generative AI.

#### *Mixtape*
The indie game [Mixtape](https://kotaku.com/mixtape-review-beethoven-dinosaur-annapurna-interactive-2000693680) has made a notable cultural impression, igniting extensive discussions beyond its gameplay. While some players appreciated its nostalgic, slice-of-life narrative, others found it overly conventional and restricting in its portrayal of youth. This divide has spurred ongoing dialogue in gaming discussions.

#### *Deadpool VR*
[Deadpool VR](https://kotaku.com/deadpool-vr-is-a-game-for-deadpool-fans-and-nobody-else-2000645514), exclusive to the Meta Quest 3, was a comical reveal, featuring Neil Patrick Harris as Deadpool. Nonetheless, the game’s success was overshadowed by the later closure of Twisted Pixel, the studio behind it, following Meta’s shift towards AI technologies.

#### *Mina the Hollower*
*Mina the Hollower*, produced by Yacht Club Games, has emerged as an indie success story, selling over 300,000 copies within just three days of its launch. Initially postponed from an October release to June, this choice proved advantageous, as it allowed the studio to stabilize and continue functioning without external financial pressures or layoffs, as highlighted in [this article](https://gameinformer.com/2026/06/02/mina-the-hollower-sold-300000-copies-in-three-days-helping-yacht-club-escape-make-or).

#### *MindsEye*
In contrast, *MindsEye* has been labeled a significant failure. Crafted under the guidance of former *GTA* producer Leslie Benzies, the game has faced criticism for failing to deliver on its commitments. Claims regarding a toxic workplace, including reports of employee monitoring and poor working conditions, marred the game’s reception, further worsened by the studio’s allegations of sabotage impacting development.

#### *Splitgate 2*
Lastly, [Splitgate 2](https://kotaku.com/splitgate-2-maga-refunds-reboot-beta-season-3-servers-1851786742) garnered attention not just for its launch but also for the controversies surrounding its presentation. After a tumultuous start characterized by critiques over gameplay and monetization tactics, the developers chose to revert to beta, eventually reintroducing it under the new name *Splitgate: Arena Reloaded*.

These evaluations of last year’s Summer Game Fest reflect the varied paths of newly revealed games, showcasing both celebrated triumphs and noteworthy failures in the continually evolving gaming landscape.

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Live Coverage of Summer Game Fest 2026: Key Announcements from the Main Show and Day of the Devs

Our annual Summer Game Fest liveblog returns this evening, June 5th, for another up-to-the-minute updatening of all the news, trailers, and announcements unveiled during the Summer of Geoff’s main showcase. And, since it follows straight after, we’re sticking around for the indie-focused Day of the Devs. That’s – hang on – two liveblogs in one. Unprecedented, except for those times we did it before.

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Gothic Remake Released Today: Enhancements and New Features Added to the 2001 RPG’s Prison World

Hey you! You’re finally awake – oh, hang on, I’m thinking of the other fantasy yarn in which you start out as a shackled prisoner. Today is release day for Alkimia Interactive and THQ Nordic’s remake of Gothic, the 2001 first-person RPG from Piranha Bytes. It’ll be live on Steam in a matter of hours, with a demo still available as of writing.

While much plumped up with expanded questlines, more NPC routines, new traversal abilities and “modernized” combat, it’s still broadly the same tale of a bunch of convicts trapped beneath a magic dome, quarrying ore to sell to a king who is waging an endless war against the orcs. That’s the king in the intro cinematic, below, looking down at the orc’s head in his fist like he can’t quite remember how it got there. How long has he been carrying that head? Did he confuse it with his coffee mug at breakfast?

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Valve Confirms Shipping of Steam Machine and Steam Frame This Summer as They Join the Verified Program

It’s coming home. It’s coming to your home (provided you’ve got the money and desire to buy it). The Steam Machine is coming to homes this summer, Valve have confirmed as they’ve added both the Machine and Steam Frame to their verified doodads program. Previously ushed back by ongoing RAM shortages, the pair are now following in the footsteps of the already released Steam Controller.

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Worries Regarding Kratos’ Upcoming Position in God of War: Laufey

**Investigating the Anticipation for God of War: Laufey**

The gaming community is buzzing with enthusiasm for the upcoming title, *God of War: Laufey*. Building on the achievements of its predecessor, *God of War (2018)*, this new chapter is anticipated to further enrich the lore and character development within the franchise. While humor and memes surrounding Faye’s air-juggling antics mixed with poignant moments of grief are circulating, it’s crucial to engage in a constructive discourse about what *Laufey* might represent for players and fans alike.

A major concern voiced by fans is the potential ongoing presence of Kratos in *Laufey*. Although he briefly appeared in the gameplay trailer revealed during PlayStation’s State of Play event, many are optimistic for a narrative pivot that primarily centers on Faye. Traditionally, the *God of War* series has faced scrutiny for its depiction of female characters, often relegating them to roles that end in their demise, frequently at Kratos’ own hand. This trend has led to the introduction of more developed female characters such as Freya, Angrboda, and Thrúd, who play a significant role in the story.

Faye serves as a crucial character in this new narrative landscape. With her own background and agency, she breaks away from the trope of passive female characters, offering an opportunity for rich storytelling. The chance to explore her character’s ambitions and motivations apart from her connection with Kratos could transform the series’ approach to female representation. An intrusive Kratos, even as a passive presence, could eclipse Faye’s growth and the agency she embodies.

The recent narrative developments in *God of War* have focused on Kratos confronting his violent past and its implications for his role as a father. With *Ragnarok* providing a fitting resolution to this arc, *Laufey* seems poised to delve into the lives of those affected by Kratos’ actions and legacy, particularly Faye’s narrative. For the narrative impact to resonate, it is vital that Faye’s journey unfolds independently from Kratos, allowing her to excel in her own right.

Furthermore, the possibility for a rich conversation between Kratos’ two wives offers an enticing narrative opportunity. The *God of War* series possesses a unique ability to bridge the divide between the living and the deceased, yet it has seldom explored the emotional intricacies of Kratos’ past relationships. A dialogue between Faye and Kratos’ first wife could yield profound insights and add layers to the overarching narrative. Such exchanges could showcase themes of forgiveness, understanding, and the repercussions of Kratos’ former actions, enhancing the storytelling experience.

In conclusion, the anticipation surrounding *God of War: Laufey* is not merely about its gameplay or visuals but the potential it offers for evolving character narratives. By allowing Faye to take the spotlight, the series can make significant progress in addressing past criticisms regarding female character representation. Additionally, exploring the crossroads of Kratos’ past with Faye’s journey could unveil new pathways for emotional storytelling, leading to a more nuanced exploration of redemption and legacy. The excitement is palpable, and the community observes closely as *Laufey* nears its release, eager to see how these themes will be expressed in the game.