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“Deep Rock Galactic: Survivor Introduces New Bulldozer Class; Rogue Core Announces Early Access Release Date”

In today’s dwarf news, both Deep Rock Galactic spinoffs had announcements to make at the Future Games Show Spring Showcase. Loudest and crunchiest of the two was autoshooter Deep Rock Galactic: Survivor revealing its first new class, the bulldozer-riding Demolisher, who’ll get to work shifting shale on April 30th. Also approaching is co-op roguelike shooter Deep Rock Galactic: Rogue Core, which is launching into early access on May 20th.

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Titanium Court Developer Criticizes Trump’s “Cruel and Unnecessary” Actions During IGF Award Speech

AP Thomson, developer of surreal strategy game Titanium Court, has expressed solidarity with those affected by the litany of “cruel and unnecessary” practices currently being employed by the Trump-led US government. Taking to the stage to give an acceptance speech after Titanium Court was awarded the Independent Game Festival (IGF)’s Seumas McNally Grand Prize for the Best Independent Game, Thomson shared a message that ended in hope future awards shows will be able to see everyone come together “safe and thriving”.

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Solution to Resident Evil Requiem’s Final Puzzle Revealed by Accident

The chillingly named ‘Final Puzzle’ in Resident Evil Requiem filled much of the action-horror game’s launch week with cheevo-hunting intrigue. What began as a simple search, a box-checking exercise to complete the last of Requiem’s optional challenges, has since shredded nerves (and driven at least two RPS guides writers into frazzled despair) as the puzzle revealed itself an almost sadistically opaque game of Simon Says, where Simon doesn’t actually say anything. He wants you to do something with that severed arm, though.

Earlier this week, however, the code was cracked, seemingly after a Pokemon card YouTuber stumbled into the solution by accident. Gengar Collects, whose videos typically involve showing off colourful paper rectangles rather than borrowing creepy dolls from flesh monsters, is now widely credited with ‘discovering’ the requisite steps through sheer luck, with the precise details confirmed hours later by dataminers. Here’s Jeremy and Callum’s Final Puzzle guide, if you want to see them for yourself.

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US Governor Promotes Misleading US-Iran Conflict Video Misidentified as Combat Footage, Actually From War Thunder Game Featuring WWII Weapons

The entanglement of war with simulation continues with the discovery that a video of a US battleship shooting down an Iranian fighter jet is very likely a clip from videogame War Thunder, depicting ordnance from the World War 2 era. The clip in question has circulated on social media to the tune of millions of views. It has also been shared around by at least one sitting US Republican statesman, Texas governor Greg Abbott, who reposted it with the caption “Bye bye”. The tweet in question has since been deleted.

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Colonialism Examined: Whiskerwood Highlights Its Deceptive Nature Beyond Violence

Whiskerwood has made it undeniable: I have the opposite of a speedrunning problem. Give me a stretch of land, a supply of loyal builders, and a free hand to go nuts building some impressive metropolis, and I will, within mere dozens of hours, produce a small, haphazard hamlet reluctantly beginning to flirt with ironmaking. Rome was not built in a day. If I’d had my way, it still wouldn’t be.

Whiskerwood, to my pleasant surprise, does not hold this against me. It’s most obviously reminiscent of Timberborn, and its premise recalls Colonization, of all things, as your “Whiskers” build a colony for the “Claws”, who are largely absentee (there are no cats in America) but extract a regular toll of goods as taxation. You’d assume they quickly ramp up the pressure and force the issue because games are Like That. The real pressure, though, is a much more interesting model of colonialism, and how even absent of political context, that kind of economic arrangement can constrain and shape a town.

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